Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Dm I changed my action above, I should be with the mercs on iakdas back the long delay between starting combat and now had me totally confised Now that he is in range he sends a magic missile at a wounded elf 2d4 + 2 ⇒ (1, 1) + 2 = 4
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard stands up as a move action and fires off some magic missiles, that look strangely like cupcakes in round two, then he falls prone as a free action 2d4 + 2 ⇒ (3, 3) + 2 = 8
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Bel wakes up the same place he passed out, having no knowledge of anything that happened. That was great! He shouts. He immediately begins seeking out old pots from the night before and he empties them to make his pre-breakfast snack. Then he zips off to the mess and order 4 breakfasts. I am getting food for the Lt, and the Sgt, and the Cpt, and the Ddt. Maybe you should give me a 5th one so I have something to eat too. Eventually he gets to duty 1d20 + 1 ⇒ (4) + 1 = 5 perception But his stomach gurgling keeps him from focusing
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Ah hahahahahahaha! Bel laughs maniacally as he completes his mixture of booze 1d20 + 4 ⇒ (6) + 4 = 10 Fort Bel downs his booze mixture and says It's perf- then he falls face down completely passed out
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Bel makes busy mixing various alcohols together trying to create the ultimate drink! I need a coconut and tiny umbrella!
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 I was out with a team, we were trying to figure out where my compass leads to...everyone else got eaten, then I had no food. I found these fellows and they had food. Maybe my compass leads to you! He pulls out a bizarre looking compass and sees if it points to either of the newcomers, he frowns and puts it away.
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard grabs the first biscuit and wolfs it down in one bite. He does the same with the second and the third before Spin is able to get him to grasp the idea of just taking a bite yum! He gets more and holds them out for spin to doctor up
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Thrynn Belsiard says and he literally chews on the word for a bit. Tasty! Are you coming with us? What do you do? Where did you come from? Do you have any good riddles? Can you cook? All the questions with the exception of the last one come out rapid fire.
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Bel histrionically moans and groans and Baolo drags him to the pot, once he gets there he takes a huge bowl of spiced stew, adds more peppers to it and starts to devour bowl after bowl, he begins to sweat from the heat but eats more then he leaps up and starts running around like a chicken shouting HOTHOTHOTHOTHOTHOTHOT!!!!!. Before he stands still and sends a foot of flame straight up into the air Better! Who are you? he says to Thrynn
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 FOOOOOOOOOOOOOOD!. Bel wails as he grabs his belly w one hand while holding tight to Baolo with the other
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 See! Plants hate fire I actually used fire, but I suspect it didnt matter Bel walks over and sniffs at and is obviously considering tasting it
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard angles a spray of fire at it 4d4 ⇒ (2, 2, 1, 4) = 9 Ref 18 for half Plants hate fire! Bel says as if he actually knows something
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 maybe i will take intense and just eat it as a waste for a level, or start intensifying rays of frost! take that! 6d3 cold damage!
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 empower will be awesome eventually, and intense is better at 7, cause at 5 it wont add anything. maybe ill take selective, so i can blast all over you fools! or the one that increases the DC on one target
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Bel will stealth as well 1d20 + 5 ⇒ (7) + 5 = 12 he chews on a piece of leather to keep from talking
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 So what meta magic feat should I take next level. I kind of want to make burning hands as amazing as I can Ideas?
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard casts Mage armor and comes behind the two me lee fighters is this the same day as when we came back to the boat? Or a new day?
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard, angles himself to just hit the plant zombie thing and sends an acid hands again 4d4 ⇒ (3, 4, 2, 3) = 12 Ref 18
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 If anyone attacks him do the acidic burning hands if no one does then use the hydraulic push as a readied action
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 If the creepy fellow continues to advance, Bel will plast him backward with Hydraulic Push 1d20 + 9 ⇒ (13) + 9 = 22 vs CMD If the shambler attacks Gruug, then Bel will hit him with a Acid Hands instead 4d4 ⇒ (1, 4, 4, 2) = 11 DC 18
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Bel finishes his ration and comes back, still chewing on the piece of leather. So what are we hoping to find when we get there? Belliard says as he looks at his bizarre compass that is definitely not pointing north
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 Belsiard flops on the ground and moans, then he pulls out a leather strap and starts to chew on it.
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 OOPS, didn't mean to kill it. Figured we could ask it some questions. Belliard trudges over to the lizard shamen and searches it, while the others search the others.
Skills: Gnome Earth Elemental Sorcerer 4 Diplomacy +12 Bluff +14 Linguistics +8 UMD +12 Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8 will do so in the future, I was not aware that was the policy in this game. I blame baolo for not telling me. I often phone post which makes linking hard. Is it sufficient if I libk all the spells in my profile?
|