Qilzar Agha Bagoas

Belnan's page

24 posts. Alias of sunshadow21.


Full Name

Belnan Arborshate

Race

Elf

Classes/Levels

Abjuration Wizard 3

Gender

Male

Size

Medium

Age

156

Languages

common, draconic, dwarven, elven, giant, gnome, goblin, halfling, orc

Strength 12
Dexterity 15
Constitution 10
Intelligence 18
Wisdom 13
Charisma 10

About Belnan

physical description:
156 yrs old 5' 10" 118 lb; black hair, hazel eyes, lightly tanned skin; sturdy, leaning toward slight, build; mostly plain clothes with more colorful trim; squints a lot as his eyes are not the best after years of nothing but reading; missing a finger on his right hand from an past experiment gone wrong.

personality:
quiet, polite, a bit of a perfectionist, very serious, privately poopoos religion as looking for answers by blind faith, a bit of a tightwad when it comes to his resources

background:
Born in the Forest Kingdoms, Belnan tapped early on to aid in the defense of the realms. Eventually after one attack that almost broke through the defenses, Belnan and a few others decided that they needed another line of defense. To this end, they set out and have started to work with the humans in an effort to build a buffer between the forest realms and their foes. Despite not having much interest in the human's religion, Belnan generally gets along well enough with the paladins of Thyr and Muir as long as they don't try to push their religion on him, as their ultimate goals and methods are very remarkably similar.

key stats:
STR 12 DEX 15(13+2) CON 10(12-2) INT 18(16+2) WIS 13 CHA 10
HP = 18 (3d6+0) Speed = 30' Initiative = +6 = 2(Dex) + 4(Feat)

Fort: +1 = 1(base) + 0(Con)
Refl: +3 = 1(base) + 2(Dex)
Will: +4 = 3(base) + 1(Wis)
*+2 vs enchantment, immune to magic sleep
* (energy) resistance 5 - energy type chosen when spells are prepared

AC: 14 = 10 + 2(Dex) + 1(nat armor) + 1(deflection)
Flat: 12 Touch: 13

CMD: 15 = 10 + 1(BAB) + 1(Str) + 2(Dex) + 1(deflection) Flat CMD: 13

BAB: +1
Melee: +2 = 1(BAB) +(Str)
Ranged: +3 = 1(BAB) +2(Dex)
CMB: +2 = 1(BAB) +1(Str)

weapons and combat spell like abilities (WIP):
Protecting Ward: standard action, 10 ft radius around self for 4 rounds, +1 deflection bonus, 7/day
Wand of Magic Missile
2 magic bolts of 1d4+1, 25 charges
Shortbow
+3 to hit, 1d6 damage, x3 crit, 60 ft range, Piercing, 6 lb
20 arrows
Longspear
+2 to hit, 1d8+1 damage, x3 crit, Piercing, 9 lb
Dagger
+2/+3 to hit, 1d8+1 damage, 19-20/x2 crit, 10 ft range, Piercing or Slashing, 1 lb
Unarmed
+2 to hit, 1d3 nonlethal damage, x2 crit, Bludgeoning

skills:
Abjuration WIzard: 21 = (2(base)+4(Int)+1(Favored Class))*3
*=class skill #=armor/encumbrance penalty applies
Acrobatics# 2 = 2(Dex)
Appraise* 4 = 4(Int)
***+3 Appraise when Blackie is within 1 mile
Bluff 0 = 0(Cha)
Climb# 0 = 0(Str)
Craft (traps)* 8 = 4(Int) + 1(ranks) + 3(csb)
Diplomacy 0 = 0(Cha)
Disguise 0 = 0(Cha)
Escape Artist# 2 = 2(Dex)
Fly*# 7 = 2(Dex) + 2(ranks) + 3(csb)
Heal 1 = 1(Wis)
Intimidate 0 = 0(Cha)
Know (arcane)* 10 = 4(Int) + 3(ranks) + 3(csb)
Know (engineering)* 10 = 4(Int) + 3(ranks) + 3(csb)
Know (dungeoneering)* 10 = 4(Int) + 3(ranks) + 3(csb)
Linguistics* 10 = 8 = 4(Int) + 3(ranks) + 3(csb)
Perception 6 = 1(Wis) + 3(ranks) + 2(Racial)
***+2 when Blackie is within arm's reach
Perform 0 = 0(Cha)
Profession*
Ride# 2 = 2(Dex)
Sense Motive 1 = 1(Wis)
***+2 when Blackie is within arm's reach
Spellcraft* 10 = 4(Int) + 3(ranks) + 3(csb)
**+2 to identify item properties
Stealth# 2 = 2(Dex)
Survival 1 = 1(Wis)
Swim# 0 = 0(Str)
Use Magic Device*

spells:
CL = 3; Concentration Check = +7(+11); Spell Resistance Check = +5

#=abjuration spell, *=prepared
Cantrips (DC 14) (4) acid splash, arcane mark, dancing lights, detect magic*, detect poison, flare, ghost sound, light, mage hand, mending, message, ray of frost*, open/close, prestidigitation, read magic*, resistance#*

