| BaronOfBread |
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I had a PFS Ancestor Oracle who really leaned into the curse effect and with the Remaster that character is pretty much dead for two reasons. The first reason being that they were Dex based and clumsy would wreck them, but this post is about the second reason.
The second reason is that Meddling Futures, the replacement for the ancestor oracles' old curse, is bad. Meddling Futures has a 1 in 4 chance of getting what you really want, as opposed to the curse which had a 50-50 shot. You can't try to get ready for your action since you only know what is prescribed on that action, as opposed to the curse telling you at the end of your previous turn. Meddling Futures can shut down any action that isn't the prescribed action, so you can't dodge the effect by Raising a Shield or other useful actions that weren't penalized with the curse.
Meddling Futures has some positives, in that it can only shut down one action (unless you try to use an activity like a spell cast) and that you choose when you gamble on it instead of always having it going. But when is it actually good to gamble on getting an improved action vs potentially losing an action? More importantly, how does that math change when taking the gamble costs you?
That's really the rub, Meddling Futures just isn't good enough for a cursebound feat. It gets outcompeted for damage by Foretell Harm and Whispers of Weakness eats its lunch on some skill checks as well as for Strikes (and some other attack trait actions as well). If the idea is that because the feat has a wider variety of bonuses it should cost more, then there needs to be some kind of reliability to getting what you want when you need it otherwise it is just more chances to get wrecked. If an ability is going to unreliably give me a smaller effect than an ability that is cheaper to get and reliable, then that first ability needs a change.
Maybe make the effect more reliable, roll d4s equal to your cursebound value and pick one. Maybe drop the cursebound trait, weaker effects feel justified if they don't increment cursebound. Maybe if you don't use the action during your turn you flat check vs stunned 1 at the end of your turn, getting to choose when you use the action once you know what it is makes the bonus far easier to use. Maybe something else, I'm sure there are upgrades more clever and balanced than those. Maybe its too late for errata to improve it. But I think an upgrade is required for this to not be a dead feat and a dead play style.