Keeper Myre

Baolo's page

516 posts. Alias of michaelane.


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HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Still interested mon!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Hopefully we'll be back eventually. Lucendar has had to take some breaks before.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"I tink we bettah bring da whole gang tho. Dis place worries me."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo picks up the note on his bed and shows it to Ialda, "Whatcha tink mon? Midnight rendezvous?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo works with Jon and Ialda searching for any sign of the elves.
Survival: 1d20 + 7 ⇒ (8) + 7 = 15


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Ya mon, good plan. Let's get them ta help us out."
I'm good with the plan to get the camp to set up a distraction while we try to sneak off.
Diplomacy to assist: 1d20 ⇒ 8


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Bet ya can find somthin' back at camp Belsiard. Shimye-Magalla can make us quiet, but not invisible. I'm good in da woods tho."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

I'm here. I've been having a really hard time keeping up with games lately, but with the holidays upon us, I may actually have time to keep up. Hoping to keep it steady into the new year.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Happy holidays mon! Well, almost...


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Also still here mon!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Den we need ta turn da tables on dem Thrynn. Next time we set a trap. Me an' da hungry gnome in da trees. Dat or we go hunt dem in da trees."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Good question mon. Are ya thinkin' o' settin' a trap o' our own?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo keeps moving up cautiously, taking another shot at the elves as he goes.
Move action: Move up 30 feet to 140 foot range. Standard action: fight defensively: +2 AC, -4 attack; Swift action: Maintain judgement of sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (16) + 8 - 4 - 2 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo maintains the protection of Shimye Magalla and advances 30 feet toward the elves now that he has melee cover. Once closer, he fires another arrow at the enemy.
Move action: Move up 30 feet to 170 foot range. Standard action: fight defensively: +2 AC, -4 attack; Swift action: Maintain judgement of sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (10) + 8 - 4 - 2 = 12
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo curses at the elves adding, "Go back ta ya trees mon! Leave dis fort alone!" He prays to Shimye-Magalla to protect him and slows down his rate of fire to dodge the elves arrows.
Standard action: fight defensively: +2 AC, -4 attack; Swift action: Switch judgement to sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (4) + 8 - 4 - 2 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Dese elves like ta ambush fa sure." Deciding that in spite of the range, he'd rather return fire immediately, Baolo begins firing off arrows in return.
Second range increment so -2 to hit.
Active judgement of sacred justice to partially offset: +1
Attack 1: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage 1: 1d8 + 2 ⇒ (5) + 2 = 7
Attack 2: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage 2: 1d8 + 2 ⇒ (7) + 2 = 9


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo launches into his guard chores with his usual happy-go-lucky attitude, greeting everyone who comes by enthusiastically whether they like it or not.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo would share it.
"Not an' island I've heard o' eithah. Mebbe we can ask about it when we get back ta Eledah. I wondah who left da note."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Take care mon. Baolo is goin' ta miss Kor! Chez an' Gruug have both been great friends!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Still here. Suspect Lucendar has gotten busy again!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Oh shoot. I completely failed to provide a Knowledge (religion) in the same post where I detected evil. Ready to move on, but I'll throw it in there just in case.
Knowledge (religion): 1d20 + 6 ⇒ (4) + 6 = 10 +2 for 12 if it pertains to a creature.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo will detect evil on them before he approaches the skulls.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo is his cheery self again as the tour gets underway. He greets everyone eagerly whether they welcome him or show prejudice. He shares Ialda's wariness of the animated heads on sticks though.
Knowledge (arcana): 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo chuckles. The gnome's antics having broken the tension of the Manager's comments after his departure. "Ya said dat right Ialda. Belsiah not goin' ta be much help tonight."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo strikes up the biggest grin he can manage, "Hey mon! No worries. Ya not find many o' de Bonuwat around here, but we good at all kinds o' tings. Fishin'. Singin'. But Shimye-Magalla blessed me fa killin'." For a moment, his happy eyes shift into daggers and he mimicks the Manager's smile. Then just as quick, he's back to happy go lucky Baolo.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Ya mon, we signed on ta help until da boat goes back ta Eledah. Will ya men be able ta tell us more about da elves too?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

