Belsarious's page

14 posts. Organized Play character for Freddy Honeycutt.


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Liberty's Edge

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I prefer the term "man-witch"

Liberty's Edge

I had a crazy idea for a witch/master of storms for this AP....

Liberty's Edge

Ok so I am officially doing the goblin/kobold/mite/ratfolk kingmaker.....

Sorry lads but I offered the goblin slot to GM Goblin king for the 2.5 games he has DMed for us. I also gave away the kobold slot.

Anyone who wants to read more about what I am looking for and thinking can just click on this avatar.

Liberty's Edge

Still a work in progress.

The holy symbol (medicine bag) is in my equipment.

I like the stone handaxe (tomahawk) as a nice thematic weapon.

Still looking at prepared versus spontaneous
and spells.....

Liberty's Edge

LC DM....

I wanted to make a mystic patterned after the unfettered..(see quote in profile).....We could say vision quest or dreamtime or some variation...

So what region would let a shaman become a wanderer, rather than expecting them to settle down or stay with the tribe???

I am thinking one of these....

Vakian Plains
These plains are inhabited by human nomads much like Cossacks. Their range has shrunk as the desert encroaches from the west, and they are constantly struggling with gnoll raids. This has made them a very hard people.

Atrughin Clans
South of the firth the Atrughin clans have more territory; along the forested south coast more people of the Children of the Turtle live, but south of that live the Children of the Coyote. The Children of the Coyote are an analog of the Apache and Navaho peoples. They are warriors, but respect cunning more than strength. With the desert full of gnolls, orcs, and ssisthik, they know that life can be a constant battle for survival, and they must be smart as well as strong in order to survive

Liberty's Edge

1d6 ⇒ 11d4 ⇒ 4

3d6 ⇒ (3, 5, 4) = 12

Already started the profile....

.....re=rolling the 1
1d6 ⇒ 3

Liberty's Edge

No problem guys, though don't expect Bel to be willing to talk after that route not working.....unless you offer munchies.......because Bel gets the munchies......

Liberty's Edge

Coven (Ex): The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag.

In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes.

I seperated this out for reason without the an actual hog there is no coven!

But no need for coven for the second part, yes they can do that...
Also it ffects hexes.....

At third level the flight hex, with the help of two other witches actually grants fly. in addition to feather fall and levitate....

I just started a PFS game and have this witch in it!
I was happy to have another witch join me!

Liberty's Edge

The witch really benefits from a high dex...
AC
Ranged
and aids initiative

Mine is 16 dex for the +3 and then the greensting scorpion gives a +2 to initative so I am still throwing feats towards extra hex........

Take slumber later....
Use the sleep spell till enemies get above the 4 HD limit
then slumber is good since it has no HD limit...

As far as the better hexes.....
Likely would not go above 5th-6th level for witch then maybe a level ranger and then EK as the "better hexes" are not really impressive......

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This one is also a society PC but does not have the flight hex yet!

So clarification might be useful!

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You should look at extra hex for both feats....

Look at this witch build for ideas and you can see how good it is to be picking a 4th hex at second level than nearly anything else....

Liberty's Edge

ThornDJL7 wrote:
Belsarious wrote:
OK and I have registered my PC with PF society.......
great send me your ID number so I can correctly record your deeds. :)

sent it private message at rpol.net

Liberty's Edge

I vote for the witch!

Try it you might like it!

Liberty's Edge

OK and I have registered my PC with PF society.......