Deck Handler
Balazar's turn
SoT: Shapechange -> choose physical stats
Move to Docks from Twisting Passages
End of Move: Recharge Fortune-teller and call bane, examining and encountering Siege #5: Sneak
CtD: Padrig -> reload Shaman, trigger Steal Soul
Free explore of #6: Sayona
Discard The All-Seeing Eye to examine #7 and #8: Dybbuk and Orc Rager
Display Gray Maiden Plate.
Discard The Midwife to explore #7: Dybbuk. Use Midwife's power to exchange Dybbuk for Monster #4: Guardian Zombie
Cast Haste to draw the Staff and explore #9: Cultist (Proxy B4)
Discard The Paladin to explore #10: Red Mantis Initiate
Banish Guardian Zombie and Red Mantis Initiate to draw Staff and Fortune-teller. Discard Fortune-teller to examine and encounter #11: Curse of the Worm
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Darb Tuttle, Bound Imp, Magistrate, Augury, Shaman, Locate Object Recharged: Haste, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Also during Varian's turn, Balazar goes hunting for Augury... Banish Ghast from discard, draw Gray Maiden Plate.
Banish Skeletal Minotaur to draw Staff of Greater Healing. At end of turn, cast Haste to draw Baykok and move to Twisting Passages. Banish Baykok to draw Augury. Cast Augury to draw Fortune-teller and name Monster and put Ghoul, Meladaemon, and Kazavon on the bottom of the Siege deck in that order. Recover Haste: Arcane 10: 1d10 + 6 + 1d4 + 1d4 ⇒ (10) + 6 + (3) + (2) = 21
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Peacock Recharged: Embiggen, Enhance, Locate Object, Bound Imp, Haste, Augury, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Balazar's turn
Stay at Docks.
End of move, recharge Fortune-teller and call bane, examining and encountering #3: Friendly Game of Sredna
Cast Locate Object and draw Enhance, then examine the entire siege deck.
Encounter Phantasmal Apparition
Ghastly Runes
Free explore of 5-11, 13-29: 1d24 ⇒ 18 -> #23: Foes On All Sides
CtD: Padrig -> reload Darb Tuttle, cast Winds of Vengeance and draw Darb, trigger Tyrannomancer and Embiggen, boost Dragon from Foes
Discard All-Seeing Eye to examine 1d23 ⇒ 6 and 1d22 ⇒ 11 -> #10 Cultist (Proxy B3) and #16 Ghast
Banish Cultist to draw The Paladin. Discard The Healing Light to explore #16: Ghast
CtD: Padrig -> reload The Paladin, trigger Enhance, Winds of Vengeance, Steal Soul, and Embiggen
Discard Darb Tuttle to explore 5-9,11,13-15,17-22,24-29: 1d21 ⇒ 19 -> #27 Ash Giant
End turn
Discard both monsters in hand and draw up. During Varian's turn, banish Ash Giant from discard to draw Bound Imp.
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Peacock, Gray Maiden Plate, Augury, Fortune-teller, Baykok, Staff of Greater Healing Recharged: Embiggen, Enhance, Locate Object, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Start at Docks. Loot the new Ring, in place of the Headband. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Greater Healing, Augury, Haste, The Paladin, Shaman, Bound Imp, Magistrate, Enhance, Mist Horn, The Midwife, Ring of Splendid Security, Winds of Vengeance, Gray Maiden Plate, Shapechange Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Ahh, but the mad gnome draws many times during the turn!
Deck Handler
Save the hero point. Have 3. Deck upgrade:
Would be interested in the loot.
Deck Handler
Balazar's turn
SoT: Shapechange -> Choose physical stats
Move to Ruin Cast Embiggen and draw Enhance.
Amiri displays Lyrune-quah Moon Maiden. Free explore and encounter Ileosa Ascendant.
Varian guards -> hour is advanced to The All-seeing Eye.
Kyra or Amiri guards-> hour is advanced to Erastil's Eye
BA: No other local character CtD 1: Cast Enhance on Charisma and draw Fortune-teller, discard The Healing Light, trigger Embiggen, Steal Soul, and Harrow
CtD 2: Padrig -> reload Gloves and banish Ileosa's Fury, Kyra recharges Our Lord in Iron, trigger Moon Maiden, trigger Winds of Vengeance, Embiggen, Steal Soul, and Harrow
"Is that all?" the gnome ponders aloud.
