156 yrs old 5' 10" 118 lb; black hair, hazel eyes, lightly tanned skin; sturdy, leaning toward slight, build; mostly plain clothes with more colorful trim; squints a lot as his eyes are not the best after years of nothing but reading; missing a finger on his right hand from an past experiment gone wrong.
personality:
quiet, polite, a bit of a perfectionist, very serious, privately poopoos religion as looking for answers by blind faith, a bit of a tightwad when it comes to his resources
background:
Born in the Forest Kingdoms, Belnan tapped early on to aid in the defense of the realms. Eventually after one attack that almost broke through the defenses, Belnan and a few others decided that they needed another line of defense. To this end, they set out and have started to work with the humans in an effort to build a buffer between the forest realms and their foes. Despite not having much interest in the human's religion, Belnan generally gets along well enough with the paladins of Thyr and Muir as long as they don't try to push their religion on him, as their ultimate goals and methods are very remarkably similar.
key stats:
STR 12 DEX 15(13+2) CON 10(12-2) INT 18(16+2) WIS 13 CHA 10
HP = 18 (3d6+0) Speed = 30' Initiative = +6 = 2(Dex) + 4(Feat)
Fort: +1 = 1(base) + 0(Con)
Refl: +3 = 1(base) + 2(Dex)
Will: +4 = 3(base) + 1(Wis)
*+2 vs enchantment, immune to magic sleep
* (energy) resistance 5 - energy type chosen when spells are prepared
1st level (4/day(1 must be abjuration); DC 15) alarm#*, disguise self, endure elements#, hold portal#, mage armor, magic missile*, protection from [alignment]#, reduce person*, shield*#
2nd level (3/day(1 must be abjuration); DC 16) acid arrow**, resist energy#*
racial abilities, class abilities, feats:
Racial Abilities
Low light vision
Elven Immunities: Immune to magical sleep, +2 vs enchantment
Elven Magic: +2 to overcome SR, +2 Spellcraft to identify items
Keen Senses
Weapon Familiarity: proficient in longbows, shortbows, longswords, shortswords, "elven" weapons are martial weapons
Favored Class: Abjuration Wizard
Class Abilities
Arcane Bond: Raven Familiar
Spells
Restricted Schools: Enchantment, Necromancy
Resistance: Choose resistance 5 to an energy type of your choice every time spells are prepared
Protecting Ward: standard action, 10 ft radius around self for 4 rounds, +1 deflection bonus, 7/day
SPECIAL ABILITIES
Grants master +3 Appraise when within 1 mile
Grants master Alertness when in arms reach
Share Spells
Empathic Link
Deliver Touch Spells