Baruh's page

No posts. Organized Play character for DarkMayhem.


Full Name

Baruh Ilmodian

Race

Aasimar

Classes/Levels

Paladin Warrior of the Holy Light 4

Gender

M

Size

M

Age

76

Alignment

LG

Deity

Abadar

Location

Absalom

Languages

Common, Celestial

Strength 16
Dexterity 12
Constitution 12
Intelligence 8
Wisdom 10
Charisma 18

About Baruh

Hero lab c/p:

Baruh Ilmodian
Male Aasimar Paladin (Warrior of the Holy Light) 1
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +2 shield, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee heavy shield bash +4 (1d4+3/×2) and
. . longsword +4 (1d8+3/19-20/×2) and
. . warhammer +4 (1d8+3/×3)
Ranged shortbow +2 (1d6/×3)
Special Attacks smite evil
Spell-Like Abilities
. . At will—detect evil
. . 1/day—daylight
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Statistics
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Str 16, Dex 12, Con 12, Int 8, Wis 10, Cha 18
Base Atk +1; CMB +4; CMD 15
Feats Power Attack
Traits eyes and ears of the city, fires of hell
Skills Diplomacy +6, Intimidate +5, Perception +7; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ aura of good
Other Gear Banded mail, Heavy steel shield, Arrows (40), Longsword, Shortbow, Warhammer, Backpack (empty), Bedroll, Cold weather outfit, Flint and steel, Grappling hook, Holy symbol, silver (Abadar), Ink, black, Inkpen, Paper (5), Waterskin, 694 GP, 7 SP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cold weather outfit +5 Fort save vs. cold weather.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fires of Hell (4r, 1/day) (Su) 1/day, add 1 fire damage to a weapon for 4 round(s).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.

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