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If crit range were not an issue, the only difference would be most likely damage outcome. A weapon dealing 1d8 would be much more likely to roll max damage than a weapon that deals 2d4, however the 1d8 weapon has a minimum damage of 1 (not including any bonuses to anything else), whereas the 2d4 weapons minimum damage output is 2.

For example, I made for a short sandbox one-shot campaign I helped run a weapon that deals 4d2 damage, with a crit range of 15-20. On a crit (which occur 30% of the time), it would deal anywhere from 8 to 16 damage, but the majority of the time it would deal 12 damage, give or take 1 point.

Whereas a 1d8 weapon, on a crit, has a much higher likelyhood of deal 16 damage on a crit, but can also deal 2 damage on a crit.

More dice just increases the likelyhood the final weapon damage will land in the middle of the damage range.

That said, House Rule for me and the DMs I usually play with is a nat 20 is a crit no matter what (none of the junk about confirming it). Increased crit range will crit if the roll also hits the target's AC. So with the above mentioned weapon, it could crit and still not hit the target's AC.


To those asking why it's an issue: I have experience with some DMs who are really really bad about never giving the players any loot. That being said, most of them were sadistic control freaks who specifically powerbuild the enemies to counter the party. (Seriously, an undead turtle dragon with one elemental immunity and no elemental weaknesses against a party who'd dwindled to two rogues and a wizard. At level 11. Yeah, it was a nightmare. And that was before the lich showed up.)

AS for the issue at hand, it highly depends on how you play the character. If the issue is as stated above and the DM hasn't supplied you with magical weapons, hopefully they recognize that fact and adjust the enemies you're up against accordingly. If not, then I would recommend leaning the playstyle more into things that don't rely too heavily on the equipment you use, such as focusing more on grappling, or inflicting statuses on your opponents, or being creative with what the DM has around you (if that is something the DM allows).

The wonder of Pathfinder (and roleplaying games in general) is that the possibilities are endless. I had a gnome rogue character that woke up our sleeping fighter with a fart because I rolled a nat 20 and the DM was down for the insanity. Try that in a video game.


I've recently introduced something in my campaign that could be considered a Legacy weapon of sorts. It's more of a utility item, but it's a dagger too so while you could use it offensively, it's not recommended.

The Binding Blade: A small dagger with a bronze handle and sheath, heavily stylized with the image of a king in a wagon caravan. The small, curved blade is incredibly sharp, and also stylized with the same image as the sheath. When used to draw blood (usually through self-harm), the target sees a vision of the Bound Soul of the blade, who begins to barter with them, trading metaphysical things like memories, skills, and other inborn traits of the target in exchange for the Bound Soul possessing the target's body to complete an assigned task the target may not have been capable of otherwise.
However, the more the Binding Blade is used, the less themselves the target becomes, until, when the wielder goes to use the blade, the Bound Soul does not barter, instead forcefully possessing the target and binding the target's soul into the blade as the new Bound Soul. the freed soul now inhabits the target's body indefinitely, or until the soul is removed via an exorcism, then the Binding Blade us used to cut the exorcised body 20 times, drawing blood each time, at which point the target's soul returns to their body and the old Bound Soul is re-chained to the Blade.

The Binding Blade was created initially as a phylactery of an evil sorcerer lich-to-be. However, in their ambition, the process was rushed, and created the Binding Blade, destroying the sorcerer's body and chaining them as the first Bound Soul.