Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "Things never do quite happen the way we expect them to. It's a matter of going with what makes sense and trying to just make it through with all your skin intact and your organs where they belong." Barek says briefly, before he begins trying to find some dark corner in preparation for what may happen. Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek will hide his weapons again and head down the corridor, trying to stay back far enough to be somewhat safe, but close enough for action. Sleight of Hand: 1d20 + 8 ⇒ (2) + 8 = 10
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Yay for being in flanking position! Seeing that Kordica is going for the kill, Barek keeps his knife held for the KO and strikes out at this mongrel who won't go down. Non-Lethal: 1d20 + 4 - 4 + 2 ⇒ (12) + 4 - 4 + 2 = 14
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek will try to know one senseless, if he can reach, using the blunt end of his knife. Non-lethal: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Can't quite get the map to open up on my computer (the joys of reloading software).
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 It'll probably be tomorrow before I can post, folks. I'm trying to recover after a combination of yesterday's 3 hours of sleep and 5 hour energy drink. Bad, bad combo. Remind me not to do that again.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "As much as I dislike looking for...whatever is going on above ground, we need to do what we need to do and get up there. Looks like the real Crusades are about to start again."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "Greetings. It is a real pleasure to be speaking with the highly regarded leader of this area. I must say, we are all quite pleased to meet you and to be experiencing your hospitality, oh great and wise Sword-Held-High. My name is Barek." Bluff: 1d20 + 9 ⇒ (1) + 9 = 10 Barek tries to hide his gawking in flowery words but seems to stare more, the longer he speaks.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "It seems like everyone is experiencing something new with us showing up. I can only imagine what must be going on above. What happened to those who left, Herald?"
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek just looks on, seeing that these people don't hide anything in their appearances. They're blatantly honest in the way they handle everything. After helping free people from the rubble, he rests. His knives remain hidden on his body, the cool metal a familiar calming element in an otherwise strange day.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 The con man smiles as he gets on one of the little skiffs, remembering simpler times learning his trade and eking out a tough but enjoyable living. Seeing the bubbles just under the surface, he steels himself against the urges to turn around or to get even faster back to land. Seeing the outdated armor, he chuckles just briefly and smiles, seeing that these people really are capable of utilizing everything to their advantage.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "Yeah, lets get moving..." Barek rubs his arms, looking around at all this strangeness and the underground. "Above ground and at least away from this strange fungus."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek just rolls his eyes and looks at Kord. "It's a fungus, not a creature. You know, a big ol' spore spewing mushroom? Does charging things like that sound like it's going to get us in a good place?"
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek tries to look confident and chuckles, looking at Horgus. "You really think some mushrooms are gonna stop us? After what we've survived already?" Bluff: 1d20 + 8 ⇒ (16) + 8 = 24
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek just shakes his head and heads down the rope. "At least one of us was repaired for this. Note to self: pack rope. 2nd note: Don't get buried underground." Climb: 1d20 + 5 ⇒ (13) + 5 = 18
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "The flight option makes most sense, really. Just make sure you have a bag or something that you can tie a rope to, so we can get the scale back to the rest of us. It's a much slower process but I'd rather that than take my chances with falling..." He looks over at the deepness of the small cavern to prove his point.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "It sounds...interesting, to say the least. Lead on and hopefully we'll find our way back above ground. Eventually." Barek shifts slightly, from one foot to the other, as he watches intimidation techniques and overall strange social events.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek just grumbles quietly about becoming like some mythical piper, the whole lot of them picking up every stranger along the way. Seeing no real danger to the current situation (and no real idea which way is out), he also attempts to help. Strength: 1d20 + 1 ⇒ (14) + 1 = 15
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Sleight of Hand: 1d20 + 7 ⇒ (19) + 7 = 26 Barek works to hide his weapons again as he also approaches the group. The con man certainly doesn't trust the new folks, as he tries to discern the truth (or lies) in their words. Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek remains quiet as possible, looking around and keeping his weapons out and ready for any necessary strikes. Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "And to think that so many of the crusaders say their records are spotless...If they only knew.." Barek muses quietly. "Let's be quite careful then, considering this...revelation."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek nods in agreement. "We stay down here, and all that might be left could be those statues. We'll manage to figure it out and get a chance to look at those statues and make it out of here." Assist Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Well, good news! It's NOT a heart attack. They sent me home, but told me to go right to my general practitioner. They did a breathing test and APPARENTLY my airways are restricted (I was wheezing), so they did a breathing test. ...And I failed it horribly. Good news is they gave me a breathing treatment in the office and tested again. Still failed, but my lung function was double what it had been before. So I'm on an inhaler for two weeks, at which point I go back to the doctor, and they do another breathing test to see. They also told me I'm off work until Sunday, and that I'm required to take it easy at work, for the next two weeks. So that's a plus. But yep, so I'm alive!
