Adventurer

Ballipho of the First World's page

No posts. Organized Play character for rpblue.


Race

Wallaby Jones:
HP: 22/22 | AC 20 | T 11 | FF 19 | Fort +5 | Ref +4 | Will +0 | CMD 19 | Perception +1

Classes/Levels

Active Buffs / Resources:
-- | CLW: 50

Gender

Kangaroo Wrangler 4 HP: 44/44 | AC 21 | T 12 | FF 20 | Fort +8 | Ref +2 | Will +3 | CMD 16 | Initiative +1 | Perception +4 | Sense Motive +4 | Acrobatics +4 | Bluff +9 | Ride +7

About Ballipho of the First World

Male Gnome Eldritch Master 4
CN Small humanoid (gnome)
Initiative +1;

Defense::

AC 22, touch 12, flat-footed 20 (+10 armor, +1 Dex, +1 size)
HP 44 (4d10+16)
Fort +7, Ref +2, Will +3
Defensive Abilities

Offense::

Speed 15 ft.
Melee gnome hooked hammer +7 (1d6 [silver]/1d4 [cold iron]+3 | x3/x4)
Melee gnome pincher +7 (1d4+2)
Ranged javelin +5 (1d4+1)

Statistics::

Str 14, Dex 12, Con 16, Int 7, Wis 14, Cha 14
Base Attack +3; CMB +4; CMD 15
Feats: Dirty Fighting, Improved Dirty Trick*, Overwhelm*
Skills (4 Ranks)
Acrobatics +4; Bluff[3] +9; Ride[1] +7; Perception[0] +4; Sense Motive[0] +4
Languages Common, Sylvan, Gnome
Traits Unpredictable (Social) - You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you; Prankster (Race: Gnome) - You gain a +1 trait bonus on dirty trick combat maneuver checks. You also gain a +1 trait bonus to your CMD when an opponent attempts a dirty trick combat maneuver check against you. If you succeed at a dirty trick combat maneuver check against a flat-footed opponent, increase the duration of the condition caused by 1 round.
Racial Traits Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks; Dirty Trickster: All gnomes love pranks, but some specialize in those improvised during battle. These gnomes gain a +2 racial bonus on dirty trick combat maneuvers. They need not meet the Intelligence requirement to select Combat Expertise, Improved Dirty Trick, and any feat with Improved Dirty Trick as a prerequisite; Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects; Vivacious: Some gnomes retain a trace of the vitality of the First World. These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell's caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects; Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon; Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
SQ Familiar (Wallaby); Share Training; Steel Will; Armor Training
Combat Gear Masterwork Gnome Hooked Hammer (Silver ; Cold Iron [P]), Masterwork Gnome Pincher, Full Plate +1, Dagger, Wand of Cure Light Wounds
[b]Other Gear
Backpack, Trail Rations (x10), Silk Rope 50 ft., Military Exotic Saddle

Special Abilities::

Class Skills: The eldritch guardian adds Perception, Spellcraft, and Use Magic Device to his list of class skills, but does not gain Intimidate, Ride, or Swim as class skills.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Familiar (Ex): At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability.

Share Training (Ex): At 2nd level, when the familiar can see and hear its master, it can use any combat feat possessed by the eldritch guardian. The familiar doesn’t have to meet the feat’s prerequisites, but at the GM’s discretion may be precluded from using certain combat feats due to its physical form. For example, an eldritch guardian’s pig familiar with access to Exotic Weapon Proficiency (spiked chain) would not gain the ability to use spiked chains, since it doesn’t have any limbs capable of properly handling them. (Denoted by *)

Steel Will (Ex): At 2nd level, the eldritch guardian gains a +1 bonus on Will saves against fear and mind-affecting effects. This bonus increases by 1 for every 4 levels beyond 2nd.

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Attacks:

[dice=Gnome Hooked Hammer] 1d20+7 [/dice]
[dice=Bludgeoning Damage | x3] 1d6+3[/dice]
[dice=Piercing Damage | x4] 1d4+3[/dice]

[dice=Gnome Pincher] 1d20+7 [/dice]
[dice=Bludgeoning Damage] 1d4+2 [/dice]

[dice=Javelin] 1d20+5 [/dice]
[dice=Piercing Damage] 1d4+2 [/dice]

Wallaby Jones - Wallaby Form::

N Small animal
Senses low-light vision; Perception +1

DEFENSE
AC 21, touch 11, flat-footed 20 (+2 Dex, +1 size, +1 natural armor, +8 armor)
hp 17
Fort +3 (+3 Base), Ref +4 (+2 Base), Will +0 (+1 Base)

OFFENSE
Speed 40 ft.
Melee kick +5 melee (1d3+1)
Space 2-1/2 ft.; Reach 5 ft.

STATISTICS
Str 13, Dex 14, Con 11, Int 6, Wis 9, Cha 4
Base Atk +3; CMB +3; CMD 15
Feats: Extra Item Slot (Belt), Dirty Fighting*, Improved Dirty Trick
Skills: Perception +1
Gear: Banded Mail Barding +1

SPECIAL ABILITIES
Familiar: The master of a wallaby familiar gains a +3 bonus on Acrobatics checks.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could.
Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.
Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size).

Wallaby Jones - Mauler Form::

N Medium animal
Senses low-light vision; Perception +1

DEFENSE
AC 21, touch 11, flat-footed 20 (+1 Dex, +2 natural armor, +8 armor)
hp 22
Fort +5 (+4 Base), Ref +3 (+2 Base), Will +0 (+1 Base)

OFFENSE
Speed 40 ft.
Melee kick +8 melee (1d4+4)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 19, Dex 12, Con 13, Int 6, Wis 9, Cha 4
Base Atk +4; CMB +8; CMD 19
Feats: Extra Item Slot (Belt), Dirty Fighting*, Improved Dirty Trick*, Overwhelm*
Skills: Perception +1
Gear: Masterwork Banded Mail Barding

SPECIAL ABILITIES
Familiar: The master of a wallaby familiar gains a +3 bonus on Acrobatics checks.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could.
Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.
Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size).

Sources:

Race: Gnome - CRB
Alternate Racial Traits: Dirty Trickster - Inner Sea Races; Vivacious - Inner Sea Races
Class(es): Fighter - CRB
Archetype(s): Eldritch Guardian - Familiar Folio; Martial Master - ACG
Feats: Dirty Fighting - Dirty Tactics Toolbox
Traits: Unpredictable - UCamp.; Prankster - Dirty Tactics Toolbox
Weapons: All CRB except Gnome Pincher - Melee Tactics Toolbox
Armor: All CRB
Gear: All CRB
Spells: N/A

Familiar: Wallaby - CRB
Archetype: Mauler - Familiar Folio
Armor: All CRB