Balazar

Balazar & Padrig's page

240 posts. Alias of Iceman.


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Deck Handler

Summoned Zombie Minions...
CtD 1: Trigger Steal Soul and Tyrannomancer, plus Keppira
Combat 9: 1d12 + 2 + 1d4 + 1d8 + 1d4 ⇒ (12) + 2 + (1) + (1) + (3) = 19 Success

CtD 1: Reload Ring, trigger Steal Soul and Tyrannomancer, plus Keppira
Combat 11+#=18: 1d12 + 2 + 7 + 1d4 + 1d8 + 1d4 ⇒ (4) + 2 + 7 + (1) + (7) + (3) = 24 Success

Banish Cultist from discard to draw Ring.


Deck Handler

Balazar's turn
Hour of Rovagug's Destruction
On your check, you may banish a random blessing from your discards to bless.

SoT: Shapechange -> choose physical stats
Staff of Greater Healing -> heal Darb Tuttle

Move to Docks from Twisting Passages
Trigger Steal Soul and Harrow
Knowledge 6+#=13: 1d8 + 3 + 1d4 + 1d4 ⇒ (6) + 3 + (3) + (3) = 15 Success

End of Move: Recharge Fortune-teller and call bane, examining and encountering Siege #5: Sneak
BA: Use hour to banish The Healing Light to bless, recharge Magistrate, trigger Steal Soul and Harrow
Wis 7+#=14: 1d6 + 1d6 + 1d8 + 1d4 + 1d4 ⇒ (1) + (6) + (6) + (2) + (1) = 16 Success - no discard

CtD: Padrig -> reload Shaman, trigger Steal Soul
Combat 9+##=23: 1d12 + 2 + 1d10 + 13 + 1d4 ⇒ (8) + 2 + (9) + 13 + (3) = 35 Success
Draw Sneak, shuffle Monster #1: Xenarth into deck

Free explore of #6: Sayona
CtD: Padrig -> reload The Midwife, trigger Steal Soul
Combat 21: 1d12 + 2 + 1d10 + 13 + 1d4 ⇒ (10) + 2 + (10) + 13 + (4) = 39 Success
Discard Sneak and reset (drawing The Midwife, Augury, Embiggen).
Then draw Sayona and shuffle Monster #2: Corpse Lotus into deck

Discard The All-Seeing Eye to examine #7 and #8: Dybbuk and Orc Rager
Switch the order and explore -> Orc Rager
BA: Suffer 1d4 ⇒ 3 combat damage and draw Gray Maiden Plate to absorb 2, display Mist Horn for the remaining point.
CtD -> Padrig -> reload Augury, trigger Steal Soul
Combat 10+##=24: 1d12 + 2 + 1d10 + 13 + 1d4 ⇒ (5) + 2 + (8) + 13 + (1) = 29 Success
Draw Orc Rager and shuffle Monster #3: Sentinel Devil into deck

Display Gray Maiden Plate.
Banish Orc Rager to draw The Peacock.
Banish Sneak from discard to draw Haste.

Discard The Midwife to explore #7: Dybbuk. Use Midwife's power to exchange Dybbuk for Monster #4: Guardian Zombie
CtD: Reload Staff of Greater Healing, trigger Steal Soul
Combat 11+##=25: 1d12 + 2 + 1d10 + 13 + 1d4 ⇒ (11) + 2 + (3) + 13 + (2) = 31 Success
Draw Guardian Zombie (no shuffle this time)

Cast Haste to draw the Staff and explore #9: Cultist (Proxy B4)
CtD: Reload Staff of Greater Healing, trigger Steal Soul
Combat 11+##=25: 1d12 + 2 + 1d10 + 13 + 1d4 ⇒ (11) + 2 + (9) + 13 + (3) = 38 Success
Draw Cultist (again no shuffle)

Discard The Paladin to explore #10: Red Mantis Initiate
BA: Suffer 1d4 ⇒ 2 ranged combat damage, which the Mist Horn absorbs.
CtD: Paladin adds Charisma, use hour to banish The Midwife from discard, trigger Steal Soul and Harrow
Wis 5+#=12: 1d6 + 1d10 + 4 + 1d6 + 1d4 + 1d4 ⇒ (3) + (8) + 4 + (1) + (4) + (1) = 21 Success
Draw Red Mantis Initiate (again no shuffle)

Banish Guardian Zombie and Red Mantis Initiate to draw Staff and Fortune-teller.

Discard Fortune-teller to examine and encounter #11: Curse of the Worm
Reload Ring of Serene Security, trigger Steal Soul and Harrow
Knowledge 14: 1d8 + 3 + 7 + 1d4 + 1d4 ⇒ (1) + 3 + 7 + (2) + (1) = 14 Success

End turn
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (5) + 6 + (1) + (3) = 15

Balazar wrote:

Hand: Enhance, Embiggen, Ring of Splendid Security, Staff of Greater Healing, The Peacock, Sentinel Devil, Corpse Lotus, Xenarth,

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate, Mist Horn,
Deck: 7 Discard: 8 Buried: 0
Hero Points: 4
Used Reroll: N
NOTES:
Available Support: All resources are available, though only Peacock is good at a distance.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Darb Tuttle, Bound Imp, Magistrate, Augury, Shaman, Locate Object
Recharged: Haste,
Discard Pile: The Crows, Winds of Vengeance, The Paladin (Harrow), The All-Seeing Eye, The Paladin, Fortune-teller, Sayona, Cultist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Also during Varian's turn, Balazar goes hunting for Augury...

Banish Ghast from discard, draw Gray Maiden Plate.
Display the Plate.

Banish Skeletal Minotaur to draw Staff of Greater Healing.

At end of turn, cast Haste to draw Baykok and move to Twisting Passages.

Banish Baykok to draw Augury.

Cast Augury to draw Fortune-teller and name Monster and put Ghoul, Meladaemon, and Kazavon on the bottom of the Siege deck in that order.

Recover Haste: Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (10) + 6 + (3) + (2) = 21
Recover Augury: automatic

Balazar wrote:

Hand: Ring of Splendid Security, Mist Horn, Staff of Greater Healing, Shaman, Magistrate, Fortune-teller, The Midwife, The All-Seeing Eye, The Paladin, The Paladin (Harrow),

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate,
Deck: 7 Discard: 4 Buried: 0
Hero Points: 4
Used Reroll: N
NOTES:
Available Support: All resources are available.
Midwife can convert a bad matchup into a random, blessed encounter.
Mist Horn can prevent damage to a location for a full round.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Peacock
Recharged: Embiggen, Enhance, Locate Object, Bound Imp, Haste, Augury,
Discard Pile: The Crows, The Healing Light, Darb Tuttle, Winds of Vengeance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Balazar's turn
Hour of The Lucky Drunk
After your exploration, you may move to a random location.

Stay at Docks.
When you would fail a check, you may suffer the scourge Exhausted to reroll.

End of move, recharge Fortune-teller and call bane, examining and encountering #3: Friendly Game of Sredna
Cast Embiggen and draw Winds of Vengeance, trigger harrow
Str 7: 1d10 + 1 + 1d8 ⇒ (9) + 1 + (4) = 14 Success

Cast Locate Object and draw Enhance, then examine the entire siege deck.
Not going to list everything, but everyone can peak at all of the cards.
Triggers: Phantasmal Apparition and Ghastly Runes.

Encounter Phantasmal Apparition
Recharge The Peacock, trigger Embiggen and harrow
Knowledge 6+#=13: 1d12 + 3 + 1d12 + 1d8 ⇒ (6) + 3 + (10) + (3) = 22 Success
The examine benefit is meaningless

Ghastly Runes
Trigger Embiggen and harrow
Arcane 4+#=11: 1d12 + 6 + 1d8 ⇒ (6) + 6 + (7) = 19 Success

Free explore of 5-11, 13-29: 1d24 ⇒ 18 -> #23: Foes On All Sides
Summon Type: 1d4 ⇒ 2 -> White Dragon
BA: Trigger Tyrannomancer, Embiggen, and Harrow
Dex 5+#=12: 1d10 + 1d12 + 1d8 ⇒ (4) + (8) + (5) = 17 Success - avoid the breath weapon

CtD: Padrig -> reload Darb Tuttle, cast Winds of Vengeance and draw Darb, trigger Tyrannomancer and Embiggen, boost Dragon from Foes
Combat 16+###=37: 1d10 + 1 + 1d12 + 13 + 1d12 + 1d12 ⇒ (3) + 1 + (11) + 13 + (9) + (7) = 44 Success
Cast Steal Soul and draw Ring of Splendid Security

Discard All-Seeing Eye to examine 1d23 ⇒ 6 and 1d22 ⇒ 11 -> #10 Cultist (Proxy B3) and #16 Ghast
Leave in order and explore - Cultist!
Reload Ring, cast Enhance on Strength and draw Ring back, trigger Winds, Steal Soul, and Embiggen
Combat 10+##=24: 1d10 + 1 + 7 + 8 + 1d12 + 1d8 ⇒ (10) + 1 + 7 + 8 + (11) + (5) = 42 Success
Draw Cultist and shuffle Monster #1: Baykok into deck

Banish Cultist to draw The Paladin.

Discard The Healing Light to explore #16: Ghast
BA: Trigger Steal Soul, Embiggen, and Harrow
Con 6: 1d10 + 1d8 + 1d8 ⇒ (3) + (6) + (7) = 16 Not Exhausted
Healing Light heals The All-Seeing Eye

CtD: Padrig -> reload The Paladin, trigger Enhance, Winds of Vengeance, Steal Soul, and Embiggen
Combat 13+##=27: 1d10 + 1 + 8 + 1d12 + 13 + 1d12 + 1d8 ⇒ (2) + 1 + 8 + (1) + 13 + (9) + (2) = 36 Success
Draw Ghast and shuffle Monster #2: Skeletal Minotaur
into deck

Discard Darb Tuttle to explore 5-9,11,13-15,17-22,24-29: 1d21 ⇒ 19 -> #27 Ash Giant
CtD: Padrig -> reload Ring, trigger Enhance, Winds of Vengeance, Steal Soul, and Embiggen
Cannot fail combat 22 with four dice +22.
Draw Ash Giant, but no shuffle

End turn
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 + 1d8 ⇒ (5) + 6 + (3) + (1) = 15
Recover Enhance and Locate Object: automatic
Keep Winds of Vengeance displayed: Arcane 18: 1d10 + 6 + 1d4 + 1d4 ⇒ (5) + 6 + (2) + (1) = 14

Discard both monsters in hand and draw up. During Varian's turn, banish Ash Giant from discard to draw Bound Imp.
Banish Bound Imp (and later recharge automatically) to draw two.
Keep the other in discard to facilitate drawing the Ring back
Cast Shapechange and draw The Midwife.

Balazar wrote:

Hand: Haste, Ring of Splendid Security, Mist Horn, Shaman, Magistrate, The Midwife, The All-Seeing Eye, The Paladin, The Paladin (Harrow), Skeletal Minotaur,

Displayed: Padrig, Steal Soul, Shapechange,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 4
Used Reroll: N
NOTES:
Available Support: All resources are available.
Midwife can convert a bad matchup into a random, blessed encounter.
Mist Horn can prevent damage to a location for a full round.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Peacock, Gray Maiden Plate, Augury, Fortune-teller, Baykok, Staff of Greater Healing
Recharged: Embiggen, Enhance, Locate Object, Bound Imp,
Discard Pile: The Crows, The Healing Light, Darb Tuttle, Winds of Vengeance, Ghast,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Start at Docks.

Loot the new Ring, in place of the Headband.

Balazar wrote:

Hand: Locate Object, Steal Soul, Embiggen, Fortune-teller, Darb Tuttle, The All-Seeing Eye, The Healing Light, The Peacock, The Paladin (Harrow),

Displayed: Padrig,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Greater Healing, Augury, Haste, The Paladin, Shaman, Bound Imp, Magistrate, Enhance, Mist Horn, The Midwife, Ring of Splendid Security, Winds of Vengeance, Gray Maiden Plate, Shapechange
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Ahh, but the mad gnome draws many times during the turn!
Thumb Wrestle for Ring: 1d1000 ⇒ 657


Deck Handler

Save the hero point. Have 3.

