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I posted this in Advice and Rules but realized it is more of a rules questions. I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this? I was just going to let him do it, but thought I should ask here first.
I am sure there is more I am missing and am hoping there is an easy fix. Thanks in advance.
Sorry I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this? I was just going to let him do it, but thought I should ask here first.
I am sure there is more I am missing and am hoping there is an easy fix. Thanks in advance.
Folks I am looking for some help as I am trying to build something I don't see on the forums. I am looking to build a Natural Attack Ninja. With Tengu I will take the Alternate Racial Trait (Claw attack) To replace swordtrained. This will give me 3 natural attacks with Precision damage. And hopefully when I am not doing Precision damage I will still be able to contribute. My Stats are probably Allocated wrong (but as my friends know I don't do many things for flavor except Dex) I am hoping to keep my Dex high. This is for PFS play and I am hoping people might fix or find some errors I am making. Besides the high dex low strength. Also there are two variations I am thinking of. Variation 1
Talents
Variation 2
Talents
I really don't know what to work towards on the last few levels and also don't know if playing a ninja without skills is a good idea. Please if someone has tried this before let me know if I am way off base. Sorry for such a long message. Thanks in advance for the help.
Sorry if this has been covered before and I just am inept at finding it but after 4 hours of searching I am posting on the forums. 2 Questions I am playing a Tengu Ninja with a four level dip in monk.
This I found the answer too
Feral Combat Training Benefit - Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite. Tengus ability reads very similar - Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained. 1) Does this mean that I don't have to take Feral Training Combat for my Claws. But I will still have to take it with Bite to get the bonus? Can someone please shed some light if I am missing something. 2) Also do Monastic Legacy stack with the ninja trick Unarmed Combat Mastery?
GM was pretty easy on us and let us roll 4d6 for stats, I rolled the third best which is still by far the best I ever have rolled. I am trying to build a ninja which is able to stay in the fight and still be sneaky. I want to be melee based and pretty much usless at a distance. Stats rolled were: 18/17/17/14/14/9
I still am okay with it because of my rolls
I am thinking of leveling this way and would like assistance
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