| Baron_Bismarck |
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A method I use for getting the players a "sense of being there" is to write short stories about the different factions and place settings in the world(ala the books in the Elder Scrolls games.)I then post these in a shared facebook group. I never include things that wouldn't be common knowledge. Then the players show up the next week saying "that abandoned tower the tavern bard sung about last night sounds interesting, lets go check that out..." It reallys makes them react differently to things that would be non events otherwise. Example "Whoa, there's a merchant train comming up the road, I thought it was plagued with bandits down south, how did that happen?" Doing this adds so many 'hooks' that can be intertwined later in a very convincing narrative.
This also helps as a DM, because you get to build an open world that your PC's have knowledge of, but still allows you to focus on running the game when players are there.