Male dwarf barbarian (invulnerable rager) 2/fighter (unbreakable) 2 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 49)
CN Medium humanoid (dwarf)
Init +2;
Senses darkvision 60 ft.; Perception +6
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Defense
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AC 21, touch 14, flat-footed 17 (+7 armor, +2 Dex, +2 dodge)
hp 38 (4 HD; 2d10+2d12+8)
Fort +8,
Ref +2,
Will +3 (+1 vs. mind-affecting effects); +1 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities, +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities defensive training, unflinching +1;
DR 1/—, 2/lethal
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Offense
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Speed 30 ft.
Melee dagger +7 (1d4+4/19-20) or
. . dwarven waraxe +3 (1d10+4/×3) or
. . dwarven waraxe +3 (1d10+2/×3)
Ranged darkwood composite longbow +8 (1d8+1/×3)
Special Attacks hatred, rage (10 rounds/day), rage power (superstition +2)
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Statistics
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Str 16,
Dex 15,
Con 14,
Int 14,
Wis 14,
Cha 5
Base Atk +4;
CMB +7;
CMD 21 (25 vs. bull rush, 25 vs. trip)
Feats Combat Expertise, Diehard, Endurance, Power Attack, Two-weapon Fighting
Traits indomitable faith, threatening defender
Skills Acrobatics +4, Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +4, Intimidate +1, Knowledge (dungeoneering) +7, Knowledge (engineering) +6, Knowledge (nature) +7, Perception +6 (+8 to notice unusual stonework), Profession (gladiator) +9, Sense Motive +3, Survival +6 (+8 to avoid becoming lost), Swim +4;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Varisian
SQ fast movement
Combat Gear potion of cure light wounds (2),
wand of cure light wounds, alchemist's fire (2), caltrops, tanglefoot bag;
Other Gear magical dwarven chainmail, arrows (40), dagger, darkwood composite longbow, dwarven waraxe, dwarven waraxe,
wayfinder, bedroll, belt pouch, fishhook (2), flint and steel, grappling hook, masterwork backpack, mug/tankard, signal whistle, silk rope (50 ft.), skeleton key, string or twine, tabard, thread (50 ft.), trail rations (7), waterskin, wrist sheath, spring loaded, 3,233 gp
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Special Abilities
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Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Superstition +2 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp