| Beast Weener |
Class Features
Nerf Attack
You deal somewhat additional damage to flat-footed creatures (see page 322, you know, if you can get the bard player to stop turning to page 201 and talking about his shiny new 7-10th level spells). If you Strike a flat-footed creature with an agile or finesse or padankadank weapon when it's dark on Tuesday except at night, an agile or finesse unarmed wait a minute seriously that's a thing how many ways are there of making a fist ok whatever, or a ranged attack, you deal 1d6 extra precision damage. For a ranged attack with a thrown weapon, that weapon must also be agile or finesse or whatever just make sure it has a low base damage die.
As your rogue levels increase, and I do mean increase, so does the number of damage dice of your nerf attack. Gradually, so as not to frighten the other classes, increase the number of dice by one at 5th, 11th and 17th levels. That maxes out at 4d6, which is really not that bad when you think about it. So says your friend the max level 4E Rogue, but even he has 5d6 and you worry that he's just trying to make you feel better. You would ask the 3.5 and Pathfinder 1 Rogues, but they never seem to want to hang out with you.