Deck Handler
Amiri's turn (taking advantage of the hour):
EoT: Cannot fail to recover Locate Object thanks to Nethys's Duality and Harrow ... Balazar's turn
Free explore of #1d9 + 1 ⇒ (8) + 1 = 9: Locked Door
Bonus explore from the Locked Door of #1d8 + 1 ⇒ (3) + 1 = 4: Ghast
CtD: Cast Enhance on Strength and draw Dancing Dagger, reveal Dancing Dagger, Padrig -> reload Dancing Dagger
Cast Haste to draw The Healing Light and explore 2,3,5,6,7,10: 1d6 ⇒ 3 -> #5: Kazavon's Iron Golem
Discard The All-Seeing Eye and examine 2,3,6,7,10: 1d5 ⇒ 2 and 2,6,7,10: 1d4 ⇒ 1 -> #3: Staff of Greater Necromancy and #2: Red Mantis Ambush
Banish Kazavon's Iron Golem to draw The Paladin. Discard The Magistrate to explore #2: Red Mantis Ambush
Summon an RMA...
Discard The Tyrant to draw Magistrate from discard and explore 6,7,10: 1d3 ⇒ 3 -> #10: Brooch of Protection
Display Brooch of Protection. Discard Magistrate to explore #1d2 + 5 ⇒ (1) + 5 = 6: Ileosa's Fury (Proxy A1)
CtD: Padrig -> reload Embiggen, trigger Steal Soul and Enhance
Close location: Summon Boggard Champion
WPC: No effect Move to Swamp on closing. End turn
Discard Ghast and draw up (Shapechange, Winds of Vengeance, Staff of Greater Healing, Bound Imp, The Midwife, The Peacock, Ileosa's Fury, Mercenary). During Varian's turn, cast Shape Change and draw Darb Tuttle, banish Bound Imp to draw two (Gray Maiden Plate, The Healing Light), and banish Ghast from discard to draw Embiggen. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Greater Necromancy, Augury, Fortune-teller, Mist Horn, Locate Object, Shaman, Wyvern, Climber's Gloves, Ash Giant Zombie, Dancing Dagger Recharged: Enhance, Haste, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Start at the Caves. . Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Midwife, Fortune-teller, Augury, Gray Maiden Plate, Climber's Gloves, Winds of Vengeance, The Peacock, Embiggen, Shapechange, Bound Imp, Shaman, The Healing Light, Steal Soul, The Paladin Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Actually, only one skill feat in Strength available, so make that Int.
Deck Handler
Spend Hero Point on Skill Feat: Strength
Not interested in loot. Deck Upgrade:
Deck Handler
Amiri's turn: Ember Ghoul AA
Balazar's turn
SoT: Reveal Staff of Greater Healing to remove one of Amiri's scourges. Choose handsize for Shapechange. Give Staff of Greater Healing to Amiri. Stay at Barracks. Free explore of #1: Cursed Statue
Close empty location:
WPC: Nothing of those types to heal Move to Library
End turn
Nothing to recover. Draw up. On Varian's turn, cast Locate Object to draw Enhance and examine Immortal Ichor, Queen Ileosa (trigger), Master of Masters
Shuffle location (which is all the Queen does at this point), reveal Climber's Gloves to examine new #1: 1,2,4,5: 1d4 ⇒ 4 Scrying Will play Midwife on Varian's encounter with the spell to maybe swap it for a better one. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Augury, Good Omen, Haste, Darb Tuttle 2, Darb Tuttle, Locate Object, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: discard The Cyclone Balazar's turn
SoT: Shapechange -> choose maximum handsize Move to Chambers
Cast Embiggen and draw Soul Mistress. Free explore of #1: Instrument of Agony
CtD: Padrig -> Reload Risibeth and banish Soul Mistress
Let's avoid the Labyrinth... cast Locate Object and examine Labyrinth, Safe Haven
Discard Safe Haven to draw Monster #2: Red Mantis Initiate
Cast Haste to draw Cave Bear and to explore 3,5-10: 1d7 ⇒ 6 #9: Gray Maiden Guard (Proxy A3)
We've seen two level-6 boons, so keep location open. Banish Red Mantis Initiate to draw The Healing Light.
