Heavy Flail, Dagger, Shortbow, 40 Arrows, Studded Leather Armour, Backpack, Bedroll, Chalk, Flint and Steel, Grappling Hook, Silk Rope, Signal Whistle, Waterskin, Masterwork Thieves' Tools, 5 days of Trail Rations. 140GP SP CP
RACIAL SPECIAL ABILITIES Darkvision Intimidating +2 racial bonus to Intimidate (included)
Orc Blood Count as both Human and Orc
Orc Ferocity Wpn Familiarity
Favoured class +1 Skill point
CLASS SPECIAL ABILITIES
Spells:- 3x 0lvl (DC:14); 2+1 1st lvl (DC:15)
Orisons :- 0 lvl spells not used up.
Channel Energy:- Positive, heal living or hurt undead, 1d6HP, 5/day, will save for half DC 13
Spontaneous casting:- Can change any unused spell into equivalent cure spell.
Domains:- Growth and Smoke
Growth:- Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + 4.
Smoke:- Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + 4.
0 lvl:- Enhanced Diplomacy, Mending and Detect Magic
1 lvl:- Bless and Shield of Faith
Domain:- Enlarge Person or Burning Hands