May as well take this as the opportunity to mention that this is Gen Con week. I'll be out of the picture from sometime on Wednesday until late Sunday or possibly Monday. Feel free to bot me as needed to keep things moving.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Mebbe da gnome's compass lead ta Vanthus someday. Dat would be a nice trick. Any idea where ta find da leader here?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Or straps o' leather? Spices might be good on dat Belsiard."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo laughes at the gnomes antics, "Hey mon, I know ya hungry but slow down next time."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Not quite Ialda, but I'm just going to roll with your statement...
"I tink de swarms, swamps an' disease has affected ma friend Ialda. We hired on ta stop de elves here. Cap'n thought it would take 'bout a month. Then we head back ta Eledah. Mebbe if ya all help we can go back sooner. But befah we talk about dat, where is da cook pot. Our gnome here is starvin'"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Dey must 'ave a cookpot around someplace. Let's look."
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Seems a logical place to meet our new companions.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo has a look around the station, "Hope dere are no swarms here mon. Just elves from de look of it."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Welcome!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"No salad. Dat is a good question 'bout it tho Belsiard. Da kecha nacha can move, but not quick. Mebbe it was already here." Baolo looks around for any evidence of where the plant came from.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"No fights, but Gruug had a bad feelin' 'bout Faruq from da start. I tink Aero would like dis idea. Let's say goodbye."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Ya can say dat again Ialda." Baolo kneels over Aero's corpse and says a blessing of Shimye-Magalla over her dead body, a wish for her soul to be hurried on to the Boneyard. Standing he spots Belsiard thinking of having a taste of the plant and puts a hand on the gnome's shoulder. "Speak to da cap'n. Dat plant is not safe ta eat. We shud burn it."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

EDIT: Oops, misread that. Attack on the way."
"Oh no mon, not Aero too!" Baolo snatches a pair of normal arrows and sends them flying at the plant.
Attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1: 1d8 + 3 ⇒ (1) + 3 = 4
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2: 1d8 + 3 ⇒ (1) + 3 = 4


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Selective makes a nice rod. Only 3k for a lesser selective rod and that covers burning hands and fireball.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo waits for Gruug and Ialda to take the lead. Then stalks below deck with another arrow waiting in case the plant is lurking below.
Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Not just dat Ialda. We should find dat plant!" Keeping his bow in hand, Baolo heads for the top deck to see if he can spot the plant.
I'm guessing its at least a round or two for him to get up there. He will use a swift action to shift his bonus to saving throws.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Yeah, if he's know that the man is lost to us, he'd go ahead and make that lethal instead.
"Damn. Sorry mon. Da kecha nacha has Faruq. Dere is no cure. We gotta put 'im down and find da plant dat did this!"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"He's not undead mon! Sometin' else must 'ave 'im"
Knowledge (nature): 1d20 + 8 ⇒ (10) + 8 = 18
I think standing and drawing my bow is the limit of my actions for the first round. If I still have attacks, I'll use a swift action to activate a judgement of sacred justice (+1 to hit) and shoot him with a blunt arrow for non-lethal.
Attack (nonlethal): 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Use pendant of the blood scarab to confirm that
Damage to Baolo: 1d6 ⇒ 6
Damage (nonlethal): 1d8 + 3 + 1d8 + 3 + 1d8 + 3 ⇒ (2) + 3 + (1) + 3 + (7) + 3 = 19


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Yes, welcome both of you!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo's eyes go wide, "Uh oh mon, what happened to Faruq?" Baolo stands from the table and draws his bow.
Knowledge (religion?): 1d20 + 8 ⇒ (19) + 8 = 27


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo declines the wine, "No tanks mon. Our luck might be bettah, but we 'ave been attacked at night befah. Tell us about dis Nightfal Station."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"He's a hungry one mon, but seemed to be a good fightah. Mebbe you drive dem elves off for good, no?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Hey mon, I tink Ima all out of grub. Mebbe bak at de boat."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Hey mon, welcome bak everyone!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

I am also here!

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