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So here in Bellingham WA, I've started a new GM inventive. When my GM's run a society scenario, I will reward them with a 1 dollar gift certificate from our sponsoring game store, Eagles Games. I started this with the month of April and gave out 25 bucks. We are a small store and just started running three tables on both Sunday and Monday. I'm trying to spread out the GM time so no one person will get burned out. As of this time I have 10 GM's that I have in the GM pool. I have started some of these GM's with quests. From there they start with easy scenarios, that I will sit in as a player. After the game I give them pointers, and we do this for their first three games. I don't always have to sit in on all the games, a lot of the GM's pick it up quickly. After passing out the bucks, all the GM's told me they wanted more behind the screen time and I had two players ask how they could join the GM pool. Other things I've done is having a private pizza party for GM's, run GM only scenarios, that I will not put into the scenario rotation, and now I'm going to start a Monday afternoon campaign, with GM's getting first choice at the table. I have a few other ideas, but I was wondering what others are doing in their stores.
So I was wondering if anyone is planing something for international GM day. We will be having our game day on the same day, so I'm hoping all the GM's can get together for lunch. I just want to do something for the guys that work hard and make our game days great. Without those dedicated GM's it would just be me and 20 players. I hope I say it enough but I'm really thankful for our GM's up in Bellingham, WA. They do a great job and bring fun and enthusiasm to each and every table they run. Thanks again guys and Happy early GM day.
"The factions of Absalom have long despised one another. History is fraught with their bloody feuds, brutal wars, and oppressions. At the end of Season 0, one faction shall stand higher than the others, their talons sunk deep into Absalom's affairs reaping grand rewards. With each new season, though, come new opportunities." Ok, I was wondering which faction came out on top. I might have missed it on the message boards. My players are also really interested in what the grand rewards will be and how it will effect their characters.
Hi, I was just wondering why Paizo will not be at PAX this year? I checked the list of dealers and didn't find Paizo listed. I was hoping to see them there, and running some new Pathfinder games. It would also be nice to pick up a few items I have not purchased on line. Anyway, just wanted to check to see if I missed them.
About Edmund OlliveroEdmund Ollivero
Stats:
Attributes STR 10 (+0) DEX 13 (+1) CON 13 (+1) INT 18 (+4) WIS 15 (+2) CHA 12 (+1) Offense BAB: +1 Dagger
Range: +2
Defense HP: 15 (1d6 + 1 Con per Level +1 Favored Class)
Fort: +1 (+0 Base +1 Con)
Skills:
Per Level: 7 (2 Base + 4 Int +1 Human)=7 Skills List: Acrobatics: +1 (+0 Ranks +0 Class Skill +1 Dex) Appraise: +4 (+0 Ranks +0 Class Skill +4 Int) Bluff: +1 (+0 Ranks +0 Class Skill +1 Cha) Climb: 0 (+0 Ranks +0 Class Skill +0 Str) Craft: +4 (+0 Ranks +4 Int) Diplomacy: +1 (+0 Ranks +0 Class Skill +1 Cha) Disable Device: +1 (+0 Ranks +0 Class Skill +1 Dex) Disguise: +1 (+0 Ranks +0 Class Skill +1 Cha) Escape Artist: +1 (+0 Ranks +0 Class Skill +1 Dex) Fly: +1 (+0 Ranks +0 Class Skill +1 Dex) Handle Animal: +1 (+0 Ranks +0 Class Skill +1 Cha) Heal: +2 (+0 Ranks +0 Class Skill +2 Wis) Intimidate: +1 (+0 Ranks +0 Class Skill +1 Cha) Knowledge (arcana): +12 (+2 Ranks +3 Class Skill +4 Int +3 Feat) Knowledge (dungeoneering): +10 (+2 Ranks +3 Class Skill +4 Int) Knowledge (engineering): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (geography): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (history): +10 (+2 Ranks +3 Class Skill +4 Int +1 Trait) Knowledge (local): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (nature): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (nobility): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (planes): +4 (+0 Ranks +0 Class Skill +4 Int) Knowledge (religion): +9 (+2 Ranks +3 Class Skill +4 Int) Linguistics: +8 (+1 Ranks +3 Class Skill +4 Int) Perception: +7 (+2 Ranks +3 Class Skill +2 Wis) Perform (any): +1 (+0 Rank +0 Class Skill +1 Cha) Profession (Scribe): +7 (+2 Rank +3 Class Skill +2 Wis)BG Ride: +1 (+0 Ranks +0 Class Skill +1 Dex) Sense Motive: +2 (+0 Ranks +0 Class Skill +2 Wis) Sleight of Hand: +1 (+0 Ranks +0 Class Skill +1 Dex) Spell craft: +12 (+2 Ranks +3 Class Skill +4 Int +1 Trait +2 Feat) Stealth: +1 (+0 Ranks +0 Class Skill +1 Dex) Survival: +2 (+0 Ranks +0 Class Skill +2 Wis) Swim: +0 (+0 Ranks +0 Class Skill +0 Str) Use Magic Device: +3 (+0 Rank +0 Class Skill +1 Cha +2 Feat) Traits:
Classically Schooled Historian: You gain a +1 trait bonus on Knowledge (history) checks and bardic knowledge checks, and Knowledge (history) is always a class skill for you. Feats:
Magical Aptitude Skill Focus: Knowledge Arcana Racial Abilities:
Human characters gain a +2 racial bonus to one ability score of their choice Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Class Abilities:
Arcane Bone Arcane School:Universal Scribe Scroll Cantrips Spells:
Spells per a day
1-Level (7) DC:15
Dwarf Spell Book
Magical Items:
Equipment:
Dagger Water Skin Bed Roll Blanket Back Pack Belt Pouch Spell Book Quill Ink Back Ground:
Money:
Platinum:0 Gold:7 Silver:1 Copper:0 Gems: |
