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I was wondering if there were any wondrous items or any other gameplay mechanics that could replicate Slave Knight Gael's cape from Dark Souls 3. For those who are unfamiliar, Slave Knight Gael's cape is sort of a living cape of souls that lashes out at Gael's opponents without him needing to do anything, it is also capable of unleashing a torrent of lost souls that seek out living targets. Slave Knight Gael.
Does anyone know of any pathfinder books that details the primal inevitables’ physical appearances, specifically Kerkamoth? Kerkamoth deity page
I am looking for a way to maximize damage and debuffs over time to enemies that are near you. I've come up with a Phoenix Bloodrager who has the level 20 bloodline power Phoenix Fire, which does 4d6 points of fire damage every round to enemies who are within 20 ft. Also using the spell Elemental Aura, which does another 2d6 damage to enemies adjacent to you. Also taking the primalist archetype to get the rage power Aryzul’s Curse which causes enemies to loose strength every turn that they are within 10ft. All in all, I'm looking to build a fairly durable melee front liner who has tons of debilitating and damaging aura's going on around him, making it an absolute nightmare to get into melee range with him. I'd appreciate any other suggestions of feats, magic items, and/or spells that can add on more damage and negative effects. Also if you think you have a better class/idea for this kind of build I'd love to hear any suggestions.
I was wondering if there was anything in the game that would allow a martial character to switch places with an enemy. The only thing that I could find was Hostile Juxtaposition, but that is a 5th level spell. It is also obtainable from the Space witch patron. So I was wondering if there's any way to gain consistent access to this spell as a fighter or something. Maybe there is a way to get a witch patron as a non witch, or there may be something entirely different from Hostile Juxtaposition that I'm missing.
I have a question about the exciter spiritualist's rapture ability. So the ability says: "An exciter gains the ability to enter an ecstatic state in which he’s consumed and overwhelmed by his passions and driven into a fighting fury. This functions similarly to a bloodrager’s bloodrage, treating his spiritualist level as his bloodrager level, though he doesn’t qualify for feats or other elements that require rage or bloodrage. When entering a rapture, the exciter loses all other benefits from having his phantom confined in his consciousness (such as the Skill Focus feats and bonus against mind-affecting effects), but he can choose to exchange the normal +4 morale bonus to his Strength and Constitution scores normally gained from bloodrage for a +4 morale bonus to his Dexterity and Charisma scores or a +2 morale bonus to his Strength, Dexterity, Constitution, and Charisma scores. In addition to the fatigue for ending a bloodrage, an exciter can’t enter a rapture again for 1 minute after ending his last rapture." When it says that the exciter loses ALL benefits, does he also lose "She gains a +4 shield bonus to Armor Class, the spiritualist also sprouts a pair of ectoplasmic tendrils from her body, and This grants the spiritualist a +6 armor bonus to AC without imposing an armor check penalty?"
I was wondering if there was any mechanic or item or something that gave someone like “Zen arms” like Zenyatta Reference Picture or God Staff Jax Reference Picture . I believe it’s from the Hindu religion and I think the concept is really cool. I guess you could just re-flavor the Arms of Marilith, but was just wondering if there was something already in the game like this.
I was wondering if there was any feat, class feature, item, or just anything really that gave an advantage for engaging on an enemy who was by themselves? For people who play league of legends, I’m kind of looking for like what Kha’zix does where he deals more damage to isolated foes. So for example if there was anything in pathfinder that was like: if you attack an enemy who doesn’t have any allies within 30 feet deal bonus damage, or stun, or anything that gives an advantage. If anyone can find something like this, I was thinking of a build where I bullrush one enemy away from the rest of it’s group and single it out. I couldn’t find anything, so if anyone has any luck with this please let me know, thank you. |