Deck upgrade:
Item 5: 1d1000 ⇒ 62 Climber's Gloves -> Headband of Mental Superiority
Armor 5: 1d1000 ⇒ 440 Gray Maiden Plate -> Angelic Armor

Would be interested in the loot.


Deck Handler

Balazar's turn
Hour of Incitation

SoT: Shapechange -> Choose physical stats
Staff of Greater Healing -> Heal The All-Seeing Eye

Move to Ruin

Cast Embiggen and draw Enhance.
Cast Winds of Vengeance and draw Augury.
Cast Augury and draw Climber's Gloves, call Monster, keep Villain on top.

Amiri displays Lyrune-quah Moon Maiden.

Free explore and encounter Ileosa Ascendant.
Amiri reveals Serithtial.

Varian guards -> hour is advanced to The All-seeing Eye.
Recharge The Peacock to bless his check

Kyra or Amiri guards-> hour is advanced to Erastil's Eye
Shuffle monsters, cause who cares
New hour has no real effect.

BA: No other local character

CtD 1: Cast Enhance on Charisma and draw Fortune-teller, discard The Healing Light, trigger Embiggen, Steal Soul, and Harrow
Cha 12: 1d12 + 4 + 7 + 1d12 + 1d8 + 1d8 ⇒ (2) + 4 + 7 + (6) + (4) + (8) = 31 Couldn't fail but why not

CtD 2: Padrig -> reload Gloves and banish Ileosa's Fury, Kyra recharges Our Lord in Iron, trigger Moon Maiden, trigger Winds of Vengeance, Embiggen, Steal Soul, and Harrow
Difficulty is increased by 1d12 ⇒ 1
Combat 22+1=23: 1d12 + 2 + 1d12 + 12 + 2d10 + 1d12 + 1d10 + 1d12 + 1d8 + 1d8 ⇒ (1) + 2 + (11) + 12 + (1, 4) + (2) + (4) + (11) + (7) + (5) = 60 Same - success

"Is that all?" the gnome ponders aloud.


Deck Handler

Amiri's turn (taking advantage of the hour):
Balazar casts Locate Object to draw Steal Soul and examine Cave #1: Dancing Dagger
Padrig -> reload Mist Horn
Str 17: 1d6 + 1 + 1d10 + 12 ⇒ (1) + 1 + (5) + 12 = 19 Success
Location is shuffled

EoT: Cannot fail to recover Locate Object thanks to Nethys's Duality and Harrow

...

Balazar's turn
Hour of The Wind and the Waves
At the start of the turn, any character may recharge a card to move.
(( Guessing that no one is moving. ))

Free explore of #1d9 + 1 ⇒ (8) + 1 = 9: Locked Door
Padrig -> reload Dancing Dagger
Str 10+#=16: 1d6 + 1 + 1d10 + 12 ⇒ (4) + 1 + (6) + 12 = 23 Success

Bonus explore from the Locked Door of #1d8 + 1 ⇒ (3) + 1 = 4: Ghast
BA: Exhausted barely impacts Balazar
Con 6: 1d6 ⇒ 6 Hah!

CtD: Cast Enhance on Strength and draw Dancing Dagger, reveal Dancing Dagger, Padrig -> reload Dancing Dagger
Combat 13+##=25: 1d6 + 1 + 7 + 1d10 + 12 + 1d4 ⇒ (2) + 1 + 7 + (6) + 12 + (2) = 30 Success
Draw Ghast and shuffle Monster #1: Mercenary into deck.
Cast Steal Soul and draw Embiggen

Discard Recharge Darb Tuttle to explore 2,3,5-8,10: 1d7 ⇒ 6 -> #8: Dread Helm
Unattainable - banished

Cast Haste to draw The Healing Light and explore 2,3,5,6,7,10: 1d6 ⇒ 3 -> #5: Kazavon's Iron Golem
Padrig -> reload The Healing Light, trigger Steal Soul and Enhance
Combat 19+#=25: 1d6 + 1 + 7 + 1d10 + 12 + 1d4 ⇒ (5) + 1 + 7 + (7) + 12 + (3) = 35 Success
Draw Kazavon's Iron Golem and shuffle Monster #2: Ash Giant Zombie into deck

Discard The All-Seeing Eye and examine 2,3,6,7,10: 1d5 ⇒ 2 and 2,6,7,10: 1d4 ⇒ 1 -> #3: Staff of Greater Necromancy and #2: Red Mantis Ambush
Keep Staff on top and explore.
Trigger Steal Soul and Harrow
Arcane 12: 1d10 + 6 + 1d4 + 1d4 ⇒ (10) + 6 + (3) + (4) = 23 Success

Banish Kazavon's Iron Golem to draw The Paladin.

Discard The Magistrate to explore #2: Red Mantis Ambush
BA: A-V: 1d3 ⇒ 1 Amiri summons and encounters the RMA, someone chooses to encounter the Ashwing Gargoyle.

Summon an RMA...
BA: Trigger Magistrate, Steal Soul, and Tyrannomancer
Wis 4+#=10: 1d6 + 1d6 + 1d4 + 1d8 ⇒ (6) + (5) + (4) + (6) = 21
CtD: Padrig -> reload Staff of Necro, trigger Magistrate, Steal Soul, Tyrannomancer, and Enhance
Cannot fail combat 22 with five dice +20.

Discard The Tyrant to draw Magistrate from discard and explore 6,7,10: 1d3 ⇒ 3 -> #10: Brooch of Protection
Trigger Steal Soul and Harrow
Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (1) + (2) = 10 Success

Display Brooch of Protection.

Discard Magistrate to explore #1d2 + 5 ⇒ (1) + 5 = 6: Ileosa's Fury (Proxy A1)
BA: Discard The Paladin, trigger Steal Soul
Wis 11: 1d6 + 1d6 + 1d10 + 4 ⇒ (5) + (1) + (4) + 4 = 14 Success - not frightened

CtD: Padrig -> reload Embiggen, trigger Steal Soul and Enhance
Combat 24: 1d6 + 1 + 7 + 1d10 + 12 + 1d4 ⇒ (3) + 1 + 7 + (5) + 12 + (1) = 29Success
AA: Suffer 1d4 ⇒ 4 force damage. Brooch absorbs it all and gets its first counter.
Draw the Fury and shuffle Monster #3: Wyvern into deck

Close location: Summon Boggard Champion
Padrig -> reload Ileosa's Fury, trigger Steal Soul, Tyrannomancer, and Enhance
Cannot fail combat 23 with four dice +20

WPC: No effect

Move to Swamp on closing.

End turn
Recover Enhance: automatic
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (6) + 6 + (2) + (3) = 17

Discard Ghast and draw up (Shapechange, Winds of Vengeance, Staff of Greater Healing, Bound Imp, The Midwife, The Peacock, Ileosa's Fury, Mercenary).

During Varian's turn, cast Shape Change and draw Darb Tuttle, banish Bound Imp to draw two (Gray Maiden Plate, The Healing Light), and banish Ghast from discard to draw Embiggen.

Balazar wrote:

Hand: Winds of Vengeance, Embiggen, Staff of Greater Healing, Darb Tuttle, The Healing Light, The Midwife, The Peacock, Ileosa's Fury, Mercenary,

Displayed: Padrig, Steal Soul, Brooch of Protection, Shapechange, Gray Maiden Plate,
Deck: 13 Discard: 5 Buried: 0
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Brooch has 1 counter.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Greater Necromancy, Augury, Fortune-teller, Mist Horn, Locate Object, Shaman, Wyvern, Climber's Gloves, Ash Giant Zombie, Dancing Dagger
Recharged: Enhance, Haste, Bound Imp,
Discard Pile: The Hidden Truth, The All-Seeing Eye, The Tyrant (Harrow), Magistrate, The Paladin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Start at the Caves.

.

Balazar wrote:

Hand: Enhance, Locate Object, Haste, Staff of Greater Healing, Mist Horn, Darb Tuttle, Magistrate, The All-Seeing Eye, The Tyrant (Harrow),

Displayed: Padrig,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Midwife, Fortune-teller, Augury, Gray Maiden Plate, Climber's Gloves, Winds of Vengeance, The Peacock, Embiggen, Shapechange, Bound Imp, Shaman, The Healing Light, Steal Soul, The Paladin
Recharged:
Discard Pile: The Hidden Truth,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Actually, only one skill feat in Strength available, so make that Int.
And will swap Good Omen instead of Haste - we don't need more loot.


Deck Handler

Spend Hero Point on Skill Feat: Strength
3 left.

Not interested in loot.

Deck Upgrade:
Spell 6: 1d1000 ⇒ 79 Haste -> Winds of Vengeance
Item 5: 1d1000 ⇒ 180 Climber's Gloves -> Headband of Mental Superiority


Deck Handler

Amiri's turn: Ember Ghoul AA
Display Lost Harrows and choose Con (hour is not harrow), trigger Steal Soul
Con 8: 1d12 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9 Success

Balazar's turn
Hour of Old Deadeye
On your check, if you are at a Wild location, add 1d4. (Nope!)

SoT: Reveal Staff of Greater Healing to remove one of Amiri's scourges.

Choose handsize for Shapechange.

Give Staff of Greater Healing to Amiri.

Stay at Barracks.

Free explore of #1: Cursed Statue
Discard The Paladin, trigger Steal Soul
Wis 10: 1d6 + 1d6 + 1d10 + 4 + 1d4 ⇒ (3) + (6) + (3) + 4 + (2) = 18 Success

Discard Recharge Darb Tuttle 2 to explore #2: The Peacock
Trigger Steal Soul
Dex 4+#=10: 1d6 + 1d4 ⇒ (2) + (2) = 4 Failure

Discard Recharge Darb Tuttle to explore #3: Moon Maiden Armor
Trigger Lost Harrows (hour is not harrow) and Steal Soul
Con 12: 1d12 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7 Failure

Close empty location:
Padrig -> Reload Risibeth, trigger Steal Soul
Combat 5+##+2+1=20: 1d6 + 1 + 1d12 + 12 + 1d4 ⇒ (4) + 1 + (12) + 12 + (2) = 31 Success

WPC: Nothing of those types to heal

Move to Library
Display Mist Horn

End turn
Scenario examine: still Immortal Ichor

Nothing to recover. Draw up.

On Varian's turn, cast Locate Object to draw Enhance and examine Immortal Ichor, Queen Ileosa (trigger), Master of Masters
Trigger Steal Soul
Fort 8: 1d4 + 1d4 ⇒ (1) + (1) = 2 Not so much

Shuffle location (which is all the Queen does at this point), reveal Climber's Gloves to examine new #1: 1,2,4,5: 1d4 ⇒ 4 Scrying

Will play Midwife on Varian's encounter with the spell to maybe swap it for a better one.

Balazar wrote:

Hand: Enhance, Embiggen, Climber's Gloves, Bound Imp, Risibeth, Shaman, The Peacock, The Midwife, The Theater (Harrow), Sayona,

Displayed: Padrig, Shapechange, Gray Maiden Plate, Steal Soul, The Lost Harrows, Mist Horn,
Deck: 6 Discard: 9 Buried: 1
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Augury, Good Omen, Haste, Darb Tuttle 2, Darb Tuttle, Locate Object,
Discard Pile: The Cyclone, Safe Haven, The Healing Light, The All-Seeing Eye, Fortune-teller, Magistrate, Formian Myrmidon, Ring of Immolation, The Paladin,
Buried Pile: Andachi,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: discard The Cyclone

Balazar's turn
Hour of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.

SoT: Shapechange -> choose maximum handsize

Move to Chambers
When you fail to acquire a boon, shuffle it into its location.

Cast Embiggen and draw Soul Mistress.

