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So an interesting situation happened at my table’s first session of this path. One player is essentially playing a Elven Technomancer YouTube celebrity that live-streams everything. My players had opened the box with the woman from the corpse fleet but decided to send her back to Nor because there was nothing technically illegal about the process. When they visited Nor he was happy that they kept the knowledge of the Eoxian cargo a secret. The YouTuber said “Don’t worry we’ll keep it between you, me, and my thousands of fans that watched it live.” Nor told the player to check their recordings again and the player noticed there were some dead spots in the livestream.

The player then freaked out and pulled a gun on the Nor, not caring that it would be considered a political or high profile crime. The leader and captain of the party refused to say anything because he hates the undead in any game he plays. I had to make up a rule that Eoxians someone mess with wireless signals because of the magic involved in making them. He bough that and stood down. The interesting thing will be what the consequences will be once they get into the later Eoxian adventures.


My group had roughly the same experience. The party is a Ysoki Engineer, Human Envoy, Android Soldier, and an Elven Technomancer. They got a little hung up investigating the corporation. They tried to just walk in/pick pocket their way in so I had to stone-wall them with a biometric/retina scanner and extra cameras throughout.

During the Fusion Queen encounter, the envoy pulled a weapon out to the bouncers, even after I had him do a roll that gave him the info that they would attack anyone with weapons. After the initial encounter they went guns a-blazing straight into the storeroom. They succeeded on an intimidate check to hold the three guys hostage while they tried to get info but everyone failed a perception check that a shock grenade was rolled into the middle of the room from the office. During the fight, the Elven Technomancer almost dropped to 0 HP as he kept going into melee to use the spell that exchanged charges between lasers with the opportunity to cause damage for putting too many charges into the attackers weapon. They ended up accidentally killing Nadaz which sent the Vesk into a rage. The frustrating thing was the Vesk got down to 1 HP and everyone missed all their attacks for 2 rounds of combat before someone finally killed him.

Overall they are excited for the next 2/3 of the adventure and I'm curious how they are going to react with what's thrown at them.


My players just finished the first 1/3 of the adventure and will begin the adventure toward the drift rock at our next session. I'm glad I read this post so I have some information in case they decide to destroy it.