Ostog the Unslain

Beltin the Metal's page

59 posts. Organized Play character for Tangaroa.


70 | AC 25 T 11 FF 24 | Fort +9 Ref +5 Will +9 | CMD 21 | Init -1 | deaf, Perception +11 (auto-fail sound; +3 on visually-based check, -4 on opposed checks)

About Beltin the Metal

PFS 7514-12
Beltin the Metal
Male Human (Ulfen) oracle 8
CG Medium humanoid (human)
Init -1, Senses deaf, Perception +11 (auto-fail sound; +3 on visually-based check, -4 on opposed checks)
AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +1 natural, +3 shield)
hp 70 (8d8+27)
Fort +9, Ref +5, Will +9
Defensive Abilities DR 3/-; Weakness oracle's curse(deaf)
Speed 30 ft.
Melee +1 adamantine longsword +11/6 (1d8+5/19-20)
Melee dagger +10 (1d4+4/19-20)
Melee gauntlet +10 (1d3+4)
Melee light mace +10 (1d6+4)
Melee longsword +10 (1d8+4/19-20)
Ranged dagger +7 (1d4+4/19-20)
Ranged javelin +7 (1d6+4)
Spell-Like Abilities (CL 8th; concentration +12)
8 rds./day-scrying
Oracle Spells Known (CL 8th; concentration +12)
4th(4/day)-blessings of fervor, cure critical wounds, major creation (metal only)
3rd(6/day)-communal resist energy, cure serious wounds, keen edge, prayer, remove blindness
2nd(7/day)-align weapon, cure moderate wounds(DC 16), effortless armor(+2), heat metal(DC 16), shatter(DC 16), silence(DC 16), sound burst(DC 16)
1st(7/day)-bless, command(DC 15), cure light wounds(DC 15), divine favor, lead blades, protection from evil, remove fear, remove sickness, shield of faith
0th(at will)-create water, detect magic, guidance, light, mending, purify food and drink, read magic, stabilize
Mystery Metal
Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 18
Base Atk +6; CMB +10; CMD 21
Feats armor proficiency (heavy,light,medium,shield), defiant luck, great fortitude, inexplicable luck, iron will, toughness, weapon proficiency (martial,simple)
Skills 8*(4+1)
Climb +3 (3 ranks +4 Str -5 ACP)
Diplomacy +15 (8 ranks +4 Cha +3 trained)
Disable Device +9 (3 ranks +1 Dex +3 trained +2 circumstance +5 competence -5 ACP)
Intimidate +9 (2 ranks +4 Cha +3 trained)
Knowledge(history) +6 (3 ranks +0 Int +3 trained)
Knowledge(planes) +6 (3 ranks +0 Int +3 trained)
Knowledge(religion) +6 (3 ranks +0 Int +3 trained)
Linguistics +1 (1 rank +0 Int)
Perception +11 (8 ranks -1 Wis +3 trained +1 trait)
Sense Motive +3 (1 rank -1 Wis +3 trained)
Spellcraft +6 (3 rank +0 Int +3 trained)
Swim +1 (2 ranks +4 Str -5 ACP)
ACP -5-1 (-6)
Traits Resilient, Seeker
Languages Read Lips, Taldane, Ulfen
SQ defiant luck (1/day), inexplicable luck (1/day; +8 or +4), revelations (dance of the blades, skill at arms, vision in iron)
Dance of the Blades(Ex)Your base speed increases by 10 feet. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. This bonus increases by +1 at 11th level, and every four levels thereafter. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn; non-incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. You must be wielding a metal weapon to use this ability.
Deaf You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time. At 5th level, you receive a +3 competence bonus on Perception checks that do not rely upon hearing, and the initiative penalty for being deaf is reduced to –2. At 10th level, you gain scent and you do not suffer any penalty on initiative checks due to being deaf. At 15th level, you gain tremorsense out to a range of 30 feet.
Defiant Luck Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.
Inexplicable Luck Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the roll is made, but if you do, this bonus is reduced to +4.
Metal Mysteries You draw upon the divine mystery of Metal to grant your spells and powers.