Bury Andachi to explore 3,5,7,8,10: 1d5 ⇒ 2 #5: The Lost Harrows
Cast Augury and draw The All-Seeing Eye, call Ally and examine 3,7,8,10: 1d4 ⇒ 1 #3: Labyrinth 7,8,10: 1d3 ⇒ 1 #7: Formian Myrmidon, and 8,10: 1d2 ⇒ 1 #8: Ring of Immolation
Discard The Healing Light to explore #7: Formian Myrmidon
Discard the All-Seeing Eye to examine 3,8,10: 1d3 ⇒ 3 #10: Forbiddance and 3,8: 1d2 ⇒ 2 #8: Ring of Immolation
Banish Gray Maiden Guard to draw The Peacock. Discard Fortune-teller to explore #8: Ring of Immolation
Discard Magistrate to explore #3: Labyrinth
Close location: Summon Gray Maiden Guard
WPC: No effect.
End turn
Recover Aid - banished.
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sayona, Climber's Gloves, Shaman Recharged: Bound Imp, Locate Object, Embiggen, Enhance, Augury, Good Omen, Haste, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Balazar's turn Hour of Shelyn's Song
SoT: Not recharging anything. Banish Bound Imp to draw two: Shapechange, Haste Cast Shapechange and draw The Healing Light. Stay at Throne Room. Free explore of #1: Risibeth
Cast Augury and draw Enhance, name Monster and examine Wyvern Poison, Sentinel Devil, and Wyvern
Discard The All-Seeing Eye to examine 2,5,7-10: 1d6 ⇒ 4 #8: Vavana Dhatri 2,5,7-10: 1d6 ⇒ 3 #7: Shocking Sawtooth Saber
Banish Risibeth to explore #8: Vavana Dhatri
Close location: Summon Rioting Mob
WPC: No Effect
Recharge Shaman to heal The All-Seeing Eye. End turn Scenario: Examine Scabbard of Keen Edges. It's a boon so summon Gray Maiden Guard.
Recover Risibeth: Discard Fortune-teller from bottom of deck to reload.
During Varian's turn, banish Vavana Dhatri from discard to draw The Midwife. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Soul Mistress, The Paladin, Locate Object, Climber's Gloves, Good Omen, The All-Seeing Eye, Staff of Greater Healing, Darb Tuttle, The Healing Light, The Peacock, Shaman, Mist Horn, Steal Soul Recharged: Bound Imp, Augury, Enhance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Start at the Throne Room. . Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Midwife, Haste, Fortune-teller, Locate Object, The All-Seeing Eye, Enhance, The Peacock, The Healing Light, Shapechange, Gray Maiden Plate, Good Omen, Embiggen, The Paladin, Staff of Greater Healing Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Spend hero point on power feat: You may banish a monster from your hand (☑ or discards) to draw a card. Supporter Feat: Sabina Merrin Deck Upgrades:
Deck Handler
Amiri's turn
Move to Base on close. Balazar's turn
SoT: Recover Mist Horn - automatic Move to Mountain Recharge Fortune-teller and call bane, examining and encountering Soul Mistress
Free explore of #2: The Trumpet
Discard The Courtesan to draw Toff Ornelos from discard and explore #3: Ukwar Axe
Banish Soul Mistress to draw Fury. Discard Ukwar Axe to explore #4: Skeleton
Banish Skeleton to draw Shaman. Discard Toff Ornelos to explore #5: Evil Eye
Discard Hippogriff to move to Cliff and explore #1: Red Mantis Initiate
CtD: Cast Enhance on Wisdom and draw Augury, reveal Headband, trigger Steal Soul
Banish Ileosa's Fury to draw The All-Seeing Eye.
Cast Augury and draw Good Omen, call Monster and examine 2-4: Hordemaster, The Foreign Trader, and Xenarth.
Discard The All-Seeing Eye to examine 3,5-9: 1d6 ⇒ 2 Togomor and 3,5-9: 1d6 ⇒ 1 The Foreign Trader
Discard The Brass Dwarf to explore #5: Togomor
Rest of BA: Fail the Dex check -> bury Headband (ouch!) and suffer 1d4 ⇒ 1 electricity damage - draw Gray Maiden Plate to absorb CtD: Discard The Foreign Trader to bless and add Int, trigger Steal Soul and Harrow
Scenario things happen. Togomor is non-closing. Display Plate.
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shaman, Locate Object, The Healing Light, Guardian Zombie, Wyvern, Bound Imp, Staff of Minor Healing, Fortune-teller, Haste Recharged: Augury, Enhance, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Summary
Deck Handler
Balazar's turn
Move to Base Free explore and take-n-display Truthspeaker Akram.
Bury Akram to examine all of the Cliff...
