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The Brass Golem has a Breath Weapon (SU) which states "...this functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage..."

It also has Immunity to Magic which states "A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A brass golem gets no save against fire effects."

Can the Brass Golem regain hit points by standing in the incendiary cloud from this breath attack?


Cool, thanks


I have encountered some confusion/disagreement in my current game about stacking AC buffs on my Summoner’s Eidolon. Below, I lay out my argument based on my understanding of the stacking rules.

Level 3 Eidolon Biped Total AC: 10 + 1 (Dex bonus: no type) + 2 (base Eidolon AC at level 3: natural armor type) + 2 (Improved Natural Armor (EX) Evolution: natural armor type) = 15 AC

So, if I wanted to use Mage Armor, Shield, and Barkskin on the Eidolon, the AC buffs would break down something like this:

• Mage Armor: +4 armor bonus to AC

• Shield (spell): +4 shield bonus to AC

• Barkskin: +2 enhancement bonus to existing natural armor bonus.

The way I understand stacking bonuses, these should all stack because they are each a different type of bonus.

Final AC: 15 + 4 armor type + 4 shield type + 2 enhancement to natural armor = 25 AC

Is this correct?