seekerofshadowlight wrote:
I'm just glad I didn't got through with my idea for my Wizard. An Elf Wizard with a bonded longbow.I really liked the flavor (and not with thought to PrC), but the ramifications of not having the bonded item - and now with the added knowledge of the "wield" requirement, it would have been a very bad idea. ;)
Matthew Morris wrote: ...If it's a bonded weapon like a greatsword, than TPTH have ruled that you must be 'wielding' the weapon to cast, so you can't one hand it while casting if a wizard. So by extension, indeed, a Wizard with a bonded quarterstaff can't cast somatic spells w/o the severe concentration check applied when trying to cast spells while not wielding his bonded weapon. Does anyone else see something very very wrong with this?The penalty for not having the bonded item when casting is (imho) already insanely high, at least high enough that it is almost a complete gamestopper to lose.
Have a familiar? It dies? Well, too bad, he was cute, I'll miss him, in a
Have a bonded item? It's a weapon? Can't bring it into the audience with the king, can't cast in the surprise round without a high conc check (or use it to draw you weapon in the event that you didn't expect opposition), you've been imprisoned and thus "relived" of your weapons, too bad, suck it up and suck at getting out. It's a necklace? Too bad the thief spotted in the night, now you'll have to find it again while your spellcasting is in the gutter. Ditto for a ring. And now on top of that, if if your chosen bonded item is a 2handed item, even if you liked the flavor, RAW will prevent you from casting somatic spells as a familiar-enabled Wizard would.
Yeah for TM.
Now, you've convinced me to finally try playing a Wizard; I've always been kinda "scared" of doing the non-spontaneous caster types. Although I too like the idea of summons, the cast time has always been a big turnoff for me, just too many thing seems to happen during a whole round to feel safe doing it - and add to that the rather short duration on low(er) levels (never been past level 15 in those some 5 years of 3.5). Thus I'd love some more input on tips and tricks for optimizing cast time and/or duration.
Bottom line is: what to do about the inherent threat of spending a round summoning?
I can see what you mean, but that being said, I think this is one of those situations where your players should be better at using the rules to their advantage. By this I mean using the rules for take-10 (and take-20 for applicable situations). If he was trying to climb the ladder without any stress or forced circumstances, he should just take-10 and climb it.
Now, if this played out during combat, fleeing from enemies or some other stressful situation a take-10 can't be done - and wouldn't make sense either.
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