Bathor's page

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When me and my cleric are moved to another table I haven't played before because out of 20 people not including gms that showed up too play that day noone else is playing a cleric >.<

The rogue in the party instead of tumbling into flanking so he can sneak attack the troll picks up a nearby small boulder and tries to hit the troll with it missing horribly.

You have 3 clerics in the party and 2 of them are killed in boss fights when the bosses critical them.

My monk had a 7 charisma and managed to roll a 19 for a diplomacy and was aided by other party members and avoided the party being attacked by a strong evil spirit.

You're playing a cleric and he is doing more melee damage then the 2 hand wielding barbarian in the party.

people in the party trying too make untrained umd checks for wands they cant use in the first place.

A swashbuckler starting a pvp fight during an adventure with my monk over a magical item he can't gain any benefit from anyways (it was a +1 amulet of mighty fights). So he tried too stab me rolled a 4 on the die and missed terribly and I flurried with a ki point and knocked him out and the rest of the party responded by laughing hysterically.


Lady Ophelia wrote:

I play. Lots. I organize now too.

I think that the single-handed complaint I get is that it's too restrictive in character build and allotment of items and what they can and cannot do.

To me personally, I don't have the energy to do long campaigns, especially with people I may not personally like. With PFS, not only do I have a challenge in building a character that is within the rules and kicks ass; I am not always playing with the same 5 people every week or every session. I like having that variety and it's always fun to help people build new things and build new relationships with so many different people.

Let's all be honest here: Home games and adventure paths will always be better than PFS. But for some of us, who don't have the energy/time to commit to a long term game, or those of us who love to build and create different characters, PFS gives us the opportunity to always be different and unique. As well as giving us players that chance to play with different people and bounce off different ideas and thoughts.

That is why they restrict it as much as they do lol. They figured just as u and I most people are gonna powergame and try and build the best op character that they can within the rules. I've written 3 PFS modules myself that they butchered in editing and I've been playing a year and a half. I've leveled a human cleric from level 1 to 9 in that time so i'm happy.


So how can I make all of my animal companion's attacks magical for purposes of bypassing damage reduction?????


Yes u heard right a cleric animal companion from the animal domain lol that I got at 4th level. Well any I have a huge huge question. I was playing my 7th level human cleric of desna tonight and ran into a huge huge problem while playing with the party and we were fighting demons. I also have a level 7 animal large size tiger who can throw out good damage but we were fight demons and none of his attacks are magical for DR purposes. So my question is what can I do to make all of my companions attack magical at once? here are my stats and his for fun:
Level 8 human cleric bathor AC: 24 fort: 8 Ref: 3 Will: 14 Hps: 52
10 str
12 con
10 dex
10 int
24 wis
14 cha
11 diplomacy
18 heal
15 perception
6 religion
9 spellcraft
13 profession blacksmith
9 handle animal
possession +1 prot ring, +1 fp, wand of cure light(50), heavy mace, dusty rose ioun stone(+1 insight ac bonus), wand of cure light(9), +1 resist cloak, holy symbol of desna, and a +2 health belt. Also I point out that this is a pathfinder society character. Any help about how to make all of my companions attacks would be greatly appreicated thanks. Oh and for feats I picked: extra channeling x 3, selective channeling, empower healing(class granted feat at 6th level), and boon companion.
animal companion info:
Roger level 8 large sized tiger
Ac: 20 hps: 61
feats: improved nat attack claws, evasion, improved nat attack bite, link, share spells, devotion, improved nat attack claws(again), weapon focus claws. Fort: 11, Ref: 8, Will: 4
acrobatics 8
perception 7
climb 11
intimidate 5
CMB 10 and CMD 24
he has 40 feet of movement and 5 attacks with pounce at the following bonuses: +12/+12(claws 2d6 + 6), +11(bite 2d6 + 6), rake(2)+11/+11(rake 1d6 +6). Tricks: combat trained, attack, attacking unnatural.
Stats:
23 str
17 dex
17 con
3 int
15 wis
10 cha
Hope this helps a bunch any help is greatly appreciated thanks, and btw he totally saved the party's ass last night against those demons lol including a rather nasty succubus who used alter self on herself and pretended to be an innocent helpless inncoent female cleric in distress. Thank u roger for keeping her grabbed grappled and she couldn't break it :)


Ok so this is my first time building a character like this not sure how it's gonna go but tips and suggestions are greatly appreciated thanks.
Also I wish to add this is for a pathfinder society 2 slot module coming up so I only have 5k gp to spend. Ok let's see
He is a level 3 pally/2 fighter named Herf and halfling:
stats:
Str: 10
Dex: 18(16)
Con: 12
int: 10
Wis: 10
Cha: 15(18)
I threw my point at 4 into cha.
Ac is 24 in regular full plate: 10+9+1++1= 20(base+armor+dex+size)
and he's using a +1 longbow
his total saves are fort 12, reflex 10, and will 8
feats: point blank shot, rapid shot, weapon focus LB, weapon spec LB(fighter bonus feat), improved init.
He has 2 bow attacks at +10, +11 within 30 feet at 1d6+3, +4 within 30 feet, but if smite evil is active and works he has 2 bow attacks at +15 and will deal 1d6+10 points per attack.


I always build the character first and come up with the rest later.