Goblin

Beaknose's page

9 posts. Alias of Jagael.


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Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

"Pig face! Hey, pig face want rat?" Beaknose pulls out a pickled rat from his bag and gives it a sniff and a sad, longing look before tossing it away for the pig.


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose stares at Tumm for a moment then smiles. Things made sense now. "Get clean grass dirty. Yes, Tumm." Beaknose salutes with the pitchfork nearly blinding himself with one of the prongs.

Beaknose hurries away from Tumm to an area of clean grass. Looking back toward his supervisor, Beaknose gives a wave and a huge smile as he flips open his loin cloth and squats over the grass.


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose rubs his nose. "Pigs smell better than whelp cage; Beaknose happy with pigs."


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose clambers to his feet. Running as fast as he can, Beaknose plants his hands on Loptop's shoulders and leapfrogs the whelp-wrangler. His fantastic leap ends in a belly flop on the ground.

Damage: 1d3 ⇒ 3

Charisma: 1d20 + 2 ⇒ (18) + 2 = 20


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose clambers to the highest point he can easily reach and begins juggling some of his interesting rocks while balancing on one foot. Losing his balance quickly, he falls to the ground, as do his rocks, conking him in the head soundly.

damage: 1d3 ⇒ 2
Charisma: 1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 8


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose shrieks and puts his bitten hand in his mouth. "Phad, phad ydar!" he yells around his hand.

Fort: 1d20 + 4 ⇒ (14) + 4 = 18

Shaking the pain away, Beaknose calls to Guel. "Wise goblin once say teamwork make the dog dead. Maybe make spider dead too? Distract it, Beaknose jump on it."

Giving Guel a moment to catch the spider's attention, Beaknose charges at the arachnid again.

Wrangle!!!: 1d20 + 4 ⇒ (8) + 4 = 12
Tie Up: 1d20 + 4 ⇒ (2) + 4 = 6

Guel does not have to distract the spider if he does not want to, just posting for that if it in case he does.


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose lets out a loud snort. "Stupid spider. You make Beaknose look stupid." Beaknose lets out a scream as he charges at the spider again.

Wrangle: 1d20 + 4 ⇒ (1) + 4 = 5
Tie Up: 1d20 + 4 ⇒ (4) + 4 = 8

Added a +2 for a charge on the cmb attempt. There is some question about whether that works or not, so lower it by 2 if you do not agree it works. Doesn't matter when you roll a 1.


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose scrambles forward and picks up the rope. "Beaknose show you all!"

Wrangling: 1d20 + 2 ⇒ (5) + 2 = 7
Tying Up: 1d20 + 4 ⇒ (16) + 4 = 20


Male Goblin Warrior 1 - HP9(5)/12; AC16/T15/F12; Fort +4/Ref +4/Will +1; CMB +2, CMD 16; Init +4; Per +1; Spd 30

Beaknose clomps out of the cage and looks around at his new world. He takes a big sniff, inhaling the smells. Smell the same, he said. Boneyard smell new?

Beaknose bounces his crude dogslicer against his leg as he eyes Kettlehead. Kettlehead head make good squish ball for game. Is that useful?