Charon's Little Helper wrote:
ZZTRaider wrote:
My DM and I played around with armor as DR some time back. In Pathfinder, the main issue we found is that a lot of creatures are designed to be scary because they have a lot of smaller attacks. That means that by picking up a set of Full Plate, you can actually be immune to something significantly higher CR than you are, just because it doesn't have any attacks that break your DR. Basically, to make it work, you have to reconsider a lot of Bestiary entries to make sure the CR still works at all.
This. It makes the game much more about a few bigger swings, with the exception of pummeling style/clustered shot.
Except against monks (who would be about the only class with halfway decent AC), accuracy becomes all but irrelevant - damage is all.
Damage and/or DR should be much more random and less static damage to make armor=DR work.
It simply doesn't work in Pathfinder. Trying to houserule enough changes to make it viable - and you might as well not play Pathfinder at all.
How unfortunate. The real thing my GM and I are trying to find is a way for our tanks to be tanks outside of just a higher Hit Die. We just love Pathfinder so much we want to stick with this system.