Valeros

Bellius Vulso's page

68 posts. Organized Play character for Cheburn.


Full Name

Bellius Vulso

Race

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4

Classes/Levels

Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

About Bellius Vulso

Bellius Vulso
Male human (Taldan) slayer (sniper) 1
LN Medium humanoid (human)
Init +4; Senses Perception +4

Defense:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +1

Offense:
Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
. . longspear +3 (1d8+3/×3)
Ranged longbow +5 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks studied target +1 (1st, move action)

Statistics:
Str 14, Dex 18, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot
Traits armor expert, indomitable faith
Skills Acrobatics +8, Climb +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +4, Sense Motive +4, Stealth +8, Survival +4, Swim +6
Languages Common, Kelish
SQ accuracy
Other Gear studded leather, arrows (30), dagger, longbow, longspear, backpack, belt pouch, chalk, flint and steel, silk rope (50 ft.), torch (3), trail rations (5), waterskin, 23 gp, 9 sp, 6 cp

Special Abilities:
Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

Basic Botting Instructions:
Bellius favors ranged combat, and will attempt to attack with his bow when possible. He will generally attempt to focus on enemies who are engaging with party members, though he often prioritizes enemies that he has a clean shot on (no cover). He takes halved range penalties with bows, crossbows, and firearms [Accuracy (Ex)], and tries to keep his distance from foes.

If pressed in melee combat, he will draw his longspear and defend himself. He reserves his dagger for close quarters combat (if grappled), or against an enemy that is resistance to piercing attacks.

Ranged attacks (Longbow, range 100')
[ dice = Attack: longbow(x3), PBS ]1d20 + 5 + 1[ /dice ][ dice = Damage: longbow(x3, P), PBS]1d8 + 1 [ /dice ]
Melee (Longspear 10' reach)
[ dice = Attack: longspear(x3) ]1d20 + 3[ /dice ][ dice = Damage: longspear(x3, P) ]1d8 + 3 [ /dice ]
Melee (Dagger)
[ dice = Attack: dagger(19-20/x2) ]1d20 + 3[ /dice ][ dice = Damage: dagger(19-20/x2, P or S) ]1d4 + 2 [ /dice ]