Free explore of #1: Instrument of Agony
Discard The Midwife to swap for ... Aid.
Midwife blesses the check, trigger Embiggen
Wis 6: 1d10 + 1d10 ⇒ (7) + (3) = 10 Success

Discard Recharge The Theatre to draw Fortune-teller from discard (Harrow), then examine the location (Ancient Black Dragon, Labyrinth, Safe Haven, The Lost Harrows, Andachi, Formian Myrmidon, Ring of Immolation, Gray Maiden Guard (Proxy A3), Forbiddance, then explore: Ancient Black Dragon
BA: Cast Aid and draw Locate Object, trigger Embiggen
Dex 11: 1d10 + 1d8 + 6 ⇒ (6) + (2) + 6 = 14 Success

CtD: Padrig -> Reload Risibeth and banish Soul Mistress
Combat 28: 1d10 + 1 + 1d12 + 12 + 1d10 ⇒ (9) + 1 + (10) + 12 + (6) = 38 Success
Draw Ancient Black Dragon and shuffle Monster #1: Cave Bear into deck

Let's avoid the Labyrinth... cast Locate Object and examine Labyrinth, Safe Haven
Trigger Embiggen and Harrow
Arcane 12: 1d12 + 6 + 1d8 ⇒ (5) + 6 + (5) = 16 Success
Location is shuffled

Discard Safe Haven to draw Monster #2: Red Mantis Initiate
Banish Ancient Black Dragon to draw Good Omen

Cast Haste to draw Cave Bear and to explore 3,5-10: 1d7 ⇒ 6 #9: Gray Maiden Guard (Proxy A3)
Trigger Embiggen and Harrow
Cha 6+#=12: 1d12 + 4 + 1d8 ⇒ (5) + 4 + (8) = 17 Success
Draw Gray Maiden Guard and shuffle Monster #3: Sayona into deck

We've seen two level-6 boons, so keep location open.

Banish Red Mantis Initiate to draw The Healing Light.
Banish Cave Bear to draw Bound Imp
Banish Bound Imp to draw two: Staff of Greater Healing, Enhance

Discard Recharge Darb Tuttle 2 to explore 3,5-8,10: 1d6 ⇒ 3 #6: Andachi
Trigger Embiggen and Harrow
Cha 12: 1d12 + 4 + 1d8 ⇒ (9) + 4 + (3) = 16 Success

Bury Andachi to explore 3,5,7,8,10: 1d5 ⇒ 2 #5: The Lost Harrows
Cast Good Omen and draw Augury, trigger Embiggen
Knowledge 12: 1d12 + 2 + 1d10 + 6 ⇒ (3) + 2 + (2) + 6 = 13 Success

Cast Augury and draw The All-Seeing Eye, call Ally and examine 3,7,8,10: 1d4 ⇒ 1 #3: Labyrinth 7,8,10: 1d3 ⇒ 1 #7: Formian Myrmidon, and 8,10: 1d2 ⇒ 1 #8: Ring of Immolation
Put Myrmidon on top, shuffle location again.

Discard The Healing Light to explore #7: Formian Myrmidon
Cast Enhance on Charisma and draw Steal Soul, trigger Embiggen and Harrow
Cha 14: 1d12 + 4 + 7 + 1d8 ⇒ (7) + 4 + 7 + (6) = 24 Success
Healing Light heals The Midwife

Discard the All-Seeing Eye to examine 3,8,10: 1d3 ⇒ 3 #10: Forbiddance and 3,8: 1d2 ⇒ 2 #8: Ring of Immolation
Keep the former on top and explore.
Trigger Enhance, Embiggen, and Harrow
Cannot fail Arcane 15 with two dice +13

Banish Gray Maiden Guard to draw The Peacock.

Discard Fortune-teller to explore #8: Ring of Immolation
Cannot fail Arcane 9

Discard Magistrate to explore #3: Labyrinth
Trigger Embiggen, discard Formian Myrmidon to max the die
Cannot fail Knowledge 12 with 12 +2

Close location: Summon Gray Maiden Guard
Trigger Enhance, Tyrannomancer, Embiggen, and Harrow
Cannot fail Cha 12 with three dice +11
Cast Steal Soul and draw The Midwife

WPC: No effect.
Move to Barracks

End turn
Examine boon at Barracks - still cannot fail to defeat Gray Maiden Guard's Charisma check with four dice +11.

Recover Aid - banished.
Recover Bound Imp, Locate Object - automatic
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 + 1d8 ⇒ (3) + 6 + (5) + (1) = 15
Recover Enhance, Augury, Good Omen - automatic
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (7) + 6 + (2) + (2) = 17
Discard Ring of Immolation and draw up.

Balazar wrote:

Hand: Staff of Greater Healing, Mist Horn, The Lost Harrows, Risibeth, Darb Tuttle, Darb Tuttle 2, The Peacock, The Midwife, The Paladin, The Theater (Harrow),

Displayed: Padrig, Shapechange, Gray Maiden Plate, Steal Soul,
Deck: 10 Discard: 8 Buried: 1
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, except The Theater.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sayona, Climber's Gloves, Shaman
Recharged: Bound Imp, Locate Object, Embiggen, Enhance, Augury, Good Omen, Haste,
Discard Pile: The Cyclone, Safe Haven, The Healing Light, The All-Seeing Eye, Fortune-teller, Magistrate, Formian Myrmidon, Ring of Immolation,
Buried Pile: Andachi,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Balazar's turn

Hour of Shelyn's Song
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SoT: Not recharging anything.

Banish Bound Imp to draw two: Shapechange, Haste

Cast Shapechange and draw The Healing Light.

Stay at Throne Room.

Free explore of #1: Risibeth
Discard Recharge The Healing Light, trigger Harrow
Cha 12: 1d10 + 4 + 1d10 + 1d4 ⇒ (2) + 4 + (9) + (2) = 17 Success
Healing Light heals The Cyclone

Cast Augury and draw Enhance, name Monster and examine Wyvern Poison, Sentinel Devil, and Wyvern
Shuffle. Recharge both monsters in order.
Reveal Climber's Gloves to examine the top card 2,5-10: 1d7 ⇒ 3 #6: Darb Tuttle

Discard Recharge Darb Tuttle to explore #6: Darb Tuttle
Cast Enhance on Charisma and draw The All-Seeing Eye, trigger Harrow
Cha 15: 1d10 + 4 + 7 + 1d4 ⇒ (6) + 4 + 7 + (1) = 18 Success

Discard The All-Seeing Eye to examine 2,5,7-10: 1d6 ⇒ 4 #8: Vavana Dhatri 2,5,7-10: 1d6 ⇒ 3 #7: Shocking Sawtooth Saber
Put the weapon on top and explore: Shocking Sawtooth Saber
Padrig -> Reload Mist Horn
Str 16: 1d6 + 1 + 1d10 + 12 ⇒ (1) + 1 + (1) + 12 = 15 Failure - banish

Banish Risibeth to explore #8: Vavana Dhatri
BA: Fail, reload Haste and Steal Soul
CtD: Padrig -> reload Climber's Gloves
Combat 17: 1d6 + 1 + 1d10 + 12 ⇒ (5) + 1 + (5) + 12 = 23 Success
Draw Vavana Dhatri and shuffle Monster #1: Soul Mistress into deck

Close location: Summon Rioting Mob
Trigger Enhance and Harrow
Cannot fail Charisma 12 with two dice +11

WPC: No Effect
Move to Library

Recharge Shaman to heal The All-Seeing Eye.

End turn

Scenario: Examine Scabbard of Keen Edges. It's a boon so summon Gray Maiden Guard.
Trigger Enhance, Tyrannomancer, and Harrow
Cannot fail Cha 12 with three dice +11

Recover Risibeth: Discard Fortune-teller from bottom of deck to reload.
Recover Bound Imp, Augury, and Enhance: Automatic
Discard Vavana Dhatri, draw up

During Varian's turn, banish Vavana Dhatri from discard to draw The Midwife.

Balazar wrote:

Hand: Embiggen, Haste, Gray Maiden Plate, Risibeth, Magistrate, Darb Tuttle 2, The Cyclone, The Midwife, The Theater (Harrow),

Displayed: Padrig, Shapechange, Enhance,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, except The Theater.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soul Mistress, The Paladin, Locate Object, Climber's Gloves, Good Omen, The All-Seeing Eye, Staff of Greater Healing, Darb Tuttle, The Healing Light, The Peacock, Shaman, Mist Horn, Steal Soul
Recharged: Bound Imp, Augury, Enhance,
Discard Pile: Fortune-teller,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Start at the Throne Room.

.

Balazar wrote:

Hand: Augury, Steal Soul, Mist Horn, Climber's Gloves, Bound Imp, Shaman, Magistrate, Darb Tuttle, The Theater (Harrow),

Displayed: Padrig,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Midwife, Haste, Fortune-teller, Locate Object, The All-Seeing Eye, Enhance, The Peacock, The Healing Light, Shapechange, Gray Maiden Plate, Good Omen, Embiggen, The Paladin, Staff of Greater Healing
Recharged:
Discard Pile: The Cyclone,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand (☑ or discards) to draw a card.
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Spend hero point on power feat: You may banish a monster from your hand (☑ or discards) to draw a card.

Supporter Feat: Sabina Merrin

Deck Upgrades:
Item 6: 1d1000 ⇒ 504 Staff of Minor Healing -> Staff of Greater Healing
Ally 6: 1d1000 ⇒ 713 Monkey -> Darb Tuttle
Item 5: 1d1000 ⇒ 21 Climber's Gloves -> Headband of Mental Superiority
Spell 6: 1d1000 ⇒ 270 Haste -> Winds of Vengeance
Armor 5: 1d1000 ⇒ 471 Gray Maiden Plate -> Angelic Armor


Deck Handler

Amiri's turn
Suffer 1d4 ⇒ 2 force damage, which is absorbed by Mist Horn.

Move to Base on close.

Balazar's turn
Hour of the Sands

SoT: Recover Mist Horn - automatic

Move to Mountain

Recharge Fortune-teller and call bane, examining and encountering Soul Mistress
Padrig -> Reload Climber's Gloves, trigger Steal Soul
Combat 21: 1d6 + 1 + 1d10 + 12 + 1d4 ⇒ (2) + 1 + (9) + 12 + (2) = 26 Success
Draw Soul Mistress and shuffle Monster #1 Wyvern into deck

Free explore of #2: The Trumpet
Trigger Steal Soul
Con 4+#=10: 1d6 + 1d4 ⇒ (6) + (2) = 8 Close, but banish

Discard The Courtesan to draw Toff Ornelos from discard and explore #3: Ukwar Axe
Padrig -> reload Ileosa's Fury; cannot fail Strength 15 with three dice +13

Banish Soul Mistress to draw Fury.

Discard Ukwar Axe to explore #4: Skeleton
Padrig -> reload Shaman, trigger Ukwar Axe, Keppira D'bear, and Steal Soul
Combat 10+##=22: 1d6 + 1 + 1d10 + 12 + 1d8 + 1d4 + 1d4 ⇒ (1) + 1 + (5) + 12 + (4) + (2) + (2) = 27 Success
Draw Skeleton (skip the bonus monster shuffle)

Banish Skeleton to draw Shaman.

Discard Toff Ornelos to explore #5: Evil Eye
Reveal Headband, trigger Steal Soul and Harrow
Arcane 6+#=12: 1d10 + 6 + 1d4 + 1d4 + 1d4 ⇒ (3) + 6 + (2) + (3) + (4) = 18 Success

Discard Hippogriff to move to Cliff and explore #1: Red Mantis Initiate
Recharge Hippogriff instead.
BA: Should be only local character -> suffer 1d4 ⇒ 3 ranged combat damage and draw Mantle of Faith to reduce it to zero.

CtD: Cast Enhance on Wisdom and draw Augury, reveal Headband, trigger Steal Soul
Wis 5+#=11: 1d6 + 7 + 1d4 + 1d4 ⇒ (5) + 7 + (1) + (1) = 14 Cliff subtracts both 1s - still a success
Draw Red Mantis Initiate and shuffle Monster #2 Troll into deck

Banish Ileosa's Fury to draw The All-Seeing Eye.
Display Mantle.

Cast Augury and draw Good Omen, call Monster and examine 2-4: Hordemaster, The Foreign Trader, and Xenarth.
Shuffle location and recharge Hordemaster and Xenarth.

