I've been playing a little Pathfinder and enjoying it enough that I'm considering running my own game. I'm thinking it will be set in Brevoy. I like the potential for conspiracy and outright war. My problem is that the product list Paizo has for the game is daunting -- to say the least -- and their titles don't necessarily deliver a clear expectation of the book either. If you were to run a Brevoy campaign, what books would you use for your game?
I played the fighter with shield brace and spear earlier this week. It was a lot of fun to play. It was a "tutorial" level adventure since there were a few of us (me included) who had little experience with the system. Overall, Ulfar of the Linnorm Lands did well. It was satisfying to have the opponents scramble to get out of reach range. The couple of times they made to adjacent squares, they got a shield bash while Ulfer kept the formation and gave little ground.
Good stuff all around. I'm trying to build the character to be effective without sacrificing concept and I'm impressed with how the system so far supports that. Shield Brace was the perfect feat. He is an Ulfen, so the viking archetype is right on the money. I didn't want to go the heavy armor route and jumping into the thick of it then raging is a great image. While the trident doesn't fit the concept (I need it to have range) the idea of reskinning the glaive sounds good. The doru sounds like another good route; I appreciate that their are many ways to getting the concept done.
Wow, there are a lot of books! I picked up the Armor Master's Handbook and a few others that seemed to be good to have, as well as the Hero Lab equivalents. Sixty bucks later I think I have a character statted from 1st to 5th level. I went with a human fighter (shielded fighter archtype). Starting feats of Improved Shield Bash, Shield focus, and Shield Brace. By 5th level he has also has Cleave, Combat Reflexes, Improved Initiative, and Power Attack. My idea is to run into the heart of the fight and force enemies to focus attacks on him and AoO those who don't. Between the longspear and shield bash I think he threatens everything within two squares from him. Here is a silly question maybe after the fact: does Shield Bash incur the off-hand penalty? I don't think so cause the off-hand penalty is only for doing two weapon attacks, right?
I have virtually zero experience in Pathfinder, so I may very well be missing a ruling in the corebook on this. The warrior with a far reaching spear in tandem with the shield is a tried and true historical one. I'd like to make one for the game. Can it be done? My hope was to give him a shield to bash adjacent foes and the spear for the further ones. However, I don't see any rule on using a reach weapon with one hand. This is a weird case of real physics being more permissible than game physics. Is there a way to build this concept, even if it takes a few levels to get it there? |