Resilient Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skill at Arms(Ex) You gain proficiency in all martial weapons and heavy armor.
Vision in Iron(Sp) You can use any piece of polished metal at least the size of a dagger as a scrying device, as if using the spell scrying. At 15th level, this functions like greater scrying. You can scry for a number of rounds per day equal to your oracle level; these rounds do not need to be consecutive. You must be at least 7th level to select this revelation.
Vanity Herald
dayfinder daylight 1/day
scroll of endure elements
scroll of hide from undead
scroll of invisibility purge
scroll of magic weapon
scroll of obscuring mist
scroll of protection from evil
scroll of remove fear
scroll of remove paralysis
scroll of shield of faith
scroll of silence
wand of cure light wounds(47 charges)
wand of endure elements(46 charges)
backpack, bedroll, waterskin, flint and steel, iron pot, mess kit, rope(hemp/50 ft), soap, gauntlet
belt pouch
light mace
longsword, traveler's outfit, heavy wooden shield
mwk. thieves' tools, weapon cord
platinum rings (pair)
scroll case(x2)
wrist sheath(spring loaded)
Armor +1 adamantine full plate
Belts belt of giant strength +2
Eyes goggles of minute seeing
Feet boots of the cat
Neck amulet of natural armor +1
Shield +1 heavy steel shield
Shoulders cloak of resistance +2
#3 Horn of Aroden
#8 Mythic Power [ ] surge: roll 1d6+1 twice; add higher of two to d20 just rolled
#9 Battlefield Savior [x] [ ] [ ] - cast blistering invective or burning gaze as spell like (charsima)
#9 Wartime Knowledge: in Mass Combat: +1 to DV, OM, and Morale
#10: Light of Redemption: if you get a reroll for an enchantment(compulsion) effect, you gain an addition +1 on the save.
#10: Mendevian Commendation: +1 on Charisma based skill and ability checks to influence crusaders
#11 Lamashtu's bane: +2 attack and damage against followers of lamashtu
#11 Goblin Scourge: 1/day, 1 min +1 morale bonus to attack and damage, +2 morale to saves in regards to goblins
#12 Reading the Threads: You have had additional time in which to study A Thread of Silver, an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, you increase its accuracy bonus by 1 and gain a +2 competence bonus on optional skill checks made to increase its accuracy further.
#13 Budding Friendship: You have done a favor for Lady Silviana in Absalom, and she is willing to repay the favor. If you would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom, you can cross this boon off your Chronicle sheet to earn 1 Prestige Point instead.
#14 Djinni's admiration
#14 Force for Good - Use to make a 'Good' spell at CL+2, but half damage to non-undead and evil outsiders is nonlethal [ ]
#14 Gnoll Tactics: all pfs characters have access to coordinated reposition, disarm partner, improved disarm partner, snapping flank, pack rager barbarian, flindbar
#15 Outstanding Bounty - restore 4 previously spent prestige points, or use to gain a +10 with native of plane of fire [x]
#15 Redoubt's Repairs - forgo dayjob and cross off to restore 1d4+1 charges [ ]
#16 Spoils of the Siege
#16 Trusted Pathfinder - Purchase one of: armor of luck, circlet of persuasive disguise, elven rune-cloak, lesser versatile metamagic rod (6000, 3/day - extend, merciful, or reach)
#18 Sky Key Component (Hao Jin Tapestry) Naldak's component
#18 Tanbaru's Favor: dispel magic, fog cloud or invisibility once [ ]
#18 Wayang's Favor: +2 charisma checks with Wayangs
#21 Averaka Trained: access to Averaka Arbiter
#22 Curious Pipefox: history or religion at 25 [ ]
#22 Marnarius' Blade
#22 Yekai Dethhands Marvel: Flask of Reconcoction, a terrible, cursed item

