Oracle

Beherrit's page

Organized Play Member. 6 posts (7 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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Imbicatus wrote:

You absolutely can sneak attack with a Ray that does hit point damage, assuming you are eligible for a ranged sneak attack.

You can't use clustered shots with rays, because you never make a full attack action to make those attacks.

Thank you for taking the time to respond back. I have found so much useful information from posting on this site. My only wish is that there was some way to make an amazing Magic Missile character, I have seen a lot of posts about it but it does not appear to work as well as it did in 3.5.


Hello All

Clustered Shot:

Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Would this feat work with a Wizard/Sorc who uses Ray attacks since they are considered ranged attacks?

Then a member of my group who is a Rogue / Sorc uses Ray attacks asked me if they could Sneak Attack with a Ray attack... I told them I would look into it. I thought it was pretty creative way to add additional damage.


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Hello All,

Does anyone happen to know where I can find an NPC Generator that will populate stats, skills and a decent background for the character, I would like to have NPCs that have a personality and background that I can work with, I have been looking around most of the day and can't seem to find anything. I find some that do skills and stats, but no backgrounds and others the other way... I'd really hate to use two tools! Boo.

Any Advice?

Thanks!


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Hello All,

Does anyone happen to have any home rules for using Knowledge Nature/Survival to find Herbs to create minor healing bonuses? My GM is trying to come up with a rule set so individuals other than Divine casters can heal in smaller amounts.

Any Advice?

Thanks All!


Charon's Little Helper wrote:
ZZTRaider wrote:
My DM and I played around with armor as DR some time back. In Pathfinder, the main issue we found is that a lot of creatures are designed to be scary because they have a lot of smaller attacks. That means that by picking up a set of Full Plate, you can actually be immune to something significantly higher CR than you are, just because it doesn't have any attacks that break your DR. Basically, to make it work, you have to reconsider a lot of Bestiary entries to make sure the CR still works at all.

This. It makes the game much more about a few bigger swings, with the exception of pummeling style/clustered shot.

Except against monks (who would be about the only class with halfway decent AC), accuracy becomes all but irrelevant - damage is all.

Damage and/or DR should be much more random and less static damage to make armor=DR work.

It simply doesn't work in Pathfinder. Trying to houserule enough changes to make it viable - and you might as well not play Pathfinder at all.

How unfortunate. The real thing my GM and I are trying to find is a way for our tanks to be tanks outside of just a higher Hit Die. We just love Pathfinder so much we want to stick with this system.


Charon's Little Helper wrote:

Don't.

The unchained defense/DR rules are horrible. While I like armor as DR in theory - the system would need to be designed with it from the ground up. Pathfinder wasn't. It doesn't work at all.

Do you happen to know if there are any house rules around that implemented DR that is better then the rules in the Books?