Hennet

Beltrin's page

16 posts. Alias of Ioun Cloud.


Full Name

Beltrin Rebekson

Race

Human

Classes/Levels

Magus 1

Gender

Male

Size

6' 2"

Age

17

Special Abilities

Arcane Pool, Spell Combat

Alignment

CG

Deity

Desna

Languages

Common, Elvish, Dwarven, Draconic

Occupation

Palace Guardsman

Strength 15
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 8
Charisma 10

About Beltrin

Favored Class: Magus
FC bonuses all in HP

HP: 13/13
AC: 16
Init: +4
Move: 30 ft

BAB: +0
CMB: +2
CMD: 14

Fortitude: +3
Reflex: +2
Will: +1

Concentration: +6 (+10 when grappled or casting defensively)

Description:
----------------
Beltrin is a tall, well-built young man, although his movements still faintly reflect a youth getting used to his growing frame. A conical steel helm often covers his closely cropped dark hair; topping an angular face and a pair of focused green eyes that twinkle with a mischievous sparkle.

He is clothed in a dark uniform and the observer's eye is drawn to an ornate silver broach that fastens his cloak around his neck. A sword and dagger hang from his belt and he is never far from a nasty looking weapon that consists of a three-pronged head mounted on an eight foot long pole (a lucerne hammer). His martial gait brings to mind one that has spent long hours on the training ground and suggests that he knows how to put the weapons to use. Upon closer examination, one notices that the broach depicts a badger's face transposed over a shield and that the badger's eyes are formed of small rubies.

Knowledge(Local):

You recognize the uniform as that worn by the guardsmen of the royal palace of Orensden.

Knowledge(Nobility):

You recognize the broach as the family seal of the Rebekson family, who are known for their history serving as high-ranking officers in the Orensden royal guardsmen. The current head of the guard is of the Rebekson family.

Magus:


  • Arcane Pool: 4 points. 1 Point can be used to provide +1 enhancement bonus to weapon for 1 minute as a swift action.
  • Spell Combat: Can attack with light or one-handed melee weapon while casting spell as full-round action. -2 penalty to attack roll. Can take up to 3 point penalty to attack roll for equivalent bonus to concentration check.

Traits:

Focused Mind
Reactionary

Feats:

1 (human bonus): Toughness
1: Combat Casting

Offense:

Lucerne Hammer +2 (1d12+3) x2, reach, brace
Longsword (1H) +2 (1d8+2) 19-20 x2
Longsword (2H) +2 (1d8+3) 19-20 x2
Longsword (spell combat) +0 (1d8+2) 19-20 x2

Longbow +2 (1d8) x3

Skills:

(6/level)

*Climb (1+3+2): 6
*Intimidate (1+3+0): 4
*Ride (1+3+2): 6
*Knowledge (Arcana) (1+3+3): 7
Knowledge (Nobility) (1+0+3): 4
*Spellcraft (1+3+3): 7

Spells:

Spells in spellbook:

0-level:
All magus spells

1-level:
Color Spray
Enlarge Person
Grease
Shield
Silent Image
True Strike

"Standard" prepared list:
0 (3):
Daze
Detect Magic
Light

1 (2):
Shield
Color Spray

Equipment:

74.5 gp

Silver broach with family seal
Guardsman's outfit
Chain Shirt
Long Bow
Arrows (40)
Longsword
Lucern Hammer
2 daggers, one on belt, one in boot
Spell component pouch

In backpack:
Caltrops(2)
Flask of alchemist's fire

In waterproof bag:
Traveling Spellbook (50 pages, 20 used)
Scroll of Expeditious Retreat
Scroll of Obscuring Mist
Scroll of Silent Image
Book on the history of Orensden

Background:

Beltrin was born as the only son of the commander of the Palace Guard. His mother had suffered two miscarriages prior to his birth and has had no success bearing children after him. Therefore, the expectations on his shoulders, especially from his father, Sarthin, were very high. Sarthin has been commander of the Palace guard for 21 years, ascending to his current position shortly before the assassination of King Edmund.

Growing up, Beltrin was groomed to succeed his father, learning the arts of combat as well as the intricacies of life in the royal palace. Although he proved apt at his studies, Beltrin was a rebellious pupil, often trying new techniques on the training ground and ignoring orders if he thought he had a better plan. His curiosity also tempted him to sneak out of the castle and roam the docks with local boys or visit portions of the castle off-limits to a simple guardsman (i.e. the library, dungeons, etc.)

On one of these excursions, he was caught in the laboratory of the castle wizards. His captor, an elderly but not high-ranking wizard, was impressed that when he came upon Beltrin, he was half-way through solving a complex riddle that had stumped most of the apprentice wizards. The wizard, Allethor, decided not to punish Beltrin too harshly and took a special interest in nurturing his talents. Although often exasperating with his impetuousness, Beltrin proved a quick study in the arcane arts. His father did not approve of these lessons and they were conducted in secret. Beltrin was delighted when he discovered how to blend the mystical arts into his combat training, although it earned him some severe punishment from the master of arms after he used it to win a sparring tournament over the other trainees.

Recently, as he approached his official induction into the guard, his relatively sheltered existence has been troubled by the rumors that he has heard about his father. In a tavern one night, he overheard a few of the older guardsmen implying that his father was complicit in the murder of King Edmund and that the Queen had promised him great rewards in return.

Although he has no proof, these rumors seem to make sense with some of Beltrin's early memories and he has become suspicious of his father and wonders just what purpose he is really being groomed for. Although he has considered leaving the city, a combination of curiosity and fear of his father has kept him ensconced in his current position as a guardsman trainee. He will be inducted as a full guardsman on his eighteenth birthday next month.

With these doubts and impending responsibilities, it was with great glee that he was selected to be part of the escort of the caravan to Tesserin. The vineyards near Tesserin produce some the finest wine in Orensden and the Queen's steward always makes sure to keep a good stock. As a boon to his servants, he always schedules the re-supply caravan to coincide with the end of summer festival.