Ben Solomon's page

3 posts. No reviews. No lists. No wishlists.


RSS


Selgard wrote:
With the magic-item change to make folks only have 2 stat items, people NEED a way to boost their stats, especially later in game. Please find some other effective cost for Wish (since you have removed all XP costs from spells)- but please fix Wish in the process.

Just a minor clarification. The restriction to 2 items is actually not much of a restriction, the guidelines actually have it cheaper to make a belt of +4 Str, +2 dex then it would be to buy a belt of +4 str and gloves of +2 dex. It isn't limiting the stat bonuses to only 2 stats being able to be boosted, it is just putting them to a single item.

Ben


We ran a play test - ended up with 4 players, I was playing a cleric6/Radiant servant4, had a Fighter 10 (Two weapon fighter with over sized 2 weapon(2 bastard swords), a Rogue 10 and a Wizard 10(Transmuter)
GM was running us through a lvl 10 area in Ptolus.

Overall:
Everyone was happy with the results. I didn't end up casting any spells in the area we were in, except to do some healing, partially the 3.5 mentality, save the healing for when you need it, partially the fact that we were facing human rogues and my domains abilities(Sun and Good) were a bit outsider and Undead centric.

We found the healing from Turning to work really well, I didn't really feel the need to not cast the spells and save them.

We did run into some thoughts about using the Quicken Turning feat with the healing from Channeling and using it with selective channeling.

Our thoughts were that it made it even more powerful possibly tipping it into the too powerful range. Gm's thought was that with the quickened ones that we should exclude the selective capability and have it affect everyone. This seems reasonable logically as with a quicken turning you don't have the time to focus the area to exclude anyone.

This came up in a fight where 2 invisible rogues flanked and trashed the wizard. To keep him from dropping on his turn I did a quicken healing followed by a regular converted healing spell. One of the rogues was in the area of the heal, it wasn't a major issue, didn't prevent us from overcoming the area but we did feel that it might have been a bit overwhelming. I know that the quicken turning isn't OGL but was wondering others thoughts on this?


Jesse Benner wrote:
SirUrza wrote:
They're based on caster level, so there's no reason you don't continue to get them if you take a prestige class that continues to increases it.

Thanks for chiming in. It was what I suspected, but it seemed to cut against the grain of "a reason to play the base classes up to 20th level" so it was worth asking others.

-QGJ

Since they replace the domain abilities for cleric's I would definitely say for them they advance, with that argument in place, I would say the same for the wizard as well.