Discard The All-Seeing Eye to examine 3,5-9: 1d6 ⇒ 2 Togomor and 3,5-9: 1d6 ⇒ 1 The Foreign Trader
Reverse the order and explore #3: The Foreign Trader
Reveal Headband, trigger Steal Soul
Knowledge 4+#=10: 1d8 + 2 + 1d4 + 1d4 ⇒ (8) + 2 + (3) + (2) = 15 Cliff subtracts the 2 - still a success

Discard The Brass Dwarf to explore #5: Togomor
BA: Summon and encounter Diabolical Imp
Cannot fail its BA thanks to Enhance (see... I had a plan! Swear!)
Its CtD: Reveal Headband, trigger Tyrannomancer, Steal Soul, and Harrow
Arcane 7: 1d10 + 6 + 1d4 + 1d8 + 1d4 + 1d4 ⇒ (2) + 6 + (4) + (5) + (3) + (4) = 24 Cliff subtracts the 2 - still a success

Rest of BA: Fail the Dex check -> bury Headband (ouch!) and suffer 1d4 ⇒ 1 electricity damage - draw Gray Maiden Plate to absorb

CtD: Discard The Foreign Trader to bless and add Int, trigger Steal Soul and Harrow
Arcane 10 (15): 1d10 + 6 + 1d10 + 1d8 + 1d4 + 1d4 ⇒ (7) + 6 + (10) + (1) + (1) + (2) = 27 Cliff wipes the last three dice, but still a success
Draw Togomor (skip shuffle)

Scenario things happen. Togomor is non-closing.

Display Plate.
Recharge Shaman to heal 1: Toff Ornelos
Banish Togomor to draw Troll.

End turn
Recover Augury: Arcane 8: 1d10 + 6 + 1d4 + 1d4 ⇒ (10) + 6 + (3) + (2) = 21
Recover Enhance: Arcane 8: 1d10 + 6 + 1d4 + 1d4 ⇒ (1) + 6 + (1) + (4) = 12

Balazar wrote:

Hand: Good Omen, Quickened Ray, Embiggen, Climber's Gloves, Mist Horn, Toff Ornelos, Hippogriff, The Midwife, Troll, Red Mantis Initiate,

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate, Mantle of Faith,
Deck: 11 Discard: 11 Buried: 2
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, as limited as they are.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shaman, Locate Object, The Healing Light, Guardian Zombie, Wyvern, Bound Imp, Staff of Minor Healing, Fortune-teller, Haste
Recharged: Augury, Enhance,
Discard Pile: The Paladin, Death's Touch, Magistrate, Sands of the Hour, Monkey, The Peacock, The Courtesan (Harrow), Ukwar Axe, The All-Seeing Eye, The Brass Dwarf, The Foreign Trader,
Buried Pile: Ring of Energy Resistance, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.

Summary
From Randoms: Monster 1 and 2 acquired
From Mountain: 3 acquired, 1-2 and 4-5 banished
From Cliff: 1 and 3 acquired, 5 banished
Everyone must deal with Togomor's BA: each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage.
Scenario text triggered.


Deck Handler

Balazar's turn
Hour of Orisons

Move to Base

Free explore and take-n-display Truthspeaker Akram.
Heal 1: The Brass Dwarf

Bury Akram to examine all of the Cliff...
Xenarth, Sarenrae's Light, Deathbane Sling, Hordemaster, Red Mantis Initiate, Cave Bear, Totem Klar, Exploding Runes (trigger!), The Foreign Trader, Evidence (Proxy B6, trigger!), Togomor (pseudo-villain!).

Exploding Runes ->
Reveal Headband, trigger Steal Soul, no Perception, cast Embiggen and draw Enhance
Arcane 6+#=12: 1d12 + 6 + 1d8 + 1d8 ⇒ (4) + 6 + (2) + (2) = 14 Success

Evidence ->
Reveal Headband, trigger Steal Soul, Embiggen, and examine bonus
Knowledge 10+#=16: 1d12 + 2 + 1d8 + 1d8 + 1d12 ⇒ (3) + 2 + (4) + (6) + (2) = 17 Success

Cliff is shuffled, reveal Climber's Gloves to examine top: 1d9 ⇒ 6 Cave Bear

Cast Haste and draw Magistrate, then explore Base again, take-n-display Trinia Sabor.
Heal 1: The Healing Light

Discard Hippogriff to move to Castle and explore: Warsworn
Hippogriff recharges instead.
BA: 1 displayed armor, which is drawn to absorb the 1 damage.
CtD: Padrig -> reload Quickened Ray, trigger Keppira D'bear, Steal Soul, and Embiggen
Combat 26: 1d10 + 1 + 1d12 + 12 + 1d8 + 1d8 ⇒ (5) + 1 + (5) + 12 + (6) + (5) = 34 Success
Draw Warsworn and shuffle Monster 1: Guardian Zombie into deck

Display Armor.

Discard Magistrate to explore 1d9 + 2 ⇒ (5) + 2 = 7: Thundering Earthbreaker
Banish

Discard The All-Seeing Eye to examine 1d8 + 3 ⇒ (6) + 3 = 9, 1d8 + 2 ⇒ (4) + 2 = 6: Poison Gas and Evidence (Proxy B1, trigger!)

Evidence ->
Reveal Headband, trigger Steal Soul, Embiggen, and examine bonus
Knowledge 10+#=16: 1d12 + 2 + 1d8 + 1d8 + 1d12 ⇒ (12) + 2 + (1) + (3) + (1) = 19 Success

Encounter Poison Gas
Bury Trinia, trigger Steal Soul and Embiggen
Craft 6+#=12: 1d8 + 1d8 + 6 + 1d8 ⇒ (8) + (7) + 6 + (5) = 26 Success

Banish Warsworm to draw Good Omen.

Discard Sands of the Hour to explore 1d6 + 2 ⇒ (3) + 2 = 5: Orc Rager
BA: Suffer 1d4 ⇒ 1, draw armor to absorb.
Padrig -> reload Climber's Gloves, trigger Steal Soul and Embiggen
Combat 10+##=22: 1d10 + 1 + 1d12 + 12 + 1d8 ⇒ (5) + 1 + (8) + 12 + (2) = 28 Success
Draw Orc Rager

Recharge Shaman to heal The All-Seeing Eye.
Banish Orc Rager to draw Locate Object.

Cast Locate Object to draw Mist Horn and examine 3,4,8,10,11: 1d5 ⇒ 3 Ileosa's Fury (Proxy A1), 3,4,8,10,11: 1d5 ⇒ 1 Mantle of Faith
Cast Good Omen and draw Shaman, trigger Steal Soul and Embiggen
Con 15: 1d10 + 1d10 + 6 + 1d8 ⇒ (5) + (9) + 6 + (1) = 21 Success

Shuffle Location again.

Discard Monkey to explore 4,8,10,11: 1d4 ⇒ 1: Gray Maiden Footsoldier
Reveal Headband, trigger Steal Soul, Embiggen, and Harrow
Cha 6+#=12: 1d12 + 4 + 1d8 + 1d8 + 1d8 ⇒ (10) + 4 + (1) + (6) + (5) = 26 Success
Draw Gray Maiden Footsoldier

Banish Gray Maiden Footsoldier to draw Augury.

Cast Augury and draw Brass Dwarf, call Monster and examine Ileosa's Fury, Ring of Energy Resistance, Toff Ornelos
Shuffle, recharge the Fury.

Discard The Brass Dwarf to explore 1d2 + 9 ⇒ (1) + 9 = 10: Ring of Energy Resistance
Cannot fail Arcane 9

Discard The Peacock to explore #11: Toff Ornelos
Reveal Headband, trigger Steal Soul, Embiggen, and Harrow
Arcane 13: 1d12 + 6 + 1d8 + 1d8 + 1d8 ⇒ (4) + 6 + (4) + (4) + (1) = 19 Success

Discard Toff Ornelos to explore the last card: Ileosa's Fury (Proxy A1)
BA: Reveal Headband, trigger Steal Soul and Embiggen
Wis 11: 1d10 + 1d8 + 1d8 ⇒ (6) + (4) + (6) = 16 Not scared

CtD: Padrig -> reload Ring of Energy Resistance and banish the Fury in hand, trigger Steal Soul and Embiggen
Combat 24: 1d10 + 1 + 1d12 + 12 + 2d10 + 1d8 ⇒ (5) + 1 + (4) + 12 + (5, 10) + (8) = 45 Success
AA: Suffer 1d4 ⇒ 3 force damage, drawing Gray Maiden Plate and displaying Mist Horn
Draw the Fury

Close Castle by burying Ring from top of deck.
WPC: Nothing to heal.

Move to Arsenal on close.
Recharge Shaman to heal The Brass Dwarf. Amiri is healed one.

End turn
Recover Locate Object, Augury, Good Omen, Embiggen, and Haste - automatic
Draw up to ten.

Balazar wrote:

Hand: Enhance, Climber's Gloves, Headband of Mental Superiority, Hippogriff, Fortune-teller, Shaman, The Brass Dwarf, The Midwife, The Courtesan (Harrow), Ileosa's Fury,

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate, Mantle of Faith, Mist Horn,
Deck: 11 Discard: 7 Buried: 1
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, as limited as they are.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Staff of Minor Healing, Quickened Ray, Guardian Zombie, The All-Seeing Eye, The Healing Light
Recharged: Locate Object, Augury, Good Omen, Embiggen, Haste,
Discard Pile: The Paladin, Death's Touch, Magistrate, Sands of the Hour, Monkey, The Peacock, Toff Ornelos,
Buried Pile: Ring of Energy Resistance,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Amiri's turn:
Cast Locate Object and draw Good Omen, then examine Warsworn and Hippogriff
Cast Good Omen, I guess! (and draw Bound Imp). Amiri reveals Mountaineer, trigger Steal Soul
Survival 16: 1d4 + 1d6 + 6 + 2d8 + 1d4 ⇒ (3) + (6) + 6 + (5, 2) + (2) = 24 Success

Castle is shuffled, reveal Climber's Gloves to examine top: 1d10 ⇒ 1 Warsworn. Phooey.

Banish Bound Imp to draw two: Quickened Ray and Haste

EoT: Recover Bound Imp, Locate Object, and Good Omen - automatic

Balazar wrote:

Hand: Embiggen, Quickened Ray, Haste, Headband of Mental Superiority, Climber's Gloves, Monkey, Shaman, Hippogriff, The All-Seeing Eye, Sands of the Hour, The Peacock, Ileosa's Fury,

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate,
Deck: 11 Discard: 4 Buried: 0
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, as limited as they are.
Other: All local characters add d8 to any check against a summoned monster.


Deck Handler

Balazar will move to Castle instead of Cell, to cover an extra spot in case of a villain appearance.


Deck Handler

Varian's turn: receive Staff back

Amiri's turn:
Cast Locate Object and draw Bound Imp and examine Headband of Mental Superiority
Trigger Steal Soul and harrow
Cha 13: 1d10 + 4 + 1d4 + 1d4 ⇒ (7) + 4 + (3) + (4) = 18 Success

Shuffle location, reveal Climber's Gloves and examine 1d2 + 1 ⇒ (2) + 1 = 3: Sands of the Hour

Banish Bound Imp to draw Embiggen and Accursed Priest

EoT: Cast Haste to draw The Healing Light and move to Arsenal.
Recover Bound Imp, Locate Object, and Haste - automatic

...

Balazar's turn
Hour of the Father of Creation
When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

SoT: Shapechange -> Choose handsize 10

Soul Gem
Padrig -> reload Accursed Priest, cannot fail Strength 9.

Cast Augury and draw Accursed Priest, call Monster and examine Zombie, Bearskin Armor, and Ileosa's Fury (Proxy A2).
Shuffle location and recharge Fury then Zombie.
Reveal Climber's Gloves to examine 4,6-9: 1d5 ⇒ 1: Bearskin Armor

Move to Library

Recharge Fortune-teller and call boon, examining, encountering, and automatically acquiring Sands of the Hour.

Free explore of #2: Wyvern Poison
Reveal Headband, trigger Steal Soul
Int 12: 1d8 + 1d4 + 1d4 ⇒ (6) + (2) + (2) = 10 Failure

Recharge Staff of Minor Healing to heal Quickened Ray.
Recharge Shaman to heal The Courtesan (Harrow). Varian is healed for 1.

Banish Accursed Priest to draw Gray Maiden Plate. Display.

Close empty location:
Discard The Healing Light, reveal Headband, trigger Steal Soul
Knowledge 5+#=11: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (6) + 2 + (4) + (4) + (2) = 18 Success
Healing Light heals The Peacock

WPC: No books to heal. Frightened is removed, though.
Move to Cell on close.

