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Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor continues his slow and cautious pace toward the noise. Moves into G12. Upon seeing the creature Belor takes a moment to try and figure out what it is. Knowledge Arcana: 1d20 + 8 ⇒ (14) + 8 = 22 He quickly notices the large insect as an Ankheg and attempts to fire a bolt toward it. Attack: 1d20 + 3 ⇒ (10) + 3 = 13
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Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor draws his crossbow and loads a bolt preparing himself for whatever awaits. He then calls out to his fellow ship mates not wanting to go into a fight by himself. "Kelly, Frytz I fear something may have happened to Ciera and Holgur! We must hurry to them!" Belor tries to keep low, advancing slowly toward the sounds while trying to use the corn as concealment. Stealth: 1d20 + 2 ⇒ (4) + 2 = 6 Moves 15 feet toward the sounds as stealthily as he can. As well as readying a bolt for any unknown enemies ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Untrained Know Religion: 1d20 ⇒ 2 Belor covers his ears as he moves toward one of the women, once he comes to a stop he returns the favor by casting a spell audible to only her. Moves to C4 and casts Ear-Piercing Scream at F7 Ear-Piercing Scream DC 15 and Dazed for 1 round, Successful save halves damage and negates the daze effect Damage: 2d6 ⇒ (6, 5) = 11 "How do ye like yer own medicine?" ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor turns and addresses the group "For some reason the little man is speaking Aquan. He says to help him out of the water. Does nobody have a rope?" He then turns back toward the frogs and studys them for a second before he fires another bolt toward one of them. Knowledge Nature: 1d20 + 6 + 10 ⇒ (20) + 6 + 10 = 36 Crit/Fumble rule applies here right? Attack on D11: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d8 ⇒ 4 ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor will join Kelly down the path, instead though making a point to pay attention to our surroundings being sure to watch out for anything that could harm us. Perception: 1d20 + 0 ⇒ (9) + 0 = 9 Knowledge Nature: 1d20 + 6 ⇒ (15) + 6 = 21 (Knowledge Nature if there are any plants along the path, he wants to make sure they are of no danger to us since this is an unfamilar area Belor trips over his own feet and probably erases all tracks of the trail we are following, sorry guys :/ lol. ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() "If you must know the name of our wretched ship then you will have it. We are from a ship known as the Man's Promise. It is a former Rahadoumi ship that was commandeered. As for your safety, let's think of it this way, you help us and we help you." ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor continues to help row the boat toward the shore. Once we get closer to the shore he jumps out into the water and guides the boat up onto the beach. As they are pulling the boat up on the shore Belor tries to find good spot to keep the boat so the high tide does not pull it back to sea as well as making a point to check his surroundings. Knowledge Nature check 1d20 + 6 ⇒ (7) + 6 = 13 Perception Check 1d20 ⇒ 18 ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Hey all sorry for the lack of posts, It has been a rather busy past week for me. I found out I have mild arthritus in my neck! I am only 20 damn it! Anyways I am back on board and looking forward to getting back into the game. ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor will quickly regain focus and turn towards the remaining squids. Moves to G15 As Belor moves he conjures up some electricty and launches it towards one of the remaining squids. Casts Jolt vs H12 1d20 + 3 ⇒ (9) + 3 = 12
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Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor raises up his hands and attempts to cast a spell toward the dazed squid. But the spell dissipates almost as soon as it starts to conjure. 1d20 + 3 ⇒ (1) + 3 = 4 Surprised by the lack of effiency of his spells Belor will move a little bit farther from the squid as it has already done a number to him. Moves to G18 ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Belor hits the deck hard but comes to his senses quickly. He attempts to stand up knowing that he is quite useless on the ground. Move action to stand up Afterwards Belor moves slightly back so he can cast his magic. He looks toward the squid thing and lets out a terrible scream audible to only the creature. 5 foot step to E16 and casts Ear Piercing Scream (save dc 16 fortitude to take half or take 1d6 ⇒ 4 and dazed for 1 round). ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Dex 1d20 + 2 ⇒ (3) + 2 = 5 Belor stumbles on his way up the stairs to the deck above. Realizing that he is quite useless working on the rigging he will try to cast a spell to make the task easier for the others. Belor raises his hands into a fury of arcane gestures. Casts Alter Winds The spell seems to have no affect on the brutal winds of the storm. Dex 1d20 + 2 ⇒ (8) + 2 = 10
Frusterated by the lack of his spells effetiveness Belor exherts all of his strength and trys to tackle the riggings again at night. But doesn't do a much better job this time around. This line of work just isn't for the like of Belor. ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Hello everyone I am still around. I just now was able to get on here to check. Its been a busy couple of weeks. I will be back in the groove of things saturday. I apologize for the extended time off. I look forward to getting back into this with all of you. ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() I am still in. It has been a busy week with me as well on top of the fact that trying to get back on a day shift schedule sucks. Aardvark knows this but I will tell everyone else that starting this Saturday I will be off of work for the next 3 weeks. I will try to post as much as possible during those 3 weeks but there might be times where I will need DMPC. ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() After Belor sees his first taste of Mr. Plugg he quickly gains a hatred for the way he treats his crew. Belor comes out of his silence and responds to the group."Look I know some of you might not quite trust me yet, but after what just happened I will fight side by side with you all. My magic is your magic. Let us use it well." ![]()
Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0
![]() Work diligently Strength Check
As Belor is working in bilges he tries to strike up a conversation with Kelly in between deep breathes of exhaustion, obviously Belor isnt quite used to this line of work. "I just wanted to say thanks for not killing me during the ship raid, if you ever need anything don't hesitate to come ask. I owe ya one."
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