Initiate of Flame

Balgrim Balor-Breaker's page

5 posts. Alias of Otm-Shank.


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Dwarf Bloodrager 12 / Champion 3 | HP 211 / 211 | AC 28; T 9; FF 25 | CMD 38 | F +29; R +19; W +21 | Init +9 | Per +22

Error, did you remember the +6 atk/dam from Ginga?

Fort Save: 1d20 + 24 ⇒ (7) + 24 = 31
Reflex Save: 1d20 + 20 + 4 ⇒ (13) + 20 + 4 = 37 So no damage and dazzled for the round.

Balgrim squints slightly at the flame lord's blaze and simply lets the fireball wash over him unconcernedly, "My turn.

Use free actions to activate bloodrage, titan's rage, and amazing initiative for an extra standard attack action. I'll add the spell Adhesive Blood to my bloodrage. Costs two uses of mythic power total. I'll use two uses of destined strike to grant my weakest two attacks +6 to hit.

Bellowing, Balgrim seems to burst upwards, growing to double his height before tearing into the flame lord with his now massive falchion.

Falchion 1-PA, Reckless Abandon, Favored Enemy: 1d20 + 34 + 4 + 6 ⇒ (13) + 34 + 4 + 6 = 57
Damage: 2d6 + 42 + 6 ⇒ (6, 2) + 42 + 6 = 56
Falchion 2: 1d20 + 30 + 4 + 6 ⇒ (3) + 30 + 4 + 6 = 43
Damage: 2d6 + 42 + 6 ⇒ (3, 3) + 42 + 6 = 54
Falchion 3: 1d20 + 25 + 4 + 6 + 6 ⇒ (20) + 25 + 4 + 6 + 6 = 61
Damage: 2d6 + 42 + 6 ⇒ (3, 5) + 42 + 6 = 56
Falchion 4: 1d20 + 20 + 4 + 6 + 6 ⇒ (11) + 20 + 4 + 6 + 6 = 47
Damage: 2d6 + 42 + 6 ⇒ (3, 1) + 42 + 6 = 52
Falchion - Amazing Init: 1d20 + 30 + 4 + 6 ⇒ (16) + 30 + 4 + 6 = 56
Damage: 2d6 + 42 + 6 ⇒ (4, 6) + 42 + 6 = 58

Raging Balgrim's falchion is +5 so it should bypass DR

Based on Ginga's 4 hits, I think only the 2nd attack misses. Should be a total of 222 damage from the other 4 hits. If Ginga did nearly half his hp, I'd say this fight is definitely over.


Dwarf Bloodrager 12 / Champion 3 | HP 211 / 211 | AC 28; T 9; FF 25 | CMD 38 | F +29; R +19; W +21 | Init +9 | Per +22

I can't seem to edit it at all. I'd step down to the bottom right corner of the starting area if possible.


Dwarf Bloodrager 12 / Champion 3 | HP 211 / 211 | AC 28; T 9; FF 25 | CMD 38 | F +29; R +19; W +21 | Init +9 | Per +22

I'm fairly certain we all have haste Ruperta. Might be a better use for your action.

Immune to crits and precision damage is impressive. Elemental Body by chance?


Dwarf Bloodrager 12 / Champion 3 | HP 211 / 211 | AC 28; T 9; FF 25 | CMD 38 | F +29; R +19; W +21 | Init +9 | Per +22

I was under the impression that you went again at init-20 with dual initiative? Should the flame lord not go at 24 and 4 respectively?


Dwarf Bloodrager 12 / Champion 3 | HP 211 / 211 | AC 28; T 9; FF 25 | CMD 38 | F +29; R +19; W +21 | Init +9 | Per +22

Balgrim strides towards the general confidently, his heavy bladed falchion held wide in his right hand, "So you're the flame general then? Lets hope you burn a little brighter than your soldiers..."

Initiative: 1d20 + 10 ⇒ (2) + 10 = 12 That's not a promising start, lets hope he's still alive by the time my turn rolls around :P