End turn
Recover Augury - automatic

Balazar wrote:

Hand: Locate Object, Embiggen, Headband of Mental Superiority, Climber's Gloves, Monkey, Shaman, The All-Seeing Eye, Sands of the Hour, The Peacock, Ileosa's Fury,

Displayed: Padrig, Steal Soul, Shapechange, Gray Maiden Plate,
Deck: 12 Discard: 4 Buried: 0
Hero Points: 3
Used Reroll: Y
NOTES:
Available Support: All resources are available, as limited as they are.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Midwife, Bound Imp, Mist Horn, The Courtesan (Harrow), Haste, Fortune-teller, Quickened Ray, Good Omen, Staff of Minor Healing, Enhance, Magistrate
Recharged: Augury,
Discard Pile: The Brass Dwarf, The Paladin, Death's Touch, The Healing Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Hour of The Lost AKA the hour of Eff Uuu Spellcasters
When you would recharge a Magic boon, discard it instead.

Loan Varian the Staff of Minor Healing since it's unusable this turn.

Stay at the Library
On your check against a spell or a Book boon, add 1d6.

Free explore of #1: Evidence (Proxy B2)
Discard The Paladin
Knowledge 10+#=16: 1d8 + 2 + 1d8 + 1d10 + 4 ⇒ (4) + 2 + (6) + (8) + 4 = 24 Success
Displayed next to scenario

Discard Shaman to explore #2: Quickened Ray
Trigger location and harrow
Arcane 12: 1d10 + 6 + 1d4 + 1d6 ⇒ (3) + 6 + (2) + (2) = 13 Success

Discard Quickened Ray to draw Monster #1: Ghoul

Discard The Courtesan to draw Shaman from discard and explore #3: Death's Touch
Trigger location and harrow
Arcane 12: 1d10 + 6 + 1d4 + 1d6 ⇒ (3) + 6 + (3) + (3) = 15 Success

Discard Death's Touch to draw Monster #2: Ancient Black Dragon

Banish Ghoul to draw The Peacock

Discard Monkey to explore #4: Locked Door
Padrig -> reload Haste
Str 10+#=16: 1d6 + 1 + 1d10 + 12 ⇒ (3) + 1 + (1) + 12 = 17 Success

Bonus explore from the barrier of #5: Ileosa's Fury (Proxy A3)
BA: Fail, become frightened
CtD: Padrig -> reload Climber's Gloves and banish Ancient Black Dragon
Combat 24: 1d6 + 1 + 1d10 + 12 + 1d6 ⇒ (5) + 1 + (2) + 12 + (3) = 23 Paizo reroll the d10
Combat 24: 5 + 1 + 1d10 + 12 + 3 ⇒ 5 + 1 + (5) + 12 + 3 = 26
AA: Suffer 1d4 ⇒ 1 force damage, discarding The Peacock
Varian suffers the same d4 Force damage
Draw Ileosa's Fury and shuffle Monster #3: Accursed Priest into deck

Cast Steal Soul and draw Fortune-teller.
Recharge Shaman and heal Monkey.

Assuming we want to boon hunt (2 banes, 4 boons), leave open, but can retcon if needed

New hand includes Shapechange. Cast during Varian's turn and draw Shaman.

Balazar wrote:

Hand: Locate Object, Augury, Haste, Shaman, Climber's Gloves, Fortune-teller, Monkey, Ileosa's Fury,

Displayed: Padrig, Steal Soul, Shapechange,
Deck: 11 Discard: 6 Buried: 0
Hero Points: 3
Used Reroll: Y // Balazar has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: All resources are available, as limited as they are.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Accursed Priest, The All-Seeing Eye, The Midwife, Enhance, Bound Imp, Embiggen, Mist Horn, Gray Maiden Plate, Good Omen, Magistrate, The Healing Light
Recharged:
Discard Pile: The Brass Dwarf, The Paladin, Quickened Ray, The Courtesan (Harrow), Death's Touch, The Peacock,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Start at the library

.

Balazar wrote:

Hand: Locate Object, Steal Soul, Haste, Staff of Minor Healing, Climber's Gloves, Monkey, Shaman, The Paladin, The Courtesan (Harrow),

Displayed: Padrig,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fortune-teller, The Midwife, Gray Maiden Plate, Magistrate, Bound Imp, Augury, The All-Seeing Eye, Good Omen, The Peacock, Enhance, Shapechange, The Healing Light, Mist Horn, Embiggen
Recharged:
Discard Pile: The Brass Dwarf,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Spend hero point on card feat: +1 Ally (Monkey)
Three HP remaining

Deck upgrade:
Spell 6: 1d1000 ⇒ 826 Giant Form -> Shape Change
Item 6: 1d1000 ⇒ 382 Staff of Minor Healing -> Staff of Greater Healing
Ally 6: 1d1000 ⇒ 133 Monkey -> Darb Tuttle
Item 5: 1d1000 ⇒ 848 Climber's Gloves -> Headband of Mental Superiority


Deck Handler

Guard Barracks again:
Cast Enhance on Strength, Padrig -> reload Good Omen
Minimum result is 23.


Deck Handler

Varian's turn:
Cast Embiggen and draw Bound Imp.
Banish Imp and draw The All-Seeing Eye and The Paladin
Discard Salvator Scream to draw The Tangled Briar from the hourglass.
Receive Darb Tuttle.

Healed for five: Erastil's Eye, Staff of Greater Necromancy, Giant Form, The Liar (Harrow), The Healing Light

Guard check:
Padrig -> reload Gozreh's Growth, trigger Steal Soul and location
Combat 22: 1d6 + 1 + 1d10 + 12 + 1d4 + 1d4 ⇒ (3) + 1 + (6) + 12 + (3) + (4) = 29 Success

Recover Bound Imp: automatic
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 ⇒ (3) + 6 + (6) = 15

Balazar wrote:

Hand: Good Omen, Enhance, Mist Horn, Fortune-teller, Darb Tuttle, The All-Seeing Eye, The Paladin, The Tangled Briar, Gray Maiden Guard,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 16 Discard: 5 Buried: 5
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded: Gozreh's Growth,
Middle of Deck (Unknown Order): Climber's Gloves, Locate Object, Giant Form, Staff of Greater Necromancy, The Liar (Harrow), The Healing Light, Magistrate, Augury, Shaman, Staff of Minor Healing, Erastil's Eye, Manananggal, Haste
Recharged: Bound Imp, Embiggen,
Discard Pile: Dominate, The Peacock, The Midwife, The Trumpet, Salvator Scream,
Buried Pile: Ghast, Icy Prison, Meteor Swarm, Koriantu, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: no further activity

Balazar's turn
Hour of The Publican
When you would discard an ally, recharge it instead.

Move to Barracks
On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.

Free explore of #1: Firepelt Cougar
Discard The Midwife to swap it for Ally #1: Salvator Scream
Check is blessed, trigger Steal Soul and Harrow
Cha 10: 1d10 + 4 + 1d10 + 1d4 + 1d4 ⇒ (4) + 4 + (2) + (3) + (3) = 16 Success

Cast Augury for Item and draw The Trumpet and examine Staff of Greater Necromancy, Mother of Thorns, Verminbane Warhammer
Shuffle the location and reload the Staff.

Lots of turns left, so discard recharge Salvator to draw Varian's hour: Erastil's Eye

Cast Haste to draw Staff of Minor Healing and explore: Staff of Greater Necromancy
Trigger Steal Soul and Harrow
Arcane 12: 1d10 + 6 + 1d4 + 1d4 ⇒ (5) + 6 + (3) + (4) = 18 Success

Discard Recharge Magistrate to explore #1d5 + 2 ⇒ (4) + 2 = 6: Crematory Blast
Ask Kyra to cast Divine Insight, trigger Steal Soul
Int 10: 1d8 + 2d6 + 1d4 ⇒ (5) + (6, 6) + (4) = 21 Success

Discard Erastil's Eye to explore #1d4 + 2 ⇒ (3) + 2 = 5: Evoker
BA: B-V: 1d3 ⇒ 1 Balazar suffers 1 1d6 ⇒ 5 force damage and draws the Plate to absorb.

CtD: Trigger Steal Soul and Harrow
Arcane 7+#=13: 1d10 + 6 + 1d4 + 1d4 ⇒ (5) + 6 + (1) + (1) = 13 Success

AA: Suffer 1d4 ⇒ 2 force damage, displaying and drawing the Plate to absorb 1 then discard Staff of Greater Necromancy for the other.
Draw Evoker and shuffle monster 1: Manananggal into deck

Banish Evoker to draw Gozreh's Growth.
Display Plate.

Discard The Trumpet to explore 3,4,7: 1d3 ⇒ 2: Verminbane Warhammer
Not interested - banish

Recharge Staff of Minor Healing to heal Kyra 1.

End turn
Recover Augury: automatic
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17

Balazar wrote:

Hand: Good Omen, Enhance, Embiggen, Mist Horn, Salvator Scream, Fortune-teller, Gozreh's Growth, Gray Maiden Guard,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 11 Discard: 9 Buried: 5
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Paladin, Manananggal, The All-Seeing Eye, Bound Imp, Magistrate, Shaman, Climber's Gloves, Locate Object
Recharged: Staff of Minor Healing, Augury, Haste,
Discard Pile: Dominate, The Liar (Harrow), The Peacock, The Healing Light, Giant Form, The Midwife, Erastil's Eye, Staff of Greater Necromancy, The Trumpet,
Buried Pile: Ghast, Icy Prison, Meteor Swarm, Koriantu, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Summon Danger: 1d2 ⇒ 1 Gray Maiden Guard
Trigger Steal Soul, Tyrannomancer, and Harrow
Cha 6+#=12: 1d10 + 4 + 1d4 + 1d8 + 1d4 ⇒ (4) + 4 + (1) + (2) + (1) = 12 Success


Deck Handler

Off-turn: no further activity

Balazar's turn
Hour of The Rabbit Prince
At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.

Stay at Oubliette

Banish Immortal Ichor to draw The Healing Light

Recharge Fortune-teller and call bane, examining and encountering Palace Patrols
Summon 1d6 ⇒ 1 Grey Maiden Guard
Trigger Steal Soul, Harrow, and Tyrannomancer
Cha 6+#=12: 1d10 + 4 + 1d4 + 1d4 + 1d8 ⇒ (8) + 4 + (3) + (3) + (5) = 23 Success
Barrier is defeated

Free explore of #2: Blackjack's Rapier
Not interested - banish

Discard The Healing Light to explore #3: Gozreh's Growth
Cast Good Omen and draw Locate Object, trigger Steal Soul
Wis 4+#=10: 1d6 + 1d6 + 6 + 1d4 ⇒ (1) + (4) + 6 + (2) = 13 Success
The Healing Light heals The Midwife

Cast Locate Object to draw Yzahnum the Efreeti and examine and encounter Deathbane Throwing Axe
Not interested - banish

Locate is shuffled. Reveal Climber's Glove to examine the top, #1d7 + 4 ⇒ (1) + 4 = 5: Red Mantis Assassins (Proxy A2)

Banish Yzahnum the Efreeti to draw Magistrate.

Cast Giant Form and draw Haste.

Discard Magistrate to explore #5: Red Mantis Assassins (Proxy A2)
BA: Trigger Steal Soul and Magistrate
Wis 4+#=10: 1d6 + 1d4 + 1d4 ⇒ (5) + (2) + (3) = 10 No difficulty increase

CtD: Padrig -> reload Climber's Gloves, trigger Steal Soul, Magistrate, and Giant Form
Combat 10+##=22: 1d12 + 4 + 1d4 + 1d10 + 12 + 1d4 + 1d4 ⇒ (3) + 4 + (2) + (3) + 12 + (4) + (1) = 29 Success
Draw RMA

Close location:
Recharge Gozreh's Growth, trigger Steal Soul and Giant Form
Con 5+#=11: 1d12 + 4 + 1d12 + 1d4 ⇒ (11) + 4 + (6) + (1) = 22 Success

Villain check: None
Scenario check: No non-veteran story banes

WPC: Heal Magistrate
Move to Dungeons

Recharge Staff of Minor Healing to heal The All-Seeing Eye.

Banish RMA to draw Enhance.

