Ban of Voluse's page

42 posts. Organized Play character for Blake's Tiger.

Full Name

Ban of Voluse


AC 19 T 14 FF 15 | F +2 R +5 W +0 (+1 vs. enchantment) | CMB +3 CMD 16 | Init +3 | Perc +0 SM +0 |


Speed 35 ft | Active Effects: --


CG Male Human (Taldan) Swashbuckler (Courser) 1 | HP 12/12 |


Chaotic Good




Taldane (Common)


Freedom Fighter, Pathfinder

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Ban of Voluse

PFS Information:

PFS #: 230524-33
Experience: 0
Fame: 0
Prestige: 0

Ban of Voluse
Male human (Taldan) swashbuckler (courser) (Blood of the Beast pg. 24) 1
CG Medium humanoid (human) (affiliations: Brevoy, Liberty’s Edge)
Init +3; Perception +0
AC 19, touch 14, flat-footed 15 (armor +4, dexterity +3, dodge +1, shield +1)
HP 12 (1d10+2)
Fort +2, Ref +5, Will +0
Speed 35 ft. (30 ft.)
Melee rapier +4 (1d6+2, 18x2, P)
or cold iron kunai +4 (1d4+2, x2, B/S)
Ranged sling (cold iron bullets) +4 (1d4+2, x2, B)
or cold iron kunai +4 (1d4+2, x2, B/S)
Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16

Dodge (class bonus)
Dueling Cape Deed (Advanced Class Guide pg. 145)
Equipment Trick (Cloak) (Dirty Tactics Toolbox pg. 18)
Weapon Finesse (class virtual)

Acrobatics +7’ @ (+6)
Bluff +6’
Charisma +2
Climb +6’ @ (+5)
Dexterity +3 @ (+2)
Intelligence +0
Sleight of Hand +7’ @ (+6)
Stealth +4’ @ (+3)
Strength +2 @ (+1)
Wisdom +0
‘ = Trained
@ = ACP -1

Armor Expert (combat): ACP is 1 less
Indomitable (faction): +1 saves vs. enchantment

Languages Taldane (common)
SQ extra feat, skilled, swashbuckler’s finesse
Combat Gear leather lamellar armor, rapier (weapon cord), cold iron kunai, sling, (10) cold iron sling bullets, flask of vermin repellent
Other Gear backpack (common), patchwork cloak, waterskin, flint and steel, (3) candles, bag of powder, fishhook, string (50 feet)
40.5 lbs/ 58 lbs Light Load
Coins: 51.55 gp
Deeds (Ex):
Derring-Do (Ex): He can spend 1 panache point when making an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. He can do this after he makes the check but before the result is revealed. If the result of the d6 is a natural 6, he rolls another 1d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to a number of times equal to his Dexterity modifier [3].
Dodging Panache (Ex): When an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to his Charisma modifier [+2] against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler hand not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. He can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Dueling Cape Deed (Ex): As a move action, he can wrap a cape that he is wearing around his arm (removing it if necessary), and treat it as a buckler. If he is using the cape in this way, and an opponent misses you with a melee attack, as an immediate action you can spend 1 panache point to release your cape from your arm and entangle your foe in it. The foe can free itself by using a full-round action to escape or by destroying the cape; a typical cape has hardness 1 and 3 hit points. You can use this feat with items similar in shape and weight to a cape, such as a cloak or a curtain.
Panache (Ex): 2/2
Suerte de Capote (Ex): When using the Dueling Cape feat to wield a cloak or similar object as a buckler, he gains a +2 bonus on Bluff checks to feint in combat. Additionally, he can release his cape as a free action whenever he successfully feints an opponent with a melee attack to entagle it, as detailed in the Dueling Cape feat.
Swift Target (Ex): He gains Dodge as a bonus feat even if he does not meet the prerequisites. As long as he has at least 1 panache point and is wearing light or no armor, his base speed increases by 5 feet.