Keeper Myre

Belor's page

56 posts. Alias of Charles Hanson.


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Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Frustrated by the his lack of accuracy with the bow Belor decides to try magic instead. He conjures up a small bolt of lighting and sends it toward the Ankheg. Belor doesn't pay much attention to the new arrivals. Instead focusing on the current threat.

Casts Jolt
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Miss Chance: 1d100 ⇒ 29
Damage: 1d3 ⇒ 2


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

5' step to G11

Belor moves over slowly, loads another bolt and launches it towared the Ankheg.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Miss Chance: 1d100 ⇒ 82
Damage: 1d8 ⇒ 5


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor continues his slow and cautious pace toward the noise.

Moves into G12.

Upon seeing the creature Belor takes a moment to try and figure out what it is.

Knowledge Arcana: 1d20 + 8 ⇒ (14) + 8 = 22

He quickly notices the large insect as an Ankheg and attempts to fire a bolt toward it.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Miss Chance: 1d100 ⇒ 60
Damage: 1d8 ⇒ 4


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor draws his crossbow and loads a bolt preparing himself for whatever awaits. He then calls out to his fellow ship mates not wanting to go into a fight by himself.

"Kelly, Frytz I fear something may have happened to Ciera and Holgur! We must hurry to them!"

Belor tries to keep low, advancing slowly toward the sounds while trying to use the corn as concealment.

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

Moves 15 feet toward the sounds as stealthily as he can. As well as readying a bolt for any unknown enemies


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor follows up behind Holgur, trying to stay low and out of site.

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Unfortunately he trips over himself and spills just about everything he owns onto the ground.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

I apologize for the extended disappearance. I had some personal issues that had to be taken care of and I was sick this past weekend. Things are back to normal now though.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

After Frytz is finished Belor nods and thanks him. "I reckon we should press on and see what we come up with" He then turns toward Kelly "Do you need any assitance over there Kelly?"


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

"I would not be opposed to it by any means. I just have this bite on my shoulder" Belor says pointing to his right side.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

As Aardvark said I messaged Cieran and received no response. That was a few weeks back. I would agree with phasing the character out.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

"I have seen better days but I should be alright for the time being."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Paralyzed, 1 more round remaining.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Paralyzed, 2 rounds remaining


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Fort Save 1: 1d20 ⇒ 11
Fort Save 2: 1d20 ⇒ 16

Failed the first save so I am paralyzed for 3 rounds. So no actions for me :/


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Untrained Know Religion: 1d20 ⇒ 2

Belor covers his ears as he moves toward one of the women, once he comes to a stop he returns the favor by casting a spell audible to only her.

Moves to C4 and casts Ear-Piercing Scream at F7

Ear-Piercing Scream DC 15 and Dazed for 1 round, Successful save halves damage and negates the daze effect

Damage: 2d6 ⇒ (6, 5) = 11

"How do ye like yer own medicine?"


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

I am back, My apologies. Post will be up soon.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor nods and keeps his eyes on the figures ahead of them.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor follows up behind Holgur and takes time to look around for any obvious dangers.

Perception: 1d20 ⇒ 18


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor follows up after Kelly, hopping along the posts.

Take 10 as well. 10+2/2=6 Feet.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

"I agree with Kelly, the huts may be our best option since we have no way to bring down a tree."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor steadies his crossbow and launches a bolt toward the last frog.

Attack on D7: 1d20 + 3 ⇒ (5) + 3 = 8

Belor wasn't steady enough as the bolt flies into the piling next to the remaining frog.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh wow...I as well did not know.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor turns and addresses the group "For some reason the little man is speaking Aquan. He says to help him out of the water. Does nobody have a rope?"

He then turns back toward the frogs and studys them for a second before he fires another bolt toward one of them.

Knowledge Nature: 1d20 + 6 + 10 ⇒ (20) + 6 + 10 = 36 Crit/Fumble rule applies here right?

Attack on D11: 1d20 + 3 ⇒ (14) + 3 = 17

Damage: 1d8 ⇒ 4


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh my bad for not denoting which frog, not that it mattered.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor aims and shoots his crossbow toward one of the frogs.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

Damage: 1d8 ⇒ 1


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor will join Kelly down the path, instead though making a point to pay attention to our surroundings being sure to watch out for anything that could harm us.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Knowledge Nature: 1d20 + 6 ⇒ (15) + 6 = 21 (Knowledge Nature if there are any plants along the path, he wants to make sure they are of no danger to us since this is an unfamilar area

Belor trips over his own feet and probably erases all tracks of the trail we are following, sorry guys :/ lol.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

So do you all reckon we follow the path into the swamp? It isn't much of a lead but its all we got."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

"If you must know the name of our wretched ship then you will have it. We are from a ship known as the Man's Promise. It is a former Rahadoumi ship that was commandeered. As for your safety, let's think of it this way, you help us and we help you."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor is also unsure as to what Holgur is gesturing towards. None the less he grabs his crossbow, loads a bolt and starts to follow behind him.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor continues to help row the boat toward the shore. Once we get closer to the shore he jumps out into the water and guides the boat up onto the beach. As they are pulling the boat up on the shore Belor tries to find good spot to keep the boat so the high tide does not pull it back to sea as well as making a point to check his surroundings.