End turn
Recover Locate Object and Good Omen: Automatic
Recover Giant Form: Arcane 15: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10

Balazar wrote:

Hand: Haste, Enhance, Augury, Embiggen, Mist Horn, Magistrate, The Midwife, Gray Maiden Guard,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 11 Discard: 5 Buried: 5
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, The All-Seeing Eye, Bound Imp, Shaman, The Paladin, Fortune-teller, Gozreh's Growth, The Trumpet, Climber's Gloves
Recharged: Locate Object, Good Omen,
Discard Pile: Dominate, The Liar (Harrow), The Peacock, The Healing Light, Giant Form,
Buried Pile: Ghast, Icy Prison, Meteor Swarm, Koriantu, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Gray Maiden Guard
Trigger Steal Soul, Tyrranomancer, and Harrow.
Cha 6+#=12: 1d10 + 4 + 1d4 + 1d8 + 1d4 ⇒ (9) + 4 + (3) + (6) + (4) = 26 Success


Deck Handler

Off-turn: no activity

Balazar's turn
Hour of the Lady of Valor
On your check, you may discard an armor or the top card of your deck to add 1d6.

Cast Embiggen and draw Giant Form.

Move to Bank of Abadar
When you acquire a boon, bury a card

Free explore of #1: Icy Prison
Trigger Embiggen, Steal Soul, and Harrow
Arcane 12: 1d12 + 6 + 1d8 + 1d8 ⇒ (12) + 6 + (2) + (7) = 27 Success
Bury Icy Prison (Bank effect)

Discard Shaman to explore #2: Safe Haven
Discard The Midwife to exchange it for Spell 1: Meteor Swarm
Trigger Embiggen, Steal Soul, and Harrow, blessed by Midwife
Arcane 15: 1d12 + 6 + 1d8 + 1d8 + 1d12 ⇒ (9) + 6 + (3) + (3) + (5) = 26 Success
Bury Meteor Swarm (Bank effect)

Discard The Liar to draw Shaman from discard (Harrow effect) and explore #3: The Demon's Lantern
Trigger Embiggen and Steal Soul
Dex 4+#=10: 1d10 + 1d8 ⇒ (3) + (2) = 5 Failure

Recharge Shaman to heal The Trumpet.
Varian is healed for 1.

Discard The All-Seeing Eye to examine #4: Gray Maiden Guard (Proxy B1) and #5: Headband of Mental Superiority
Invert the order and explore.
Trigger Embiggen, Steal Soul, and Harrow.
Cha 13: 1d12 + 4 + 1d8 + 1d8 ⇒ (10) + 4 + (7) + (7) = 28 Success
Bury Koriantu (Bank effect)

Discard The Peacock to explore #4: Gray Maiden Guard (Proxy B1)
Reveal Headband, trigger Embiggen, Steal Soul, and Harrow.
Cha 6+#=12: 1d12 + 4 + 1d8 + 1d8 + 1d8 ⇒ (1) + 4 + (4) + (7) + (5) = 21 Success
Draw Guard and shuffle Monster #1: Yzahnum the Efreeti into deck

Close location: Bury Headband
Location closed: No non-Veteran story banes

WPC: No effect
Move to Oubliette.

End turn
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 + 1d8 ⇒ (12) + 6 + (1) + (5) = 24

Balazar wrote:

Hand: Good Omen, Giant Form, Mist Horn, Staff of Minor Healing, Climber's Gloves, Fortune-teller, Immortal Ichor, Gray Maiden Guard,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 12 Discard: 5 Buried: 5
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Haste, Shaman, Yzahnum the Efreeti, The Healing Light, The Paladin, Bound Imp, The Trumpet, Magistrate, Enhance, Locate Object
Recharged: Embiggen,
Discard Pile: Dominate, The Midwife, The Liar (Harrow), The All-Seeing Eye, The Peacock,
Buried Pile: Ghast, Icy Prison, Meteor Swarm, Koriantu, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Hour of The Eclipse
On your Intelligence or Wisdom check, the difficulty is increased by 3.

Banish Bound Imp to draw Embiggen and Shaman.

End of move, recharge Fortune-teller and call bane, examining and encountering Trapped Chest.
Cast Enhance on Strength and draw Gray Maiden Plate, Padrig -> reload Climber's Gloves
Cannot fail strength 17 with two dice +20 (1 Str, 12 Padrig, 7 Enhance).

Summon and encounter a spell: Dominate
Trigger harrow
Arcane 13: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15 Success

Discard Dominate to draw Ghast.
Display Plate.

Free explore of #2: Koriantu
BA: Fail and bury the Ghast.
CtD 1: Padrig -> reload Midwife
Combat 24+2=26: 1d6 + 1 + 1d10 + 12 + 7 ⇒ (2) + 1 + (6) + 12 + 7 = 28

CtD 2: Padrig -> reload Giant Form.
Combat 24+2=26: 1d6 + 1 + 1d10 + 12 + 7 ⇒ (6) + 1 + (10) + 12 + 7 = 36
Draw Koriantu and shuffle Immortal Ichor into deck.
Cast Steal Soul.

Close location: Summon 1d2 ⇒ 2 Red Mantis Assassin
BA: Trigger Steal Soul, Tyrannomancer, and the Hour
Wis 4+#+3=13: 1d6 + 1d8 + 1d4 ⇒ (4) + (5) + (3) = 12 Failure - Increase DC by 1d6 ⇒ 5

CtD: Padrig -> reload Good Omen, trigger Enhance, Steal Soul, and Tyrannomancer
Combat 10+##+5+2=29: 1d6 + 1 + 1d10 + 12 + 7 + 1d4 + 1d8 ⇒ (6) + 1 + (8) + 12 + 7 + (3) + (6) = 43 Success

Check location: Tisharue is here, so clean the location and leave it open.

End turn
Recover Bound Imp and Enhance automatically

Balazar wrote:

Hand: Good Omen, Embiggen, Shaman, The Midwife, The All-Seeing Eye, The Peacock, The Liar (Harrow), Koriantu,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 14 Discard: 2 Buried: 1
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magistrate, Augury, The Paladin, Mist Horn, Staff of Minor Healing, Fortune-teller, Locate Object, Haste, The Healing Light, Giant Form, Immortal Ichor, Climber's Gloves
Recharged: Bound Imp, Enhance,
Discard Pile: The Trumpet, Dominate,
Buried Pile: Ghast,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Start at dungeons.

.

Balazar wrote:

Hand: Giant Form, Good Omen, Enhance, Steal Soul, Climber's Gloves, Bound Imp, Fortune-teller, The Midwife, The Liar (Harrow),

Displayed: Padrig,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 3
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Locate Object, The Peacock, Embiggen, Mist Horn, Magistrate, Shaman, Haste, The All-Seeing Eye, Gray Maiden Plate, The Paladin, The Healing Light, Augury
Recharged:
Discard Pile: The Trumpet,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Save the hero point - have three

Deck Upgrade:
Item 4: 1d1000 ⇒ 199 Sage's Journal -> Climber's Gloves
Ally 4: 1d1000 ⇒ 729 Magistrate -> Nightspear

Fine with keeping Laori.


Deck Handler

Off-turn: Cast Enhance and draw Fireball Beads. Discard The Paladin. Cast Enhance 2 and draw Locate Object. Discard the Beads to the combat damage.

Balazar's turn
Hour of The Peacock
On your check, if no boons are played, it is blessed.

Ask Amiri and Varian to display Sklar-quah Thundercaller

Cast Locate Object, draw Sage's Journal, and encounter Firepelt Cougar.
Discard The Midwife to swap for Djinn (no level 5 ally, womp womp), trigger steal soul.
Cha 12: 1d10 + 4 + 1d10 + 1d4 ⇒ (1) + 4 + (2) + (4) = 11 Fail

Free explore of #2: Kleestad
BA: Become Dazed and Drained (already Exhausted).
Bury Sage's Journal, trigger the Thundercallers and Steal Soul
Acrobatics 13: 1d4 + 2d6 + 1d8 + 2 + 1d4 - 5 ⇒ (2) + (5, 4) + (7) + 2 + (4) - 5 = 19 Success - no damage

CtD: Padrig -> reload Shaman and banish Wyvern, recharge The Peacock (the one boon), trigger the Thundercallers and Steal Soul
Combat 27: 1d6 + 1 + 1d10 + 11 + 1d6 + 1d6 + 2d6 + 1d4 - 6 ⇒ (5) + 1 + (1) + 11 + (6) + (3) + (6, 6) + (2) - 6 = 35 Success

"When you would defeat Kleestad, instead banish him and recharge the villain Ildervok into the location."
Which means Balazar can draw Kleestad!

End turn
Bury Scrying to remove Drained.
Recover Locate Object: automatic

Draw included Bound Imp and an extra monster, so on Varian's turn, banish both to draw three.
Loaded up on the boosts.

Balazar wrote:

Hand: Enhance 2, Giant Form, Embiggen, Belt of Physical Might, Fortune-teller, Lamashtu's Madness, The Carnival (Harrow), The Peacock, Kleestad,

Displayed: Padrig, Steal Soul,
Deck: 9 Discard: 12 Buried: 2
Hero Points: 2
Used Reroll: N // Balazar has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Mist Horn, Skoan-quah Boneslayer, Shaman, Haste, Good Omen, Staff of Minor Healing, Enhance
Recharged: Locate Object,
Discard Pile: The Demon's Lantern, Cytillipede, The All-Seeing Eye, The Healing Light, Benefaction, Ashwing Gargoyle, Gray Maiden Plate, Magistrate, The Paladin, Fireball Beads, The Midwife, Death's Touch,
Buried Pile: Sage's Journal, Scrying,

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: Discard Benefaction

Summon 1d3 ⇒ 1 another Fury Devil
BA: Trigger Harrow, Tyrannomancer, and Steal Soul
Wis 11: 1d6 + 1d4 + 1d8 + 1d4 ⇒ (1) + (2) + (3) + (4) = 10 Suffer Entangled and Frightened

CtD: Padrig -> reload The Peacock, trigger Tyrannomancer and Steal Soul
Combat 23: 1d6 + 1 + 1d10 + 11 + 1d8 + 1d4 ⇒ (6) + 1 + (2) + 11 + (5) + (2) = 27 Success

WPC - scourges are removed.

Nihil the Ashbringer:
Suffer Exhausted
Suffer 1d4 + 2 ⇒ (1) + 2 = 3 electricity damage. Draw Gray Maiden Plate to absorb 1, discard Ashwing and the Plate.

Recharge Shaman to heal all local characters 1. Get back Haste.

----

Balazar's turn
Hour of The Trumpet
Ignore cards' before acting powers.

Cast Giant Form and draw Bound Imp.
Banish Bound Imp to draw The Peacock and Augury.

Free explore of Tower #1: Wyvern
BA: Ignored thanks to the hour

CtD: Padrig -> reload Enhance, trigger Giant Form and Steal Soul
Cannot fail combat 18 with four dice +16.
Draw Wyvern.

Discard Magistrate to explore #2: Divine Blaze
Only a 4 - banish

Cast Augury and draw Enhance and call Monster, examining Fangs of Diomazul, Mithrodar the Chained, and Locked Door.
Shuffle the barriers and reload the villain.

End turn
Recover Bound Imp and Augury - automatic
Recover Giant Form - Arcane 15: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18

Balazar wrote:

Hand: Enhance 2, Scrying, Enhance, Shaman, The Paladin, The Peacock, The Midwife, Wyvern,

Displayed: Padrig, Steal Soul,
Deck: 17 Discard: 9 Buried: 0
Hero Points: 2
Used Reroll: N // Balazar has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Staff of Minor Healing, Fortune-teller, The Carnival (Harrow), Good Omen, Locate Object, Accursed Priest, Haste, Fireball Beads, Sage's Journal, Mist Horn, Lamashtu's Madness, Skoan-quah Boneslayer
Recharged: Embiggen, Bound Imp, Augury, Giant Form,
Discard Pile: The Demon's Lantern, Death's Touch, Cytillipede, The All-Seeing Eye, The Healing Light, Benefaction, Ashwing Gargoyle, Gray Maiden Plate, Magistrate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: Discard The Healing Light

Balazar's turn
Hour of Incitation

SoT Tower ability: Examine Rooftops #1: Fireball Beads

Move to Rooftops
When you would encounter a barrier, draw a new one; encounter 1 and banish the other.

