| BeeKing |
When I was imagining what I would consider a passable Hornet, I pictured making her a melixie (insectile sprite) swashbuckler, so that she could jump around in her square with evanescent wings and fight with a rapier. Thematically I get that the spider-y anadi are a good choice, but I liked the image of Hornet being a tiny bug-fey who fights with a needle more. I never particularly came up with many tricks for her silk weapons, but rope dart sounds like a good start.
I certainly see the Appeal, perhaps if I was playing the little HollowKnight himself Id go for that without question, but with Hornet being Taller and more athletically built Anadi felt solid, and I must agree Rope Dart wielding Swashbuckler (Gymnast) with the Acrobat Archetype , feels like a match made in Hollownest lol
Being able to get that feeling of dodging enemy attacks, tripping them up, and exploiting openingsYou could even flavor Hornets Thread Burst as one of the Finishers (much like other abilities in HollowKnight that you had to build up gauge to use.
Skill wise ... Athletics & Acrobatics (for your maneuvers and freedom of movement)
, medicine (and battle med) to reflect hornets mending her wounds mid fight like the demo , and either crafting for utility and team play, or stealth for sneaking and ambushing as spiders do
Dex being top stat followed by Str, Com, and a little love for Wis and Int , with Charisma falling to the wayside befitting her terrible social skills xD