![]() ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() knowledge:dungeoneering (trained): 1d20 + 2 ⇒ (12) + 2 = 14 trained in survival so always knows north
![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Benedict stands on the walkway and chants briefly and quietly. A reddish-green unhealthy looking glow begins to emanate from the tip of his crossbow and he uses it to peer further into the tunnel, moving quickly forward. ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() So I did.
If Benedict has a full round he can summon a distraction. Guessing he does not, though. ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Alright guys.
![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Talman "Tal" Levie wrote: It's not really the success of our mission I'm worried about - it's healing the rift between Tal and Jack. Tal is never going to trust Jack after this. He's going to assume that Jack is always a single impulse from ruining any plans the group makes, and is never going to feel like the barbarian can be relied upon. So, given we've got multiple understandings of the game style, what is the game style? I thought it was Shadowrun/Leverage/Mission Impossible and built for that. ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Benedict sighs and snaps out a shot with his crossbow at whoever is not (or is least) in combat, with priority being soldier, dire rat 1, dire rat 2
![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() I'm really impressed with how well everyone is talking this out, by the way.
![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() I didn't really care about the 3pp thing (didn't use any), though I was interested in playing with Goldmyr's houserule around 4 books. I also saw this as a very stealth heavy campaign - basically a special forces type thing, and assumed the guys we were up against were also going to be high level... or high CR in the case of Devils. Benedict especially is built as a guerrilla. If Othaniel and Benedict (who haven't acted) could leave a "retreat, then come back at sunset tomorrow" message we could still use this as a distraction. We now know what the signal method is, so we could go through the tunnel, look around a little, and take out the archer with a silence spell at sunset tomorrow, letting the others get in. On the other hand, I don't think there's any evidence that the devil's tomb is in the city, so potentially we just want to put one or two people in to get what info we can, and then get them out, and all go off together. ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Ben looks doubtful
"No, hang on, bad idea. Every time we use these things there's a chance the Brimstones figure it out." "What do we lose by just trying them? We can always turn around and come out." ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() "Damn those Brimstones. Couldn't just let people go. I wish we could kill them all! If we weren't trying to sneak in..." During the sneaking discussions [b]"I'm okay to go up the pipe, and I know a way to help make people silent if we are invisible". ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() "All right... we don't use them a lot up in the mountains... and they don't seem to like me much anymore..."
![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() "Okay. So I can pretty much outdistance a horse when I need to, and they're not that subtle. Travel light, travel fast. Is there going to be cabins and houses we could bunk in on the way? Don't want to be in a tent when the Brimstones come by." ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() Benedict raises his eyebrows at Alexander's description of his cloak "Yeah... Look I'm from the irregulars. We've been fighting up in the mountains. I had a hard enough time finding this place, I have no idea how far Augustana is, or how we'll get there from here. Any advice gratefully appreciated."
"Hey - got any holy water?" he asks the head armourer "Can't get it for love nor money these days, and I swear the silver piece is getting to be worth as much as gold these days." ![]()
spells:
0:Create Water Guidance 0: Light 0: Detect Magic 1: Bless 1: SMI 1: SMI 1: SMI d: Expeditious Retreat 2: Muffle Sound 2: SMII 2: SII d: SMII ![]() This rag tag group is joined by a cheerful looking young man.
"Hey now! Don't make me waste healing in here!" Nodding at the group he continues "Benedict Bishop - call me Ben if you like. They called me out of the mountains for this. Nice to meet you all!" He sighs "Guess that means the prisoners I was interrogating are going to starve to death before I get back to them. Ah well. Can't win them all, I guess." "So - you're all scouts? Infiltrators? Know how to sneak around?" ![]()
![]() Jack: I agree to a degree.
Organized Play Characters
|