Display Embiggen and draw Fortune-teller.
Oh, well, in that case...

Recharge Fortune-teller and call boon to encounter #1: Fireball Beads
Trigger Embiggen and Steal Soul
Arcane 9: 1d12 + 6 + 1d8 ⇒ (6) + 6 + (4) = 16 Success

Free explore of #2: Ambush
Rooftop ability -> Ambush or Brain Mold, choose the former.
Ask Kyra to cast Divine Insight, trigger Embiggen, Steal Soul, and Harrow
Wis 8+#=13: 1d10 + 1d10 + 1d10 + 1d8 + 1d8 ⇒ (4) + (6) + (1) + (4) + (2) = 17 Success

Discard Skoan-quah Boneslayer to examine then encounter #3: Ashwing Gargoyle (Proxy A4)
Padrig -> reload Fireball Beads, trigger Embiggen and Steal Soul
Combat 23: 1d10 + 1 + 1d12 + 1 + 1d8 ⇒ (10) + 1 + (8) + 1 + (5) = 25 Success
Draw Ashwing and shuffle Accursed Priest into deck

Close location: Summon Friendly Game of Sredna and Wall of Lightning and encounter the former.
Padrig -> reload Good Omen, trigger Embiggen and Steal Soul
Cannot fail Str 7 with three dice +12

Scenario Power: A-Z: 1d4 ⇒ 2 Balazar summons 1d3 ⇒ 1 Fury Devil
BA: Trigger Embiggen, Steal Soul, Tyrannomancer, and Boneslayer
Dex 11: 1d10 + 1d8 + 1d8 + 3 ⇒ (3) + (3) + (7) + 3 = 16 No meaningless scourges

CtD: Padrig -> reload Lamashtu's Madness, trigger Embiggen, Steal Soul, and Tyrannomancer
Combat 23: 1d10 + 1 + 1d12 + 11 + 1d8 + 1d8 ⇒ (2) + 1 + (12) + 11 + (3) + (3) = 32 Success

Location closes, scourges are removed.

WPC: No effect

Move to Tower

Banish Ambrosia to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards: Skoan-quah Boneslayer, Magistrate, Belt of Physical Might
Recharge Staff of Minor Healing to heal Benefaction.

End turn
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 ⇒ (6) + 6 + (1) = 13

Balazar wrote:

Hand: Enhance 2, Giant Form, Shaman, Magistrate, The Paladin, Benefaction, The Peacock, Ashwing Gargoyle,

Displayed: Padrig, Steal Soul, Gray Maiden Plate,
Deck: 18 Discard: 6 Buried: 0
Hero Points: 2
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Fortune-teller, Accursed Priest, Fireball Beads, Mist Horn, Belt of Physical Might, Augury, Enhance, Lamashtu's Madness, Bound Imp, Skoan-quah Boneslayer, The Midwife, Sage's Journal, Good Omen, The Carnival (Harrow), Locate Object, Staff of Minor Healing
Recharged: Embiggen,
Discard Pile: The Demon's Lantern, Haste, Death's Touch, Cytillipede, The All-Seeing Eye, The Healing Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Varian's turn: Get shot by the Initiate
1d4 + 1 ⇒ (4) + 1 = 5 Of course. Display Mist Horn, discard Cytillipede, Belt, and Magistrate.

Balazar's turn
Hour of Our Lord In Iron
On your combat check, you may reveal any number of weapons; for each, add 1.

SoT Tower Power: Examine Twisting Passages: Ashwing Gargoyle (Proxy A3)
Note that we know Oubliette #1 is Guardian Zombie too

Recharge Mist Horn: Arcane 10: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12

Stay at Tower.

Free explore of #1: Lamashtu's Madness
Arcane 5+#=10: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18 Success

Cast Scrying and draw Gray Maiden Plate, calling Spell, and examine Skoan-quah Boneslayer, Divine Blaze, and Nihil the Ashbringer (Villain!)
Shuffle the location (Core Scrying doesn't allow recharging, but reloading is optional so hopefully we won't see the lame spell again).

Display Plate.

Discard All-Seeing Eye to examine 1d6 + 1 ⇒ (1) + 1 = 2 Skoan-quah Boneslayer and 1d5 + 2 ⇒ (2) + 2 = 4 and Nihil the Ashbringer
Great shuffle =D

Keep in that order and encounter Skoan-quah Boneslayer
Trigger Steal Soul
Cha 11: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12 Success

End turn
Recover Scrying: Arcane 16: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (2) = 16

Balazar wrote:

Hand: Embiggen, Good Omen, Skoan-quah Boneslayer, Staff of Minor Healing, Ambrosia, The Paladin, The Healing Light, Lamashtu's Madness,

Displayed: Padrig, Steal Soul, Gray Maiden Plate,
Deck: 14 Discard: 8 Buried: 0
Hero Points: 2
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Carnival (Harrow), Sage's Journal, The Midwife, Shaman, Fortune-teller, The Peacock, Giant Form, Augury
Recharged: Bound Imp, Locate Object, Enhance, Enhance 2, Mist Horn, Scrying,
Discard Pile: The Demon's Lantern, Benefaction, Haste, Death's Touch, Belt of Physical Might, Magistrate, Cytillipede, The All-Seeing Eye,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Balazar's turn
Hour of Benefaction

SoT Tower effect: Examine top of Laboratory: Death's Touch

Banish Bound Imp to draw The Paladin and Fortune-teller.
Cast Enhance on Charisma and draw Mist Horn.

Move to Laboratory
When you fail a check to defeat a bane, suffer 1 Acid damage.

Recharge Fortune-teller, call boon, and encounter Death's Touch.
Trigger Enhance.
Cannot fail Arcane 11 w/ one die +12

Free explore of #2: Belt of Physical Might
Padrig -> reload Death's Touch
Cannot fail Strength 13 with two dice +11

Discard The Midwife to explore #3: Ice Strike
Use Midwife's ability to swap it for Enhance. Oof.
Cannot fail to acquire.

Discard The Carnival (and heal The Midwife) to explore #4: Dream Spider
Not interested - banish

Discard Magistrate to explore #5: Red Mantis Ambush
BA: A-Z: 1d3 ⇒ 3 Varian summons a Red Mantis Assassin.
Going to assume he succeeds and cast Steal Soul (and draw Haste).
Someone summons Ashwing Gargoyle.

Red Mantis Assassin:

CHECK TO DEFEAT: COMBAT 10+##
TYPE: MONSTER
TRAITS: HUMAN, ASSASSIN, RED MANTIS, VETERAN
POWERS:
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Balazar summons a Red Mantis Assassin
BA: Reveal Sage's Journal, trigger Steal Soul, Magistrate, and Tyrannomancer, Harrow
Wis 4+#=9: 1d6 + 1d4 + 1d4 + 1d6 + 1d8 + 1d4 ⇒ (5) + (3) + (2) + (4) + (6) + (3) = 23 No increase.

Padrig -> reload Sage's Journal, reveal Belt, trigger Steal Soul, Magistrate, and Tyrannomancer
Combat 10+##=20: 1d6 + 1d10 + 11 + 1d4 + 1d4 + 1d6 + 1d8 ⇒ (5) + (9) + 11 + (2) + (3) + (5) + (8) = 43 Success

Ambush is banished.
----

Recharge Shaman and heal Magistrate. Varian heals a card.
Recharge Staff of Minor Healing to heal The Carnival.

Cast Haste and draw The All-Seeing Eye and explore #6: Ambrosia
Cast Enhance 2 on Intelligence and draw Locate Object, trigger Steal Soul
Int 12: 1d8 + 1 + 6 + 1d4 ⇒ (8) + 1 + 6 + (1) = 16 Success

Close empty location:
Trigger Enhance 2 and Steal Soul
Int 5+#=10: 1d8 + 1 + 6 + 1d4 ⇒ (7) + 1 + 6 + (3) = 17 Success

Scenario Close Effect:
A-Z: 1d4 ⇒ 2 Balazar summons a Fury Devil
BA: Reveal Belt, trigger Steal Soul and Tyrannomancer
Dex 11: 1d6 + 1d4 + 1d4 + 1d8 ⇒ (6) + (1) + (1) + (7) = 15 No scourges

CtD: Padrig -> reload Mist Horn, reveal Belt, trigger Steal Soul and Tyrannomancer
Combat 23: 1d6 + 1d10 + 11 + 1d4 + 1d4 + 1d8 ⇒ (6) + (2) + 11 + (1) + (3) + (6) = 29 Success

----

WPC: Summon Chain Lightning, Quickened Ray, Scrying and encounter the latter
Trigger Enhance and Steal Soul.
Cannot fail Arcane 14 with two dice +12

Move to Tower on close.

Cast Locate Object and draw Mist Horn and examine Wyvern, Benefaction.
Encounter the Benefaction.
Divine 5: 1d4 + 1d4 ⇒ (1) + (4) = 5 Success

Shuffle Tower.

End turn
Discard Benefaction.
Recover Bound Imp, Locate Object, Enhance 1 and 2 automatically
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8

During Varian's turn, discard Death's Touch to draw a new monster: Cytillipede

Balazar wrote:

Hand: Scrying, Good Omen, Mist Horn, Belt of Physical Might, Magistrate, The Paladin, The All-Seeing Eye, Cytillipede,

Displayed: Padrig, Steal Soul,
Deck: 17 Discard: 4 Buried: 0
Hero Points: 2
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Carnival (Harrow), The Peacock, The Midwife, Sage's Journal, Ambrosia, Fortune-teller, Augury, Shaman, Embiggen, Staff of Minor Healing, Gray Maiden Plate, Giant Form, The Healing Light
Recharged: Bound Imp, Locate Object, Enhance, Enhance 2,
Discard Pile: The Demon's Lantern, Benefaction, Haste, Death's Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Spend hero point on skill feat: +1 Strength

Not interested in the Shield

Deck Upgrade: Ally 5 Shaman


Deck Handler

Start at Tower.

No looting.

Balazar wrote:

Hand: Steal Soul, Enhance, Staff of Minor Healing, Sage's Journal, Bound Imp, Magistrate, Shaman, The Midwife, The Carnival (Harrow),

Displayed: Padrig,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Reroll: N
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Good Omen, The Peacock, Embiggen, The All-Seeing Eye, The Paladin, Fortune-teller, Augury, Gray Maiden Plate, Haste, Mist Horn, Locate Object, Giant Form, The Healing Light
Recharged:
Discard Pile: The Demon's Lantern,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☑ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Amiri's turn: cast Embiggen and draw Enhance. Discard The Paladin.

Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 ⇒ (10) + 6 + (7) = 23

Balazar's turn
Hour of The Healing Light
Characters cannot suffer scourges.

Ask Varian to cast Embiggen.

Free explore of #1d5 + 2 ⇒ (5) + 2 = 7: Deathbane Throwing Axe
Cast Enhance on Stength and draw Roc, trigger Embiggen
Str 13: 1d10 + 1d8 + 6 ⇒ (2) + (6) + 6 = 14 Success

Banish Roc to draw The Queen Mother.

Discard The Midwife to explore #1d4 + 2 ⇒ (4) + 2 = 6: Lyrune-quah Truthspeaker
Use Midwife to exchange it for Aerilaya
Bury Throwing Axe to acquire. (Couldn't make this up if I tried)

Bury Aerilaya to explore #1d3 + 2 ⇒ (2) + 2 = 4: Andachi
Cha 12: 1d12 + 4 + 1d8 ⇒ (10) + 4 + (1) = 15 Success

Bury Andachi to explore #3,5: 1d2 ⇒ 2: Invisible Wall
Arcane 9: 1d12 + 6 + 1d8 ⇒ (8) + 6 + (3) = 17 Success

Bonus explore from Invisible Wall: Castothrane
BA: Suffer 1d4 + 1 ⇒ (3) + 1 = 4 fire damage. Draw Gray Maiden Plate to absorb 1. Display Mist Horn to absorb 2. Discard the Plate for the last point.
1d3 ⇒ 1 Amiri summons the Wraith (w/ +d8 +d6 +d4 against it, hah!). Let's assume she also displays Sklar-quah Thundercaller

CtD: Padrig -> reload The Peacock and banish Ancient Skeleton, Kyra turns undead, trigger Keppira and Thundercaller and Embiggen and Enhance, discard Queen Mother for giggles (no boons were played!)
Combat 26: 1d10 + 11 + 1d12 + 2d10 + 1d10 + 1d8 + 1d10 + 6 + 1d10 ⇒ (7) + 11 + (7) + (8, 2) + (7) + (2) + (3) + 6 + (4) = 57 Success

Close cell. WPC: Draw Firepelt Cougar.

