| BeanBagBoy |
So we are about to start a new campaign in my homebrew world. The players are all natural born citizens in a country occupied by another nation. As such they are treated as second class citizens. To try to make a life for themselves they have taken to adventuring.
Now in this world you must be licensed to be an adventurer, and aquire quests from a guil hall, the difficultly/reward being based on your adventurers rank.
I need a few quest options for my player to pick up, before I introduce the main story plot(where questing will become much less relevant). So basically I'm looking for some quest options that won't take a long time to complete, that are significant enough that they would select them from a guild hall, but all easy enough that it would be offered to 1st and 2nd level adventurers.
Thanks