Mage Slayer

Barachûrg's page

50 posts. Organized Play character for Xunal.


Full Name

Barachûrg Zamogug

Race

Half-Orc

Classes/Levels

Skald (inactive)

Gender

Male

Alignment

Chaotic Neutral

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 14

About Barachûrg

Barachûrg Zamogug (Half-Orc Skald)
Barachûrg is a native of Averaka, and he is fiercely loyal to the isolated Half-Orc enclave. His parents were killed by slavers, but he and his sister survived. While his sister has taken up a life of raiding, Barachûrg decided to travel, far from the raiding grounds of Averaka, to seek glory and plunder. As well as disrupt slave networks wherever he can.

Early Life of Barachûrg:
Barachûrg Zamogug is a born and bred native of the Half-Orc enclave of Averaka on the island of Flintyreach in the land of the Linnorm Kings. He is fiercely loyal to Averaka and its people. He is also a devoted follower of Gorum, his family's patron god, and has taken up the Half-Orc practice of ritual tattooing and self-scarring to prove his devotion to Our God of Iron.

Several years ago, Barachûrg, his older sister, Rangild, and their parents, Sancmar and Hirada, went to Magnimar as part of a trading mission from Averaka. Tragedy soon struck, when several of the families, including Barachûrg's family, were in Magnimar conducting business. They were set upon by a gang of slavers, who killed all the parents in an ambush and captured all but one of the children. Only Rangild escaped, to warn the rest of the Averaka Half-Orcs in Magnimar.

Barachûrg and the other Half-Orc children were thrown in chains and hidden in a warehouse before the other Half-Orcs could find them. They were destined for slave markets in Katapesh, where "exotic" young children are often sold at high prices to depraved nobility for purposes best not mentioned.

A few days later, the children were all loaded on a slave ship bound for Katapesh. The slave ship was soon set upon by the trading vessels from Averaka, alerted by Rangild and waiting for the slave ship to show itself. The "trading" ships were also swift raiders which easily overtook the heavily laden slave ship. The Averaka crews, howling for revenge, were more than a match for the slavers.

During the battle for the slave ship, Barachûrg managed to kill two of the slavers with the manacles he was wearing. Several of the children were badly hurt, but none killed, and all recovered fully later. No mercy was shown for any of the slavers. Their heads were all put on pikes not far from Magnimar with a note, written with blood of some of the slavers, as a warning to anyone else looking for slaves from Averaka.

Barachûrg and Rangild were then raised by their uncle, Anuth the blacksmith, Hirada's younger brother and a close friend of Sancmar, until they came of age. During that time, Anuth helped Barachûrg forge a spiked chain out of the manacles that he had been forced to wear. He keeps it as a constant reminder of his slain parents.

Rangild became a competent raider in her own right. Barachûrg, had more talent for song and poetry. He was tutored off and on by Suota Iron-Tongue, the bardic town councillor of Averaka. Soon enough, Barachûrg, Rangild, and the others captured by the slavers in Magnimar had come of age. Recently, they slipped into Magnimar. They scoured the seedy Underbridge district, found, and then killed all surviving members of the gang that captured them as children. They then quietly slipped out again. They had all become capable adventurers and they all returned safely to Averaka.

Unlike Rangild, Barachûrg cannot enter into a full fighting rage. But his songs and oration can inspire others to greater feats of strength and courage in battle. Inspired by the tales of Rangild and her friends, Barachûrg set off in search of adventures of his own. He seeks glory and plunder, but also way to undermine slave networks after his own experiences in Magnimar.

Personality:
Barachûrg seems, at first glance, to be reserved and unassuming. However, his talents and desires are to inspire his friends and himself to great deeds in battle and plunder. He won't kill needlessly, but can be as ruthless in battle as any hardened veteran. He is steadfast as a friend. And equally implacable as an enemy.

Motivation:
He knows he's not the sturdiest of warriors. He is fiercely loyal to Averaka, but still angered by his brief life of enslavement, he has joined the Liberty's Edge faction of the Pathfinder Society. He fights slavery as a personal vendetta, not as a high-minded freedom fighter, but will look for every way he can to make life miserable for slavers.

Crunch:
Barachûrg

Male half-orc skald 2 (Pathfinder RPG Advanced Class Guide 49)
CN Medium humanoid (human, orc)
Init +4; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+4)
Fort +7, Ref +4, Will +4; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee kagklûrz (mw cold iron bardiche) +5 (1d10+4/19-20) or
palklûrz ("icy scimitar") +5 (1d6+3/18-20) or
vargklûrz ("icy chain") +5 (2d4+4)
Ranged light crossbow +3 (1d8/19-20) or
sling +3 (1d4+3)
Special Attacks raging song 9 rounds/day (inspired rage)
Skald Spells Known (CL 2nd; concentration +4)
1st (3/day)—chord of shards[UM] (DC 13), cure light wounds, expeditious retreat
0 (at will)—detect magic, mage hand, mending, open/close (DC 12), read magic
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Combat Reflexes, Extra Performance
Traits fate's favored, reactionary
Skills Acrobatics +4 (+0 to jump), Climb +5, Knowledge () +2, Knowledge () +2, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +4, Perform (oratory) +7, Perform (percussion instruments) +6, Spellcraft +5, Use Magic Device +6; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Custom Language, Draconic, Orc
SQ bardic knowledge +1, orc blood, versatile performance (oratory)
Combat Gear mwk sling bullets (20); Other Gear mwk chain shirt, crossbow bolts (10), kagklûrz (mw cold iron bardiche)[APG], light crossbow, palklûrz ("icy scimitar"), sling, vargklûrz ("icy chain"), elixir of vision, backpack, bedroll, belt pouch, bodhrán drum, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, torch (5), trail rations (5), waterskin, 1,376 gp, 6 sp
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Tracked Resources
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Crossbow bolts - 0/10
Elixir of vision - 0/1
Extra Performance (6 rounds/day) - 0/6
Masterwork sling bullets - 0/20
Raging Song (standard action, 9 rounds/day) (Su) - 0/9
Torch - 0/5
Trail rations - 0/5
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fate's Favored Increase luck bonuses by 1.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Raging Song (standard action, 9 rounds/day) (Su) Song can inspire allies in a variety of ways.
Versatile Performance (Oratory) +7 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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PHYSICAL DESCRIPTION
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Age: 16 years old
Height: 5 ft. 9 in. (175 cm)
Weight: 200 lbs. (91 kg)
Skin: Brown
Build: Solid
Hair: Black
Eyes: Brown
Special: Sacred Tattoos

PFS Chronicle for Barachûrg:
--- Level 1 ---
Library of the Lion
Hall of the Flesh Eaters
Between the Lines
--- Level 2 ---
We Be Goblins Too
Among the Living

PFS # 146423-5