Dashki

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Organized Play Member. 76 posts. No reviews. No lists. 1 wishlist.



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As I was pointing with Sandpoint, the cleric there is performing the rites for the regional pantheon even if his deity is Desna.


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Guns were present in late middle ages, early Renaissance, depending on the location, 1132 for the first ones in China. 14th Century for the Arab world and then made their way to Europe around the 15th century. So I can easily imagine the first basic unreliable firearms in a medieval-light setting. As was previously said talk to your GM if they bother you, in the game I run I don't allow them for thematic reasons.


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I like to present my players with two things at the start of a campaign. A list of rules for character creation
A short pitch of the campaign, describing themes and opposition because you can't ban everything.

"That aquatic druid might sound really interesting but this campaign is gonna be about a zombie invasion it might not be the best place for that character to shine" is the kind of thing I will say. Or "we are going for an Arabian Nights feel, maybe your Samurai isn't a good fit, but here's how your ideas might fit in with the theme." My goal here is to start a discussion, maybe the samurai will end up in the game, but the discussion need to happen.

If a player insists and start trying to badger me, that is the point where the creation rules are handy, being explicit on why you don't allow some things is a good thing here. If he continues and start flipping tables, no game is better than a bad game.