Adventure log:

Scenario 5-11 Library of the Lion
Gold Earned 510
Day Job
XP 1
Prestige/Fame 0/2
Purchases 2 PA wand of cure light wounds
Misc. Expenses
Wealth 610
Play Notes
Journal Entry Broke into a library to liberate some books on the worldwound
Scenario 3-21 Temple of Empyreal Enlightenment
Gold Earned 512
Day Job
XP 2
Prestige/Fame 2/4
Access manual of calm reflection: +1 read 1 hr to get +1 vs. mind affecting; bonus increase to +2 if patron is irori
Purchases 200: Scrolls: Endure Elements, Hide from Undead, Magic Weapon, Obscuring Mist, Protection from Evil, Remove Fear(2), Shield of Faith
Misc. Expenses
Wealth 922
Play Notes
Journal Entry Weird demon dude in a temple in the tapetry or something. Some sorta cult.
Scenario 5-19 Horn of Aroden
Gold Earned 992
Day Job
XP 3
Prestige/Fame 4/6
Access Burnt Othur Oil (as fumes, but injury, limit 1), CL12 scroll animate dead, limit 2, 1800
Purchases Masterwork Full Plate 1650
Misc. Expenses
Wealth 264
Play Notes Horn of Aroden
Journal Entry
Scenario 5-21 The Merchant's Wake
Gold Earned 1188
Day Job
XP 4
Prestige/Fame 6/8
Misc. Expenses
Wealth 1452
Play Notes
Journal Entry
Scenario 5-12: Destiny of the Sands Part I: A bitter bargain
Gold Earned 516
Day Job
XP 5
Prestige/Fame 6/10
Access Dormant ring of stone [CL 5th] meld with stone 1/day - 5400
Purchases 250 Wand of Endure Elements(2 PA), Scroll of Silence 150, Mwk Thieves Tools 100
Misc. Expenses
Wealth 1718
Play Notes
Journal Entry
#6 & 7
Scenario Destiny of the Sands Part 2: Seeking the sages and 5-15: Mythic Powers 1
Gold Earned 515
Day Job
XP 6
Prestige/Fame 8/12
Access Gem of Brightness(2 charges, 520, limit 1), wand of lesser restoration(10 charges, 900 limit 1), wand of protection from evil(10 charges, 150, limit 1)
Misc. Expenses
Wealth 2233
Play Notes Merged with next sheet
Journal Entry
Scenario 5-16 Destiny of the Sands Part 3: Sanctum of the Sages
Gold Earned 1282
Day Job
XP 7
Prestige/Fame 10/14
Access Dust of disjunction(2500), mythic bane, potion of barkskin CL6(600, limit 1)
Misc. Expenses
Wealth 3515
Play Notes Mythic Power
Journal Entry
Scenario 5-24: Assault on the Wound
Gold Earned 1278
Day Job
XP 8
Prestige/Fame 12/16
Misc. Expenses
Wealth 4793
Play Notes Battlefield Savoir
Journal Entry
Scenario 5-22: Scars of the Third Crusade
Gold Earned 1185
Day Job
XP 9
Prestige/Fame 13/17
Misc. Expenses
Wealth 5978
Play Notes Light of Redemption, Mendevian Commendation
Journal Entry Whoa, redeemed a fallen inquisitor of Irori! Radical!
Scenario Burnt Offerings
Gold Earned 4800
Day Job
XP 12
Prestige/Fame 17/21
Access Sihedron Medallion
Misc. Expenses
Wealth 10778
Play Notes Goblin Scourge, Lamashtu's Bane
Journal Entry
Scenario The Technic Siege
Gold Earned 2550
Day Job
XP 13
Prestige/Fame 19/23
Access cureall, hype
Misc. Expenses
Wealth 13328
Play Notes Reading the Threads
Journal Entry
Scenario 06-05 Slave Ships of Absalom
Gold Earned 1881
Day Job
XP 14
Prestige/Fame 20/25
Purchases herald vanity(1 PP), scroll of shield other(150), platinum rings(50), belt of giant strength(4000)
Misc. Expenses
Wealth 11009
Play Notes Budding Friendship
Journal Entry
Scenario 06-11 Slave Master's Mirror
Gold Earned 2271
Day Job
XP 15
Prestige/Fame 22/27
Access lesser pugwampi bead(force bad reroll 5' as immediate, 300 gp)
Purchases wrist sheath(spring loaded)(5)
Misc. Expenses
Wealth 13275
Play Notes Djinni's admiration, Force for Good, Gnoll Tactics
Journal Entry
Scenario 06-17 Fires of Karamoss
Gold Earned 4012
Day Job
XP 16
Prestige/Fame 16/29
Access a wide variety of tech gear, see sheet
Purchases adamantine full-plate(16500), dayfinder(10 prestige)
Misc. Expenses
Sold mwk. full plate(825)
Wealth 1612
Play Notes Outstanding bounty(recover 4 prestige), Redoubt's Repairs
Journal Entry
Scenario 06-98 Serpent's Rise
Gold Earned 4000
Day Job
XP 17
Prestige/Fame 18/31
Misc. Expenses
Wealth 5612
Play Notes Spoils of the Siege, Trusted Pathfinder
Journal Entry
Scenario Season 6 Boon #16: Treasure map
On third box gain 150 gp x current character level
Boxes [x] [x] [x]
Scenario 06-21 Tapestry's Toil
Gold Earned 2579
Day Job Treasure Map
XP 18
Prestige/Fame 20/33
Access wand of cure moderate wounds (25 charges, 2250, limit 1), wand of stone call (6 charges, 540)
Purchases +1 to weapon, +1 to armor, +1 steel shield, amulet of natural armor +1, Scroll of Remove Paralysis 6320
Misc. Expenses
Wealth 1871
Play Notes
Journal Entry
Scenario Golemworks Incident
Gold Earned 1990.5
Day Job Treasure Map
XP 18.5
Prestige/Fame 21/34
Purchases Goggles of Minute Seeing (2500)
Misc. Expenses
Wealth 1361.5
Play Notes
Journal Entry
Scenario The Darkest Abduction
Gold Earned 2246+7*150 (treasure map)
Day Job treasure map
XP 19
Prestige/Fame 22/36
Purchases Cloak of Protection +1 -> +2 (3000), scroll of invisibility purge (375)
Misc. Expenses
Wealth 1282.5
Play Notes Blaispear Hero: 1 extra fame
Journal Entry
Scenario 7-4: The Ironbound Schism
Gold Earned 3210
Day Job
XP 21
Prestige/Fame 24/38
Misc. Expenses
Wealth 5673.5
Play Notes Averaka-Trained
Journal Entry
Scenario 7-15: The Deepmarket Deception
Gold Earned 3219
Day Job
XP 21
Prestige/Fame 26/38
Purchases boots of the cat, wand of lesser restoration (10 charges)
Misc. Expenses
Wealth 6992.5
Play Notes Curious Pipefox, Manarius' Blade, Yekai Deathand's marvel
Journal Entry

Oracle 8 | HP 70/70 | AC 25 T 11 FF 24 | Fort +9 Ref +5 Will +9 | CMD 21 | Init -1 | deaf, Perception +11 (auto-fail sound; +3 on visually-based check, -4 on opposed checks)

To get: invisibility purge, magic circle, lesser restoration