Knowledge Nature check 1d20 + 6 ⇒ (7) + 6 = 13

Perception Check 1d20 ⇒ 18


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor does as Kelly instructs while trying to help guide the boat toward a safe place to disembark. He then asks the group "You think we should go ahead and tie off to these pilings up ahead?.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh and they found 2 nodules in my Thyroid by accident while they did the MRI, The one on the right side was "irregular". So now I got even more fun to look forward too!!!


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor makes sure to have his belongings before he heads off. He then goes to join Holgur in making the necessary preperations.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Hey all sorry for the lack of posts, It has been a rather busy past week for me. I found out I have mild arthritus in my neck! I am only 20 damn it! Anyways I am back on board and looking forward to getting back into the game.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

My apologies, It was a busy weekend for me.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor will quickly regain focus and turn towards the remaining squids.

Moves to G15

As Belor moves he conjures up some electricty and launches it towards one of the remaining squids.

Casts Jolt vs H12 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d3 ⇒ 1


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

That was "supposed" to be a cast Jolt. Instead of just a die roll.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor raises up his hands and attempts to cast a spell toward the dazed squid. But the spell dissipates almost as soon as it starts to conjure.

1d20 + 3 ⇒ (1) + 3 = 4

Surprised by the lack of effiency of his spells Belor will move a little bit farther from the squid as it has already done a number to him.

Moves to G18


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor hits the deck hard but comes to his senses quickly. He attempts to stand up knowing that he is quite useless on the ground.

Move action to stand up

Afterwards Belor moves slightly back so he can cast his magic. He looks toward the squid thing and lets out a terrible scream audible to only the creature.

5 foot step to E16 and casts Ear Piercing Scream (save dc 16 fortitude to take half or take 1d6 ⇒ 4 and dazed for 1 round).


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Perception Check 1d20 ⇒ 10

Initiative 1d20 + 2 ⇒ (4) + 2 = 6

I guess Belor really doesn't want to do anything well.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Dex 1d20 + 2 ⇒ (3) + 2 = 5

Belor stumbles on his way up the stairs to the deck above. Realizing that he is quite useless working on the rigging he will try to cast a spell to make the task easier for the others. Belor raises his hands into a fury of arcane gestures.

Casts Alter Winds

The spell seems to have no affect on the brutal winds of the storm.

Dex 1d20 + 2 ⇒ (8) + 2 = 10
Con Check 1d20 ⇒ 14

Frusterated by the lack of his spells effetiveness Belor exherts all of his strength and trys to tackle the riggings again at night. But doesn't do a much better job this time around. This line of work just isn't for the like of Belor.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Hello everyone I am still around. I just now was able to get on here to check. Its been a busy couple of weeks. I will be back in the groove of things saturday. I apologize for the extended time off. I look forward to getting back into this with all of you.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor will turn in as well so that he is ready for the battle ahead.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

I am still in. It has been a busy week with me as well on top of the fact that trying to get back on a day shift schedule sucks. Aardvark knows this but I will tell everyone else that starting this Saturday I will be off of work for the next 3 weeks. I will try to post as much as possible during those 3 weeks but there might be times where I will need DMPC.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor choosing to ignore the Rahadoumi sailor the best he can will focus on his work in the bilges.

Str Check (Work Diligently) 1d20 + 4 ⇒ (19) + 4 = 23
Con Check 1d20 ⇒ 17


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

"My magic is of a more indirect method, I specialize in the magic of the storm and wind. Though I would support whatever method comes about. I do enjoy the thrill of battle."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

After Belor sees his first taste of Mr. Plugg he quickly gains a hatred for the way he treats his crew. Belor comes out of his silence and responds to the group."Look I know some of you might not quite trust me yet, but after what just happened I will fight side by side with you all. My magic is your magic. Let us use it well."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Whether there is a roll for loot or given out I don't think Belor should be included. He wasn't really there for most of the action.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

I wouldn't trust that guy either.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Work diligently Strength Check
1d20 + 4 ⇒ (6) + 4 = 10
Con Check
1d20 ⇒ 15

As Belor is working in bilges he tries to strike up a conversation with Kelly in between deep breathes of exhaustion, obviously Belor isnt quite used to this line of work. "I just wanted to say thanks for not killing me during the ship raid, if you ever need anything don't hesitate to come ask. I owe ya one."


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Belor disapointed by the fact that he is labeled as a prisoner though he fought with the wormwood crew will not be taking any actions.


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