Bertrand DeGisy's page

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Lemmy wrote:


<many interesting options>

In fact the character comes from AD&D (2nd ed), through 3.0/3.5, so has a quite estabilished history (even if sub optimal, such as in "weapon Focus")

The build (being the dip-solution abandoned) could be:

Pal1 Weapon Focus Longsword(racial) - Mounted Combat (regular) - Ride-by attack (flaw)
Pal2
Pal3 Spirited Charge
Pal4
Pal5 Power Attack (for 2h with longsword, when in need)
Pal6
Pal7 ??
Pal8
Pal9 ??
Pal10

As for traits, I was considering 2 among Armor Expert, Dangerously Curious (although some retcon would be necessary...), Suspicious, Charming and Reactionary.


A lot of useful help, indeed!

Lemmy wrote:

Fey Foundling is amazing for Paladins. It brings your LoH to a whole new level!

Since you have a Int score of 13, you can also get the extremely good feat: Unsanctioned Knowledge.
Now you get to cast things like Enlarge Person, Invisibility, Haste, Good Hope, Paragon Surge, Divine Power, Blessing of Fervor (great spell, BTW), Freedom of Movement, etc.

<snip>

interesting feats, but not in line with the character background.

As I said, I think I will be allowed to LoH even with a shield.
Mounted Blade looks awesome, but in a campaign this long, I will probably face dungeons and other no-mount environement and I already spent 3 feats to be an elite horseman.

Seems wise to drop cleave and go for Vital / Sunders: those could make me useful even versus non-evil opponents.

Any more ideas?


Thank You, it is a solid argument.

So, is my choice of feats for the second build adequate?
How should I proceed as I advance in level?

We are allowed anything from core / PRD (except for the already mentioned flaw)


A little bump...
Anybody out there?


Hello everybody,
I will soon partecipate in a Pathfinder Campaign as a 10 level human paladin. He is an ex D&D character with very high rolled stats
(the group is a sort of "Justice League", the best of the best...)

STR 18
DEX 15
CON 17
INT 13
WIS 16
CHA 17

For flavour and background reasons, he has a few mandatory characteristics:

-skilled and dedicated swordsman (Weapon focus: longsword)
-elite cavalry (Spirited Charge feat tree)
-bonded mount (heavy warhorse)
-sword and board build (swift lay on hands allowed, even with shield)
-1 flaw (as per "Player Options: Flaws" by Paizo)

Should I walk the TWF path? With a 2-levels fighter dip, I think I could play a well-rounded character:

Pal1 Weapon Focus (racial) - Mounted Combat (regular) - Ride-by attack (flaw)
Ftr1 Power Attack (class)
Ftr2 Spirited Charge (regular) - Improved Shield Bash (class)
Pal2
Pal3 Two weapon fighting
Pal4
Pal5 Shield Slam
Pal6
Pal7 Double Slice (or Step Up)
Pal8

Of course, I would take Shield Master at 11

Will I regret, in the long term, the loss of the capstone feature? Would it be a more "conventional" buld better?
Something like this:

Pal1 Weapon Focus (racial) - Mounted Combat (regular) - Ride-by attack (flaw)
Pal2
Pal3 Spirited Charge
Pal4
Pal5 Power Attack
Pal6
Pal7 Cleave
Pal8
Pal9 ??
Pal10

I look forward for Your advices and thank You all in advance.