Mic drop.


Deck Handler

Finishing up Kyra's turn...
Recharge Dust of Revealing to examine Skeleton and give Kyra the encounter.
Discard The All-Seeing Eye to bless.

Heal 3: The Queen Mother (Harrow), Dragon's Breath, Maiden's Helm

Recover Locate Object, Augury, and Good Omen automatically.

Balazar wrote:

Hand: Embiggen, Mist Horn, The Peacock, The Midwife, The Paladin, Ancient Skeleton,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 13 Discard: 7 Buried: 1
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available, especially Mist Horn for anyone moving and taking damage.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Queen Mother (Harrow), Maiden's Helm, Roc, Dragon's Breath, Dust of Revealing, Fortune-teller, Haste, Giant Form, Enhance, Bound Imp
Recharged: Locate Object, Augury, Good Omen,
Discard Pile: Magistrate, Horrorbane Heavy Pick, Silver War Paint, Gray Maiden Footsoldier, The Peacock (bonus), The Healing Light, The All-Seeing Eye,
Buried Pile: Lyrune-quah Truthspeaker,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Kyra's turn: discard The Healing Light.
Cast Good Omen and draw Locate Object.
Move to Barracks.

Cast Locate Object and draw Embiggen and examine Brawl, Cytillipede, Ancient Skeletons (proxy A3), Shining Child, and Dust of Revealing
Arcane 11: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17

Cast Augury and draw The Peacock and call monster, examining 1d7 ⇒ 4, 1d7 ⇒ 3, 1d7 ⇒ 1: Shining Child, Ancient Skeletons (proxy A3), and Brawl.
Shuffle Brawl into the location, then reload Skeleton and Child.

Pause to see if Kyra wants to close a second location


Deck Handler

Cast Giant Form and draw The Healing Light.

Recovery: Arcane 15: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16

Balazar wrote:

Hand: Augury, The Healing Light, Good Omen, Mist Horn, The All-Seeing Eye, The Midwife, The Paladin, Ancient Skeleton,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 9 Discard: 8 Buried: 1
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available, especially Mist Horn for anyone moving and taking damage.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fortune-teller, Embiggen, Locate Object, The Peacock, Roc
Recharged: Bound Imp, Haste, Enhance, Giant Form,
Discard Pile: Dragon's Breath, Magistrate, Horrorbane Heavy Pick, Maiden's Helm, The Queen Mother (Harrow), Silver War Paint, Gray Maiden Footsoldier, The Peacock (bonus),
Buried Pile: Lyrune-quah Truthspeaker,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: cast and recover Good Omen, draw The Queen Mother after casting.
Move to Bridge

Balazar's turn
Hour of The Rabbit Prince
But not the real one

Free explore of #1: Symbol of Fear
Trigger Steal Soul
Arcane 10: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (2) = 9 Suffer Frightened, Barrier is recharged

Discard The Queen Mother to explore #2: Vortex of Madness
Heal The All-Seeing Eye (random blessing, determined first) and The Healing Light (only divine card left) from the Harrow.

CtD: cast Enhance on Int and draw Troll, trigger Queen Mother's +2 for playing a veteran boon, trigger Steal Soul
Int 11: 1d8 + 6 + 2 + 1d4 ⇒ (3) + 6 + 2 + (4) = 15 Success

Banish Troll to draw Bound Imp.
Banish Imp to draw Haste and Silver War Paint.

Cast Haste to draw The All-Seeing Eye and explore #3: Ancient Skeleton (Proxy A2)
Frightened: Suffer 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3 mental damage.
Discard War Paint, Gray Maiden Footsoldier, and The Peacock 2.

BA: Suffer the 1+1 Combat Damage, drawing the Plate to absorb.
CtD: Padrig -> reload The All-Seeing Eye, trigger Steal Soul
Combat 11+##=21: 1d6 + 1d10 + 11 + 1d4 ⇒ (3) + (8) + 11 + (4) = 26 Success
Draw Ancient Skeleton and shuffle Roc into the deck

Close location: Bury Truthspeaker
Remove Frightened.

WPC: No Effect (lame).

Move to Island on close.
Display and draw Plate to absorb the damage. Re-display.

End turn
Recover Bound Imp: Automatic
Recover Haste: Arcane 10: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (2) = 17
Recover Enhance: Automatic

Balazar wrote:

Hand: Augury, Giant Form, Good Omen, Mist Horn, The All-Seeing Eye, The Midwife, The Paladin, Ancient Skeleton,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 9 Discard: 8 Buried: 1
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available, especially Mist Horn for anyone moving and taking damage.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Embiggen, Fortune-teller, The Healing Light, Locate Object, Roc, The Peacock
Recharged: Bound Imp, Haste, Enhance,
Discard Pile: Dragon's Breath, Magistrate, Horrorbane Heavy Pick, Maiden's Helm, The Queen Mother (Harrow), Silver War Paint, Gray Maiden Footsoldier, The Peacock (bonus),
Buried Pile: Lyrune-quah Truthspeaker,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

Off-turn: move when the location closed.
Gray Plate absorbs the combat damage.

Balazar's turn
Hour of The Lady of Mysteries
On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

Give Kyra the Staff of Minor Healing

Stay at Arsenal

Recharge Fortune-teller and call boon, examining Sklar-quah Thundercaller
Cast Embiggen and draw The Healing Light
Cha 11: 1d12 + 4 ⇒ (5) + 4 = 9 No dice

Free explore of #2: Maiden's Helm
Con 10: 1d10 ⇒ 10 HAH!

Discard The All-Seeing Eye to examine the top two: Skeleton, Ambrosia
Switch the order and explore.
Int 12: 1d12 ⇒ 9 Nope

Cast Augury and draw Steal Soul and call monster, examining Skeleton, Dragonbane Greatsword, and Seeking Longbow
Shuffle location and recharge Skeleton.

Discard The Healing Light to explore #5-9: 1d5 ⇒ 5: Foes On All Sides
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
Danger: 1d4 ⇒ 4 Balazar summons Zombie Minions
CtD 1: Tyrannomancer, Kyra turns undead, trigger Keppira and Embiggen
Combat 9+#=14: 1d10 + 1d12 + 1d10 + 1d8 ⇒ (9) + (8) + (9) + (7) = 33 One down

CtD 2: Padrig -> reload Good Omen, Tyrannomancer, Kyra turns undead, trigger Keppira and Embiggen
11+##=21: 1d10 + 1d12 + 11 + 1d12 + 1d10 + 1d8 ⇒ (9) + (1) + 11 + (10) + (10) + (4) = 45 Success

Cast Steal Soul and draw Good Omen

End turn
Discard Maiden's Helm
Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 ⇒ (12) + 6 + (7) = 25
Recover Augury: Automatic with Steal Soul in play
Draw up, which includes the Emperor Cobra - banish it to draw Giant Form.

Balazar wrote:

Hand: Enhance, Giant Form, Good Omen, Mist Horn, Lyrune-quah Truthspeaker, The Peacock (bonus), The Paladin, Gray Maiden Footsoldier,

Displayed: Padrig, Gray Maiden Plate, Steal Soul,
Deck: 11 Discard: 6 Buried: 0
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Midwife, Troll, The Peacock, The Queen Mother (Harrow), Silver War Paint
Recharged: Locate Object, Haste, Bound Imp, Fortune-teller, Embiggen, Augury,
Discard Pile: Dragon's Breath, Magistrate, Horrorbane Heavy Pick, The All-Seeing Eye, The Healing Light, Maiden's Helm,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.


Deck Handler

BA: Draw Plate to absord
CtD: Padrig -> reload Healing Light, Tyrannomancer, Kyra turns undead, trigger Keppira D'bear
Combat 11+##=21: 1d6 + 1d10 + 11 + 1d8 + 1d6 + 1d4 ⇒ (1) + (8) + 11 + (3) + (6) + (2) = 31 Success


Deck Handler

Balazar's turn
Hour of Torag's Power
When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Stay at the Castle

Recharge Fortune-teller and call bane, examining Madness Mist Trap
ask Kyra to cast Divine Insight
Disable 8: 1d4 + 2d6 ⇒ (1) + (5, 1) = 7 Reroll the 1
Disable 8: 1 + 5 + 1d6 ⇒ 1 + 5 + (4) = 10 Success
Draw a new spell: Dragon's Breath

Cast Locate Object, draw Gray Maiden Plate (from casting a non-attack spell), and examine Impervious Chain Shirt.
Not interested - banish
Location is shuffled.

Display the Plate.

Free explore of #1d7 + 2 ⇒ (4) + 2 = 6: Orc Rager
BA: Suffer 1d4 + 1 ⇒ (3) + 1 = 4 combat damage - draw Plate to absorb 2, discard Dragon's Breath and Enhance.

CtD: Padrig -> reload The Midwife, discard recharge The Queen Mother (Harrow heals both Enhance and The Peacock)
Combat 10+##=20: 1d6 + 1d10 + 11 + 1d6 + 1 ⇒ (3) + (5) + 11 + (1) + 1 = 21 Success
Draw Orc Rager and shuffle Emperor Cobra into the deck

Display Plate.

Cast Haste to draw Lyrune-quah Truthspeaker (from casting a non-attack spell) then explore #1d6 + 2 ⇒ (1) + 2 = 3: Gray Maiden Footsoldier
Urban location, so the Footsoldier sticks around
Padrig -> reload Lyrune-quah Truthspeaker and banish Orc Rager
Combat 10+##=20: 1d6 + 1d10 + 11 + 1d6 ⇒ (6) + (9) + 11 + (6) = 32 Success
Draw Gray Maiden Footsoldier and shuffle Troll into the deck

Discard Magistrate to explore #1d5 + 4 ⇒ (5) + 4 = 9: Horrorbane Heavy Pick
Padrig -> reload Gray Maiden Footsoldier
Cannot fail Strength 13 with two dice +11

End turn
Recover Locate Object: Arcane 8: 1d10 + 6 ⇒ (10) + 6 = 16
Recover Haste: Arcane 10: 1d10 + 6 ⇒ (8) + 6 = 14
Discard the Pick.

Balazar wrote:

Hand: Augury, Embiggen, Good Omen, Staff of Minor Healing, Bound Imp, The Healing Light, The Paladin, Gray Maiden Footsoldier,

Displayed: Padrig, Gray Maiden Plate,
Deck: 16 Discard: 3 Buried: 0
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

On Varian's turn, banish Bound Imp to draw The All-Seeing Eye and Fortune-teller.

Recover Bound Imp: Arcane 8: 1d10 + 6 ⇒ (8) + 6 = 14

Balazar wrote:

Hand: Augury, Embiggen, Good Omen, Staff of Minor Healing, Fortune-teller, The All-Seeing Eye, The Healing Light, The Paladin, Gray Maiden Footsoldier,

Displayed: Padrig, Gray Maiden Plate,
Deck: 15 Discard: 3 Buried: 0
Hero Points: 2
Used Reroll: Y
NOTES:
Available Support: All resources are available.
Other: All local characters add d8 to any check against a summoned monster.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Emperor Cobra, Lyrune-quah Truthspeaker, The Peacock, The Midwife, Enhance, The Queen Mother (Harrow), The Peacock (bonus), Silver War Paint, Troll, Steal Soul, Giant Form
Recharged: Locate Object, Haste, Bound Imp,
Discard Pile: Dragon's Breath, Magistrate, Horrorbane Heavy Pick,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Arcane
POWERS:
After you play an attack spell, banish it. After you play a non-attack spell, you may draw a card.
You may discard a spell to draw a new monster.
When you defeat a monster and would banish it, you may draw it (☑ and you may shuffle a new monster into your deck) instead.
You may banish a monster from your hand to draw a card (□ or add d4 to any check to defeat a barrier) (□ or add d4 to any check to acquire a weapon, armor, or item).
On a local check against a summoned monster, add d8.
After drawing starting hands, you may discard a new Harrow blessing.

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