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The fighter could always lie on the disk, and if he is in full plate, the other two party members could lay across him perpendicularly. Although it would be uncomfortable, for all involved I do not believe the tank will be crushed to death due to the rigidity of the full plate. The Halfling could straddle the tank also and use him for balance. I imagine it would look something like this from above. -l-l- ... the dashes are the tank and the l are the other two party members


knightofstyx wrote:
Can you select whom you want your channeling to target with the feat if you can't reliably discern their location due to some method of concealment (fog, darkness, invisible)?

TLTR: My interpretation of the information I provided below makes me think you would not be able to Selective Channel without the ability to see said target; however, you may interpret it differently.

According to the second paragraph below Channel Energy would work even if the caster is unable to see the targets; however, the Selective Channel feat states: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

However the term target states: (this is on page 213 and 214) Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting
the spell.

Page 214, heading: Effect, subheading Burst, Emanation, or Spread

Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell’s point of origin and measure its effect from that point.

A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines
how far from the point of origin the spell’s effect extends.


Savant1974 wrote:
I saw it mentioned somewhere that a Ranger's favoured enemy damage bonus counts as precision damage, though I can't find this in the player's guide. Is this correct? And if so, whereabouts is it in the rules?

Although I am unable to confirm whether a ranger's favored enemy damage is considered precision damage at this time. I was able to think of one instance within the Pathfinder Core Rulebook, which refers to precision damage. Here is the information as follows:

Page 184, under the heading Critical Hits, under subheading Exception:

Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from a specific weapon qualities (such as flaming) are not multiplied when you score a critical hit.

If I am able to find additional information in regards to your original question, I will post said information.


I am getting ready to begin running The Bastards of Erebus, and I am wondering what year the adventure takes place. The reason I ask is I have a player who is going to play a dwarf character in the middle age category and I am wondering if he would have been alive to experience the death of Aroden and the transition of Westcrown of a city of good to its current state. From the flavor text, this is what I have determined at this point. In 4606 AR, Aroden, god of humanity, innovation, and history, died. In the text referring to Ilnerik, it states. He crossed the border into Nidal on the same day Aroden died and Cheliax erupted into chaos, and by that evening, Ilnerik had crawled into a cave and died -- only to rise with the next moon as a vampire. The next paragraph states the following. Ilnerik spent the next century in Nidal, becoming a master of the shadows of the night and learning of the true powers of the bat-head relic. Further, in the same paragraph it states that he was delighted at the sense of irony that he was to return to Westcrown. From the previous text I quoted I would assume Ilnerik returned to Westcrown approximately 100 years after the death of Aroden, which would put the game somewhere around 4706; however, in the section Westcrown by night it states that the shadow trouble started in 4676 A.R., which does not match up with the text previous to the last. I know I may be reading into this too much, but it is causing me trouble in regards to how much information the Dwarf character should know. I would appreciate help in regards to my minor dilemma. Thank you