1st level (4/day(1 must be abjuration); DC 15) alarm#*, disguise self, endure elements#, hold portal#, mage armor, magic missile*, protection from [alignment]#, reduce person*, shield*#

2nd level (3/day(1 must be abjuration); DC 16) acid arrow**, resist energy#*

racial abilities, class abilities, feats:
Racial Abilities
Low light vision
Elven Immunities: Immune to magical sleep, +2 vs enchantment
Elven Magic: +2 to overcome SR, +2 Spellcraft to identify items
Keen Senses
Weapon Familiarity: proficient in longbows, shortbows, longswords, shortswords, "elven" weapons are martial weapons

Favored Class: Abjuration Wizard
Class Abilities
Arcane Bond: Raven Familiar
Spells
Restricted Schools: Enchantment, Necromancy
Resistance: Choose resistance 5 to an energy type of your choice every time spells are prepared
Protecting Ward: standard action, 10 ft radius around self for 4 rounds, +1 deflection bonus, 7/day

Feats
possible feats: Defensive Combat Training, Dodge, Mobility, Eschew Materials, Improved Familiar, Spell Mastery, Still Spell
bonus: Scribe Scroll
1st lvl: Combat Casting
3nd lvl: Improved Initiative

equipment and treasure:
Treasure
platinum:
gold:
silver: 3
copper: 8
gems:
jewelry:

Equipment
Amulet of natural armor +1
Ring of protection +1

Wand of Magic Missile (CL 3rd, 25 charges)
Shortbow w/20 arrows (31 gp, 5 lb)
Longspear (5 gp, 9 lb)
Dagger (2 gp, 1 lb)

Waterskin (1 gp, 4 lb)

Backpack (2 gp, 2 lb)
*Bedroll, Blanket (6 sp, 8 lb)
*Clay Mug (2 cp, 1 lb)
*Rations (4) (2 gp, 4 lb)
*Sunrod (2 gp, 1 lb)
*Spellbook (15 gp, 3 lb)
*Ink, Inkpen (8 gp, 1 sp)
*Parchment (10) (2 gp)

Scroll Case (built into pouch) (1 gp, 0.5 lb)

Belt Pouch 1 (1 gp, 0.5 lb)
*Chalk (10) (1 sp)
*Flint & Steel (1 gp)
*Signal Whistle (8 sp)

Belt Pouch 2 (1 gp, 0.5 lb)
*Potion of Cure Light Wounds (2)
*Rations (2) (1 gp, 2 lb)

Spell Component Pouch (5 gp, 2 lb)

Encumbrance
light: 43
medium: 86
heavy: 130
lift over head: 130
lift off ground: 260
drag: 650

weapons: 15 lb
other gear: 29.5 lb

Blackie(raven familiar):
STATISTICS
Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Senses low-light vision; Perception +6
Speed 10 ft., fly 40 ft. (average); Size: Tiny
Language: Elven

DEFENSE
AC 16 (10 + 2(Dex) + 2(size) +2(natural armor))
touch 14, flat-footed 14
hp 10 (3HD)
Fort +1 (2(Base) + -1(Con))
Ref +4 (2(Base) +2(Dex)); Improved Evasion
Will +2 (0(Base) + 2(Wis))
CMD 7(10 + 1(BAB) + -4(Str) + 2(Dex) + -2(Size))

OFFENSE
Base Atk +1
Melee bite +5(+1(BAB) +2(DEX) + 2(Size)) (1d3–4)
CMB +1(1(BAB) + 2(DEX) + -2(Size))

FEATS
Skill Focus (Perception)
Weapon Finesse

SKILLS
Fly +8 (2(master ranks) + 2(Dex) + 4(Size))
Know (arcane)* +1 (-2(Int) + 3(ranks))
Know (engineering)* +1 (-2(Int) + 3(ranks))
Know (dungeoneering)* +1 (-2(Int) + 3(ranks))
Linguistics* +1 (-2(Int) + 3(ranks))
Perception +8 (2(Wis) + 1(ranks)/3(master ranks) + 3(feat))
Spellcraft +1 (-2(Int) + 3(master ranks))
Stealth +10 (2(Dex) + 8(Size))

SPECIAL ABILITIES
Grants master +3 Appraise when within 1 mile
Grants master Alertness when in arms reach
Share Spells
Empathic Link
Deliver Touch Spells