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About Ballipho of the First WorldMale Gnome Eldritch Master 4
Defense::
AC 22, touch 12, flat-footed 20 (+10 armor, +1 Dex, +1 size) HP 44 (4d10+16) Fort +7, Ref +2, Will +3 Defensive Abilities Offense::
Speed 15 ft. Melee gnome hooked hammer +7 (1d6 [silver]/1d4 [cold iron]+3 | x3/x4) Melee gnome pincher +7 (1d4+2) Ranged javelin +5 (1d4+1) Statistics::
Str 14, Dex 12, Con 16, Int 7, Wis 14, Cha 14 Base Attack +3; CMB +4; CMD 15 Feats: Dirty Fighting, Improved Dirty Trick*, Overwhelm* Skills (4 Ranks) Acrobatics +4; Bluff[3] +9; Ride[1] +7; Perception[0] +4; Sense Motive[0] +4 Languages Common, Sylvan, Gnome Traits Unpredictable (Social) - You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you; Prankster (Race: Gnome) - You gain a +1 trait bonus on dirty trick combat maneuver checks. You also gain a +1 trait bonus to your CMD when an opponent attempts a dirty trick combat maneuver check against you. If you succeed at a dirty trick combat maneuver check against a flat-footed opponent, increase the duration of the condition caused by 1 round. Racial Traits Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks; Dirty Trickster: All gnomes love pranks, but some specialize in those improvised during battle. These gnomes gain a +2 racial bonus on dirty trick combat maneuvers. They need not meet the Intelligence requirement to select Combat Expertise, Improved Dirty Trick, and any feat with Improved Dirty Trick as a prerequisite; Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects; Vivacious: Some gnomes retain a trace of the vitality of the First World. These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell's caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects; Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon; Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. SQ Familiar (Wallaby); Share Training; Steel Will; Armor Training Combat Gear Masterwork Gnome Hooked Hammer (Silver ; Cold Iron [P]), Masterwork Gnome Pincher, Full Plate +1, Dagger, Wand of Cure Light Wounds [b]Other Gear Backpack, Trail Rations (x10), Silk Rope 50 ft., Military Exotic Saddle Special Abilities::
Class Skills: The eldritch guardian adds Perception, Spellcraft, and Use Magic Device to his list of class skills, but does not gain Intimidate, Ride, or Swim as class skills. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). Familiar (Ex): At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability. Share Training (Ex): At 2nd level, when the familiar can see and hear its master, it can use any combat feat possessed by the eldritch guardian. The familiar doesn’t have to meet the feat’s prerequisites, but at the GM’s discretion may be precluded from using certain combat feats due to its physical form. For example, an eldritch guardian’s pig familiar with access to Exotic Weapon Proficiency (spiked chain) would not gain the ability to use spiked chains, since it doesn’t have any limbs capable of properly handling them. (Denoted by *) Steel Will (Ex): At 2nd level, the eldritch guardian gains a +1 bonus on Will saves against fear and mind-affecting effects. This bonus increases by 1 for every 4 levels beyond 2nd. Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
Attacks:
[dice=Gnome Hooked Hammer] 1d20+7 [/dice] [dice=Bludgeoning Damage | x3] 1d6+3[/dice] [dice=Piercing Damage | x4] 1d4+3[/dice] [dice=Gnome Pincher] 1d20+7 [/dice]
[dice=Javelin] 1d20+5 [/dice]
Wallaby Jones - Wallaby Form::
N Small animal Senses low-light vision; Perception +1 DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Wallaby Jones - Mauler Form::
N Medium animal Senses low-light vision; Perception +1 DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Sources:
Race: Gnome - CRB Alternate Racial Traits: Dirty Trickster - Inner Sea Races; Vivacious - Inner Sea Races Class(es): Fighter - CRB Archetype(s): Eldritch Guardian - Familiar Folio; Martial Master - ACG Feats: Dirty Fighting - Dirty Tactics Toolbox Traits: Unpredictable - UCamp.; Prankster - Dirty Tactics Toolbox Weapons: All CRB except Gnome Pincher - Melee Tactics Toolbox Armor: All CRB Gear: All CRB Spells: N/A Familiar: Wallaby - CRB
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