Red Dragon

Beldrek's page

25 posts. Alias of Grand Moff Vixen.


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Then remove my character please.


Sorry I haven't posted. Being sick just took the motivation out of me to do much of anything. Plus this blasted sinus stuff hasn't fully gone away.

Survival: aid another: 1d20 + 9 ⇒ (9) + 9 = 18
Survival: aid another: 1d20 + 9 ⇒ (5) + 9 = 14
Survival: aid another: 1d20 + 9 ⇒ (12) + 9 = 21


As Beldrek comes up the stairs, he finds a drow that is making a sudden retreat.

"Filthy Drow!" he says as he swings with a rage that is terrifiing to behold.

Attack: 1d20 + 11 ⇒ (3) + 11 = 14

Damage: 1d12 + 10 ⇒ (5) + 10 = 15

Rage is active.


Sorry to be so full of questions, but did Beldrek see where the other PCs went?


Do the guards Beldrek is following continue up the tower?


While the guards on the wall are focused on outside threats, Beldrek falls into step behind the guards who go to the tower. The others will need his help. He waits till fancy hat is not looking and then he moves to join the guards.

"Let's see if their inexperienced minds notice this." he thinks as he readies his axe.

To be clear, Beldrek is attempting to act like he belongs with the guards who are going in. As long as they don't look behind them he should be ok.


DM Frogfoot wrote:
Beldrek - are you in the storeroom with everyone else, or are you still outside? I wasn't clear on that.

As far as I know, Beldrek is still outside behind the statue. He had just climbed up.


When the alarm goes off, where do the guards move to that Beldrek can see?


From where Beldrek is at, which of the guards can he see? And where are they at or moving to?

My biggest beef with Oblivion is that when you attack a single guard with nobody else nearby, they would cry out for help and suddenly 6+ guards show up. Bethsesda got it right with Skyrim when they changed the system of how attacking local guards worked.


DM Frogfoot wrote:

Good thinking Muhoro.

"There! An intruder! STOP RIGHT THERE, CRIMINAL SCUM!" a guard atop the outer wall shouts. The two slave guards, mere feet away from where the tieflings crouch hiding, turn and begin running off in the direction of the other end of the courtyard. You have bought the other tieflings some time.

I see what you did there, you TES IV: Oblivion fan. :)


Deciding that there isn't another viable option, Beldrek climbs up and attempts to make his way up the tower by way of the zip line.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Beldrek goes up the ladder and stops just before the top. He puts just enough of his head out to see who is around so he can avoid them.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Upon hearing the rusted grate squeal as Alec puts it back into place Beldrek freezes. He gives a sharp glance at Alec, and then half crouches while he remains alert for any activity that they are noticed.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Beldrek looks down the tunnel to the right to locate the source of the noise. Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Sorry I've been away. I'll get a post up sometime Thursday.


"We remain followed." Beldrek states quietly but loud enough for the group to hear.


Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Does that perception check apply to all of us or just a certain someone?


"Clean." Beldrek says with satisfaction. "Better than the Drag."

Upon reaching the transit depot he looks about and listens as the others voice their opinion.

"Left." he says simply.


Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Beldrek notices the others not with him and waits. Seeing Zayva not following, he stops. "What?" he asks curiously.


Perception: 1d20 + 9 ⇒ (16) + 9 = 25 For the previous check.

When the man makes a sudden appearance in front of Beldrek he stops and glares at him. "So?" Beldrek sighs and moves to follow.

"I don't understand people. I really don't."


"We move." Beldrek states and heads towards the crawl. He moves at a steady gait.


Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Beldrek lands with no issue, or much effort for that matter. Closing the line he looks over at the others who have gathered at the manhole cover.

"Above is better. Sewers smell and are filthy. Not as effective." the giant tiefling states.


Beldrek walks up to where the equipment and stares down at it for a few seconds as he looks for his gear.

"Equipment. Good." he intones in an inhumanly deep voice. Think this guy but deeper.

He begins to stock his backpack with all his items and dons his armor. The last items he picks up is his weapons. He grabs a mighty great axe and hefts it. Satisfied, Or is it satisfried? he turns his gaze to Siri and watches her display to Marius. His expression blank, he continues to observe the group in silence.


Standing there like a massive statue Beldrek remains silent. He does not offer a demeanor of submission nor does he show any sign of aggression. He remains neutral for now.


After picking himself up, Beldrek silently observes the group and notes the smell of each person. He notices the drow come in and feels a strange sensation and follows him. He takes the rear as everyone moves through the hallway.