Harsk

Beorn Battleborn's page

No posts. Organized Play character for PatheticWretch.


Full Name

Beorn Battleborn

Race

Dwarf

Classes/Levels

Wizard 1 | HP 14/14 | AC 13; Tch 12; FF 11 | F +5; R +4; W +3 | CMB +0; CMD 12 | Speed 20 ft | Init +2 | Warhammer: +0 (1d8) | Perc +7

About Beorn Battleborn

Male Dwarf Wizard 1 (Transmutation/Enhancement)
LN Medium Humanoid (Dwarf)
Init +2; Senses Perception +7 (Darkvision, Alertness)
Languages Common, Dwarven, Draconic, Terran, Undercommon
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 armor)
hp 14 (1d6, +4 Con, +3 toughness, +1 favored*)
Fort +5, Ref +4, Will +3
Defensive Abilities Defensive Training, Unstoppable
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OFFENSE
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Speed 20 ft. (4 squares)
Melee Warhammer +0 (1d8)
Ranged Sling +2 (1d4/x2)
Base Atk +0; CMB +0; CMD 12 (16 vs. bull rush or trip)
Special Attacks
Specialist School: Transmutation Opposition Schools: Evocation, Necromancy
Prepared Spell List: Wizard (CL 1, Concentration +4): *Specialist School
    1st - color spray, enlarge person*, grease
    0th - daze, detect magic, jolt
Spells per Day: (2+1/0/0/0/0/0/0/0/0/ DC:13 + spell level)
Scrolls none
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STATISTICS
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Abilities STR 10, DEX 14, CON 18, INT 16, WIS 12, CHA 5
Feats Spell Focus (Transmutation), Toughness*, Scribe Scroll*
Traits Transmuter (bull's strength), Spark of Creation
Skills Acrobatics +2, Appraise +3, Bluff -3, Climb +0, Craft (Sculpture) +10, Diplomacy -3, Disguise -3, Escape Artist +2, Fly +2, Intimidate -3, Knowledge (Arcana) +7, Perception +7 (Alertness), Ride +2, Sense Motive +1, Spellcraft +7, Stealth +2, Swim +0, Use Magic Device +1
SQ Physical Enhancement (+1; currently Str), Augment (+2 to ability score or +1 to natural armor for 1 round, 6/day)
Combat Gear acid flask Other Gear warhammer, dagger (cold iron), sling, bullets (10), haramaki, outfit (cold-weather), mirror (small/steel), rations (trail/per day)(x2), backpack, bandolier, spring-loaded wrist sheath (x2) (loaded with dagger), belt pouch, sack, scroll case (x2), spell book, spell component pouch (x2), bell, candle, chalk, charcoal, fishhook, string, flint and steel, parchment, sewing needle, signal whistle, oil (flask)(x3), torch (x3), smoked goggles, earplugs, 11 gp

Spellbook:
    Level 1: color spray, crafter's fortune, enlarge person, grease, mage armor, magic weapon
    Level 0: acid splash, arcane mark, daze, detect magic, detect poison, drench, ghost sound, haunted fey aspect, jolt, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, root, scrivener's chant

FAMILIAR:

Agna (alertness, improved evasion, share spells, empathic link)
Archetype Mauler
Fox
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 9 (1d8)(+2 per level)
Fort +5, Ref +4 (improved evasion), Will +3 (use master's if higher)

OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Mauler's Endurance
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

The master of a fox familiar gains a +2 bonus on Reflex saves.

SPECIAL ABILITIES:

Arcane Bond (Sp): At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Augment (Sp): As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +1 bonus to natural armor that stacks with any natural armor the creature might possess. At 10th level, the enhancement bonus to one ability score increases to +4. The natural armor bonus increases by +1 for every five wizard levels you possess, to a maximum of +5 at 20th level. This augmentation lasts a number of rounds equal to 1/2 your wizard level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Familiar: A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar.
Fey Thoughts: Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces hatred. Has selected Perception and Use Magic Device.
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

BACKGROUND:

*spirit binder familiar for fluff. Fox familiar is his wife...he wants to craft her a body that will allow her to live forever and speak again.
*has one shriveled arm and one powerful...hammer built into his arm.

Appearance

Personality

1. Background
    a. Conflict
    b. Challenges
    c. Mystery
    d. Passion
    e. Birthplace
    f. Family
    g. Professions and Crafts
    h. Significant Past Events
        i. Family-related events
        ii. Personal events
        iii. Notable individuals
    i. Mysteries
    j. Existing Conflicts
    k. What triggered adventuring?
    l. Initial possessions
    m. Bound duties
    n. Quests
2. Primary Motivators - Love and Understanding
3. Emotion and Core Traits
    a. Emotional Disposition and Moodiness - Anxious, Labile
    b. Core Traits
        i. Outlook:
        ii. Integrity:
        iii. Impulsiveness:
        iv. Boldness:
        v. Agreeableness:
        vi. Interactivity:
        vii. Conformity:
4. Secondary Personality Traits
    a. Sense of Humor
    b. Favorite Topics of Conversation
    c. Group Affiliations
    d. Religion and Spirituality
    e. Quirks, Habits, and Oddities
    f. Hobbies and Enjoyments
    g. Mental Disorders
    h. Barks

Level Progression:

Level 1:
Class Taken: Wizard
Class Feature Gained: Spells, weapon and armor proficiency, bonus feat, arcane bond, arcane school, cantrips
Hit points Gained: 1d6, +4 Con, +3 toughness
Skill Points (2+3): craft (sculpture)(1), knowledge (arcana)(1), perception (1), spellcraft (1), use magic device (1)
Feats:

*perception and umd class skills
*take dwarven favored class bonus

Dice:

[dice=knowledge (arcana, planes, religion)]1d20+9[/dice]
[ooc]Looking for 1) vulnerabilities 2) immunities 3) special abilities[/ooc

[dice=ranged touch]1d20+1[/dice]

[dice=warhammer]1d20;1d8[/dice]

*weapon: dueling
*armor:
*shield: mithral buckler, enhancements?
*belt:
*body:
*chest: Unfettered Shirt or Quick Runner's Shirt
*eyes: Eyes of the Eagle
*feet: Boots of Striding and Springing, Spiderclimb Slippers
*hands: Glove of elvenkind
*head:
*headband:
*neck: amulet of natural armor,
*ring: Ring of Protection
*ring: Ring of Invisibility, Ring of Freedom of Movement
*shoulders: Cloak of Resistance, Cloak of Displacement, Minor
*wrists: Sleeves of Many Garments, Bone Beads, longarm bracers
*slotless: caster's tattoo, rod of metamagic (persistent, quicken, extend, threnodic, logical), wayfinder, Dusty Rose Prism (Ioun Stone) (+1 Init), Dusty Rose Prism Ioun Stone (+1 AC), Handy Haversack, Cracked Incandescent Blue Sphere (+1 Perc), Cracked Magenta Prism (+2 any skill), Dweomer's Essence, Blessed Book, Ioun stone of +1 CL

*https://www.reddit.com/r/Pathfinder_RPG/comments/35dwcu/challenge_build_th e_most_optimized_magic_item/

*https://docs.google.com/document/d/1Jp83PSkhRcbu2VtEnMLx2Juhl-H1F2lG0UIQYi 9Tjgo/edit

https://rpg.stackexchange.com/questions/41773/pathfinder-magic-item-crafter -build-guide

https://drive.google.com/file/d/0B_E5ym1-3f-uRUItWXUzQzZnQjg/view

https://docs.google.com/file/d/0B_E5ym1-3f-uaWpVdFlqNEp6S28/edit?pli=1