HP 17 Spell Points 6 Hero Points 1 Res 5
TAC 13; AC 15
Fort +2; Ref +3; Will +2
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Offense:
Speed3025 ft.
Bard Occult Spellcasting Known (CL 1st)
. . 1st (2/day)—charm, color spray, true strike
. . 0 (at will)—daze, detect magic, ghost sound, inspire courage, telekinetic projectile.
. . Power—counter performance (1 spell point)
Spell DC 15, Spell roll +5
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Statistics:
Str 10 (+0); Dex 14 (+2); Con 12 (+1); Int 14 (+2); Wis 10 (+0); Cha 18 (+4)
Skills Acrobatics +2, Arcana +3, Bardic Lore +3, Deception +5, Diplomacy +5, Medicine +1, Occultism +3, Performance +5, Society +3, Stealth +2, Thievery +2, Underworld Lore +3
Feats Half-elf, Experienced Smuggler, Natural Ambition (added with Playtest Update 1.4), Lingering Composition (bonus class feat from Natural Ambition) Background Criminal
Languages Common, Elven, Varisian
Other Gear studded leather, club, dagger, rapier, shortbow, arrows (20), backpack, bedroll, belt pouch, candles (10), chalks (10), flint and steel, hooded lantern, oil (pint)s (3), rations (day)s (3), silk rope (50’), thieves’ tools, writing set, purse (5 sp)
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Special abilities:
Counter Performance (Power 1)Trigger You or an ally within 60 feet must roll a saving throw against an auditory or visual effect. Area 60-foot aura. You and allies in the area can use the higher result of your Performance check or their saving throw vs visual or auditory effect.
Experienced Smuggler When the GM rolls your Stealth check she uses the number rolled or 10, whichever is higher.
Low-Light Vision See in dim light as if it were normal light.