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I am in search of some RAW explanation of how I reconcile the following situation: Can a Gnome Fighter-3 still gain access to Item creation feats that require a caster level? The argument is the racial spell like abilities grant a caster level equal to the gnome's class level, which in this case would be 3rd level. As far as I understood, when legitimately creating a magic item, the use of spell like abilities can be used as a source for magic, so long as they can reproduce the spell needed. If that's true, it would seem reasonable that they could also fill the requisite caster level needed for the feat. I'm interested in people's thoughts on this, and any hard rules I can go to.
Would a player be able to make a touch attack (ranged or melee) simply for the effect of having touched the target? A few examples: -A cleric wants to give the appearance that a touch spell is being delivered to an enemy, but casts nothing prior to the attempt. -An archer wants to show that he can hit the broadside of a barn, but doesn't really care about a specific point. -Two kids are playing tag. They are unconcerned with critical hits or penetrating armor. There is a rule for 'finding an invisible creature' that kindof does what I'm talking about in terms of melee touch attack. "A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. If the invisible creature moves, its location, obviously, is once again unknown." So let's say the target is visible and you just wanted to get a melee touch attack for zero damage to pinpoint his completely visible form. Could you get two of those if you targeted the same adjacent square twice? Thoughts? Yves
For the purposes of determining a Perception Check penalty / bonus when pinpointing an invisible creature, could I get some clarification as to what is meant by 'in combat'? Reference from CRB:
Invisible creature is... In combat or speaking Perception DC Modifier –20 Would an invisible mage casting a spell (from within combat) with only somatic components (no verbal) and not taking a move action apply the +20 Perception Check DC for non-movement, or does the movement of casting violate that? In the following scenario, what would be the Perception Check DC to pinpoint the invisible creature? (Please break out the modifiers so I can follow along, if you don't mind) A mage casts Invisibility prior to combat. Combat ensues. Mage is casting Summon Monster from within 30 ft. of enemy. Mage is not moving. Enemy wants to use Perception to pinpoint where mage is. I am about to introduce Invisibility into my game and I've never had to deal with it tactically. I was hoping that the players around here could give me some examples of how invisibility can be properly used from a Wizard point of view, and what might need to be avoided to minimize rules misunderstandings. Thanks, Yves
In doing some research on my magic wielding NPCs I ran across this bit in the SRD: Spell If you are affected by a spell while attempting to cast a spell of your own, you must make a concentration check or lose the spell you are casting. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting. If the spell interferes with you or distracts you in some other way, the DC is the spell's saving throw DC + the level of the spell you're casting. For a spell with no saving throw, it's the DC that the spell's saving throw would have if a save were allowed (10 + spell level + caster's ability score). Is this saying that a player, while under the effects of any spell, must make a concentration check to cast another spell? Example: Player A has Mage Armor cast on them, then in a following round tries to cast Magic Missile. Does the Magic Missile spell require a concentration check? Thanks for any insight. -Yves
Hello all. I am hoping to get a rules clarification from the community. An official ruling would be great, but I am happy to take informed opinions and make a GM judgement call. Here's the question: If a PC has cast water walk on themselves and finds the water surface turbulent, would that surface becomes a more difficult terrain, or in extreme cases even require Reflex Saves to maintain footing? A practical situation is a PC uses water walk to traverse an ocean and the waves are crashing all around and the tide is rising and falling quickly. As the GM, I read the spell to provide to a PC the ability to treat liquid surfaces as firm ground. However, if firm ground were to begin undulating (an earthquake for instance) a PC would most definitely be at risk of falling. My players may contribute to this thread as well, so I look forward to a discussion that will help me adjudicate this fairly. So, game masters, please let me know how you would rule on this. Players, please tell me how you would expect water walk to work in an turbulent ocean setting. Thanks for your attention. -Yves |