| Balzaimon |
Epic level play is very important to our gaming group, we played AD&D for a long time without ever seeing 11th, but with 3.0 we played a game last lasted until 33rd lvl. With 3.5 we played several games into the high teens.
We have never been happy with the ELH, especially its rules for epic spellcasting. What I, and the rest of my group, would like to see is a return to 10th level and higher spells. Actual spells, not seeds and modifiers and spellcraft checks that dont work in a real game.
The epic level handbook should look just like the players handbook, except epic, with epic class abilities, epic skill uses, epic feats and epic spells. The ELH handled a lot of these things well, but the epic spells were far too different and difficult for most players to want to deal with.