Merisiel

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Character Name: Merisiel
Role Card: Thief
Skill Feats: Dex + 3, Int + 1
Power Feats: Weapon Proficiency, Recharge to add 1d6 + 2, Add 2 to check to close a location
Card Feats: Weapon + 1, Armor + 1, Ally + 1
Weapons: Returning Throwing Axe + 1, Shock Longbow + 1, Impaler of Thorns
Spells: None
Armors: Hide Armor of Fire Resistance, Snakeskin Tunic
Items: Amulet of Fortitude, Crown of Charisma, Holy Candle, Ring of Protection, Thieves' Tools, Sihedron Medallion
Allies: Father Zantus, Shalelu Andosana, Troubadour
Blessings: 2 Abadar, 2 Erastil


I got mine for Christmas and haven't stopped playing since


Ah. Thanks for that.


Seoni has a base hand size of six. How would she flash away five other cards each turn without any ill effects? If she has no cards in hand at the end of her turn that's five cards lost, not including the recharged spell. The loophole you're thinking of would be possible with Sajan, but not Seoni, unless you manage to get her hand to five non-combat Arcane spells and an Arcane Atack spell.


I'm not sure if anyone's asked this, but what takes priority among different card types? As an example, the Farmhouse says "If you would discard an ally, bury it instead." Lini's power states that she can recharge allies with the animal trait instead of discarding them when she plays them. If Lini were at the Farmhouse and discarded a Dog to explore, would it be buried by Farmhouse's effect or recharged by Lini's power?