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek remains quiet, as they move on, nodding in agreement to the whole situation. Unfamiliar with all of these various crusaders, he tilts his head slightly in confusion. "Why are they all sad, though?"
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 "Recovering does sound wise, although it would be much preferable to get out of here. I'm not much for underground. Hopefully we'll be out of this mess soon." He looks around at the hall they are in and takes a seat on his heels. "Wonder why we're seeing all these things right now."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Using the movement of his ally to give him another chance to slip to the unprotected backside of his enemy. C4 "Whattin the Nine Hells is this thing?!" His frustration leads him to trying to put more force behind his blow, trying to find less tough portions of skin and push, pull, or whatever, the foul flesh to bits. Dagger 1: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek takes a step forward, hoping to take this unnatural creature apart at the seams. His blades strike in quick succession. D5 for flanking. Dagger 1: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Damage 1: 1d4 + 1d8 + 1 ⇒ (1) + (1) + 1 = 3
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek slowly creeps in, looking around and maintaining silence, obviously none too comfortable with being still underground and in such an unfamiliar place. While the others are more focused on the room itself, the con man is looking all around, making sure nothing creeps up on them.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek keeps his eyes open, searching constantly for any source as danger as he tries to hide himself in the shadows. Neither the size of the room, nor the calm, nor the symbol of an archaic deity do anything to calm him. Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek looks about a bit nervously, as he wipes the dust from his hands. His hands go into the pockets of his pants, instead of letting them work nervously about. Idle hands... "Yeah, let's move on...All this darkness...it's a bit creepy."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek chuckles and spins his daggers back into place, hiding them in hopes that any searches would leave him armed. Hiding the Daggers: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 "Either that, or it's just a pretty brooch of some dead local or tourist." The young man shakes his head as the items are shown, not interested in any of it. Then thinking back on it, he takes the caltrops. "Never know, these days."
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 Barek gasps at the bite deep into his thigh, fighting off the poison coursing through him. 4/8 HP Fortitude: 1d20 ⇒ 19 Barek takes a step over the body of the dead centipede E2 and grasps his blades hard, striking at its unprotected backside. Flanking the hopefully alive one in D2. Dagger 1 Attack: 1d20 + 1 + 1 + 2 ⇒ (10) + 1 + 1 + 2 = 14
Damage 1: 1d4 + 1d8 + 1 + 1 ⇒ (3) + (5) + 1 + 1 = 10
If it is dead, then Barek will focus on the one in F4 Barek turns to strike at the centipede that dares to strikes him in the dark.
Human Rogue (knife fighter/scout) 2
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HP: 13/13 | AC: 16; T: 13; FF: 13; CMD: 14 | Fort: +0; Ref: +6; Will: +0 | Init: +3; Perc: +5 I'm really looking to get Barek around to flank one of these nasty beasties, and I'm hoping that's possible. :) If Possible:
Barek grimaces, watching his traveling companion go down, and it is then that he knows he must move with certainty. And it is then that he rolls between the giant bugs, getting himself into a decent spot for a strike with his daggers. Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 If Not: Barek grimaces, seeing that his companion is going down, and he is stuck in a bad position. His crossbow goes into his hands with practiced precision. Drawing the crossbow.
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