Torag

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How do these two feats interact? Use two die for initial attack and if I hit, I get a second attack against an adjacent enemy (one die only this time) plus a -2 AC penalty?


How do these two feats interact? Use two die for initial attack and if I hit, I get a second attack against an adjacent enemy (one die only this time) plus a -2 AC penalty?


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Can my dwarven warpriest wield a Large Dorn-Dergar two-handed with the -2 attack penalty? YAPCG isn't allowing it and when it blocks something I begin to question whether I've misinterpreted the rules.

Assuming I can, what is the range of my reach? I am unable to verify whether the range of a reach weapon is based on the size of the weapon or the size of the wielder.

Thank you in advanced.


My character is already proficient with War Hammers , so is the best way to get around the -4 penalty to hit, if I throw my hammer, is to take the “Throw Anything” feat?
I was considering Quick Draw and a Blinkback Belt with War Hammers...


My character is already proficient with War Hammers , so is the best way to get around the -4 penalty to hit, if I throw my hammer, is to take the “Throw Anything” feat?
I was considering Quick Draw and a Blinkback Belt with War Hammers...


If I confirm critical the same target multiple times, using my Bleeding Critical feat, the target takes no bleed damage immediately, but on it's next turn would take 2d6 PER confirmed critical (e.g. 3 confirmed crit's would cause 6d6 bleed damage)?

Please advise.


PFCRB Page 184

"Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”)."

Does the "20" in the definition become "19-20" or "17-20" if the critical threat of your weapon is no longer the standard "20"? Does an initial roll within the critical threat range of your weapon guarantee the hit, "regardless of your target’s Armor Class"???


If I wanted a Wand of Greater Magic Weapon, it would cost me:
+4: Level 3 Arcane Spell X 13th level Wizard X 750gp... 29,250gp
+5: Level 3 Arcane Spell X 17th level Wizard X 750gp... 38,250gp

Am I doing the math correctly?


Besides actual leveling....

So my Ranger has an effective caster level of 3 lower that my character level. Taking the "Magical Knack" trait, brings it up to only 1 lower than my level. What other item/tricks can raise me effective caster level?


With the nerfing of BoFA, what are your suggestions as a replacement for a Heavy Crossbow wielding Ranger?


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When I first read the description on Gravity Bow, I thought it sounded great. I'm running a ranger, with Crossbow Mastery, wielding a heavy crossbow of speed. However, I'm not sure my initial assessment was accurate. So I thought I'd get the opinion of the masses....

Standard heavy crossbow damage is 1d10 (average damage of 5). With Gravity Bow, damage bumps up to 2d8 (average of d4+d4=8) although there is debate concerning 2 die verses 1 die would output (on average) slightly higher numbers....

The problem I'm trying to overcome is the fact that casting it (a standard action) means I lose my entire first round of combat. 15th level Ranger, rapid shot & "speed" nets me 5 attacks/rnd. Typical combat only last 2-3 rounds (too many players....) and the spell expires before our next combat starts. Even with a Wand of GB so I'm not burning my spell slots, that still a lot of damage I'm giving up just to get 3 extra damage (on average) times 5 shots.

Even taking "critical multipliers" (x3 with Bracers/Falcon) into consideration, is it worth burning my first round of combat to get this spell off? I can see if I have to move to get into range or line of sight, then move and cast, but if I don't have to re-position, is it worth the cost?


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It seems to me that Crossbow Mastery has made Repeating Crossbows obsolete. Crossbow Mastery gives me the same # of shots per round as if i was firing a bow. At 15th level, I get 3 attacks/shots. I’ve seen whole debate threads concerning weather rapid reload “functions” on Repeating Crossbows or not. My question is, do i still get an extra shot from Rapid Fire (i.e. 4 per round), or is my “extra” shot somehow superseded by the line “as many shots per round as if you were firing a bow”?