Jakaw Razorbeak

Beakatrice Kiddo's page

No posts. Organized Play character for Ferro.




I can't understand from the reading of this can a Tengu with Alternate Racial Trait Claw Attack. Then take Vigilante Agathiel and pick animal Chimpanze and gain two Slam attacks at level 2.

I have tried looking through some of the old threads and can't find anywhere where this would be against RAW. This is for PFS and I am thinking it is a great way to quickly get 5 natural attacks. If there are rules that prevent this can anyone site them or link them?

Also can you then dip in White Haired Witch to grab a 6th Natural attack?


I posted this in Advice and Rules but realized it is more of a rules questions.

I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this?

I was just going to let him do it, but thought I should ask here first.
If you can stack them then how does it work.
1) Looked up how ki pools stack and that seems fine
2) Would you stack monk levels like you do with the brawler class? I can't find anything on that but they are both Monks so I thought they would stack for things like Unarmed damage, and for Monks Robes. Could someone please shed some light for me or help me find the posts that do.
3) What about Class options for Unchained Monk you can get certain abilites at level 8 It states (A monk must be at least 8th level before selecting this ki power) It only states monk, would his levels stack for this?

I am sure there is more I am missing and am hoping there is an easy fix.

Thanks in advance.


Sorry I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this?

I was just going to let him do it, but thought I should ask here first.
If you can stack them then how does it work.
1) Looked up how ki pools stack and that seems fine
2) Would you stack monk levels like you do with the brawler class? I can't find anything on that but they are both Monks so I thought they would stack for things like Unarmed damage, and for Monks Robes. Could someone please shed some light for me or help me find the posts that do.
3) What about Class options for Unchained Monk you can get certain abilites at level 8 It states (A monk must be at least 8th level before selecting this ki power) It only states monk, would his levels stack for this?

I am sure there is more I am missing and am hoping there is an easy fix.

Thanks in advance.


Folks I am looking for some help as I am trying to build something I don't see on the forums. I am looking to build a Natural Attack Ninja.

With Tengu I will take the Alternate Racial Trait (Claw attack) To replace swordtrained.

This will give me 3 natural attacks with Precision damage. And hopefully when I am not doing Precision damage I will still be able to contribute.

My Stats are probably Allocated wrong (but as my friends know I don't do many things for flavor except Dex) I am hoping to keep my Dex high. This is for PFS play and I am hoping people might fix or find some errors I am making. Besides the high dex low strength. Also there are two variations I am thinking of.

Variation 1
Stats with Tengu Bonus
Str ; 14
Dex : 19
Con : 10
Int : 12
Wis : 14
Cha : 7

Talents
1: Extra Rogue Talent (Ki Pool) To use wisdom as my modifier
2: Vanishing Trick
3: Power Attack
4: Minor Magic (Detect Magic)
5: Rogue Talent Major Magic (Shield)
6: Finesse Rogue
7: Arcane Strike
8: Offensive Defensive
9: Dodge
10: Invisible Blade
11: Scorpion Style
12: Evasion
13: Gorgon's Fist
14: Ghost Step
15: Medusa's Wrath
16: Imp Evasion

Variation 2
Stats with Tengu Bonus
Str ; 16
Dex : 18
Con : 12
Int : 7
Wis : 15
Cha : 7

Talents
1: Extra Rogue Talent (Ki Pool) To use wisdom as my modifier
2: Vanishing Trick
3: Power Attack
4: Offensive Defensive
5: Dodge
6: Shadow Srike
7: Blind Fight
8: Imp Blind Fight
9: Greater Blind Fight
10: Invisible Blade
11: Scorpion Style
12: Evasion
13: Gorgon's Fist
14: Ghost Step
15: Medusa's Wrath
16: Imp Evasion

I really don't know what to work towards on the last few levels and also don't know if playing a ninja without skills is a good idea. Please if someone has tried this before let me know if I am way off base. Sorry for such a long message. Thanks in advance for the help.


Sorry if this has been covered before and I just am inept at finding it but after 4 hours of searching I am posting on the forums. 2 Questions

I am playing a Tengu Ninja with a four level dip in monk.
I am only going to use the natural weapons with Claw attack feature.
I wanted to see if it was possible to make my claws damage the same as my Monk unarmed strike damage. So I will have Claw/Claw/Bite and am looking to use the Monk Unarmed damage for this.

This I found the answer too
Here
It seems very simple, but my real question is that because this is possible due to Feral Combat training - Tengus Claw attack to me reads very similar.

Feral Combat Training Benefit - Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

Tengus ability reads very similar - Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.

1) Does this mean that I don't have to take Feral Training Combat for my Claws. But I will still have to take it with Bite to get the bonus?

Can someone please shed some light if I am missing something.

2) Also do Monastic Legacy stack with the ninja trick Unarmed Combat Mastery?


GM was pretty easy on us and let us roll 4d6 for stats, I rolled the third best which is still by far the best I ever have rolled. I am trying to build a ninja which is able to stay in the fight and still be sneaky. I want to be melee based and pretty much usless at a distance.

Stats rolled were: 18/17/17/14/14/9
Built my own race who has some advantages +2Dex,+2Int,-2Cha (I did this before I went Ninja)my race has darkvision and the plus 1/6 rogue talent every 6 levels

I still am okay with it because of my rolls
Str 14
Dex 20
Con 17
Int 11
Wis 14
Cha 15

I am thinking of leveling this way and would like assistance
Level Ability add on 1 2
1 Two Weapon Fighting
2 NT(Vanishing Trick)
3 ERT(Minor Magic - Mage hand)
4 1 DEX NT(RT- Major Magic - Shield)
5 NT(Weapon Finesses)
6 NT(Weapon Focus - Wakizashi) NT(Pressure Points)
7 Two Weapon Defence
8 1 DEX NT(Shadow Clones)
9 Improved TWF
10 NT(Invisible Blade)
11 Improved Critical
12 1 DEX NT(RT- Crippling Strike) NT(Ghost Step)
13 Critical Focus
14 NT(RT - Evasion)
15 Bleeding Critical
16 1 DEX NT(Fast Stealth)
17 Dodge
18 NT(Feat - Dodge) NT(See the Unseen)
19 Dodge
20 1 DEX NT(Combat Trick - Greater TWF)