Exploding Runes ->
Evidence ->
Cliff is shuffled, reveal Climber's Gloves to examine top: 1d9 ⇒ 6 Cave Bear Cast Haste and draw Magistrate, then explore Base again, take-n-display Trinia Sabor.
Discard Hippogriff to move to Castle and explore: Warsworn
Display Armor. Discard Magistrate to explore 1d9 + 2 ⇒ (5) + 2 = 7: Thundering Earthbreaker
Discard The All-Seeing Eye to examine 1d8 + 3 ⇒ (6) + 3 = 9, 1d8 + 2 ⇒ (4) + 2 = 6: Poison Gas and Evidence (Proxy B1, trigger!) Evidence ->
Encounter Poison Gas
Banish Warsworm to draw Good Omen. Discard Sands of the Hour to explore 1d6 + 2 ⇒ (3) + 2 = 5: Orc Rager
Recharge Shaman to heal The All-Seeing Eye.
Cast Locate Object to draw Mist Horn and examine 3,4,8,10,11: 1d5 ⇒ 3 Ileosa's Fury (Proxy A1), 3,4,8,10,11: 1d5 ⇒ 1 Mantle of Faith
Shuffle Location again. Discard Monkey to explore 4,8,10,11: 1d4 ⇒ 1: Gray Maiden Footsoldier
Banish Gray Maiden Footsoldier to draw Augury. Cast Augury and draw Brass Dwarf, call Monster and examine Ileosa's Fury, Ring of Energy Resistance, Toff Ornelos
Discard The Brass Dwarf to explore 1d2 + 9 ⇒ (1) + 9 = 10: Ring of Energy Resistance
Discard The Peacock to explore #11: Toff Ornelos
Discard Toff Ornelos to explore the last card: Ileosa's Fury (Proxy A1)
CtD: Padrig -> reload Ring of Energy Resistance and banish the Fury in hand, trigger Steal Soul and Embiggen
Close Castle by burying Ring from top of deck.
Move to Arsenal on close.
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Staff of Minor Healing, Quickened Ray, Guardian Zombie, The All-Seeing Eye, The Healing Light Recharged: Locate Object, Augury, Good Omen, Embiggen, Haste, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Amiri's turn:
Castle is shuffled, reveal Climber's Gloves to examine top: 1d10 ⇒ 1 Warsworn. Phooey. Banish Bound Imp to draw two: Quickened Ray and Haste EoT: Recover Bound Imp, Locate Object, and Good Omen - automatic Balazar wrote:
Deck Handler
Balazar will move to Castle instead of Cell, to cover an extra spot in case of a villain appearance.
Deck Handler
Varian's turn: receive Staff back Amiri's turn:
Shuffle location, reveal Climber's Gloves and examine 1d2 + 1 ⇒ (2) + 1 = 3: Sands of the Hour Banish Bound Imp to draw Embiggen and Accursed Priest EoT: Cast Haste to draw The Healing Light and move to Arsenal.
... Balazar's turn
SoT: Shapechange -> Choose handsize 10 Soul Gem
Cast Augury and draw Accursed Priest, call Monster and examine Zombie, Bearskin Armor, and Ileosa's Fury (Proxy A2).
Move to Library Recharge Fortune-teller and call boon, examining, encountering, and automatically acquiring Sands of the Hour. Free explore of #2: Wyvern Poison
Recharge Staff of Minor Healing to heal Quickened Ray.
Banish Accursed Priest to draw Gray Maiden Plate. Display. Close empty location:
WPC: No books to heal. Frightened is removed, though.
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Midwife, Bound Imp, Mist Horn, The Courtesan (Harrow), Haste, Fortune-teller, Quickened Ray, Good Omen, Staff of Minor Healing, Enhance, Magistrate Recharged: Augury, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Hour of The Lost AKA the hour of Eff Uuu Spellcasters
Loan Varian the Staff of Minor Healing since it's unusable this turn. Stay at the Library
Free explore of #1: Evidence (Proxy B2)
Discard Shaman to explore #2: Quickened Ray
Discard Quickened Ray to draw Monster #1: Ghoul Discard The Courtesan to draw Shaman from discard and explore #3: Death's Touch
Discard Death's Touch to draw Monster #2: Ancient Black Dragon Banish Ghoul to draw The Peacock Discard Monkey to explore #4: Locked Door
Bonus explore from the barrier of #5: Ileosa's Fury (Proxy A3)
Cast Steal Soul and draw Fortune-teller.
Assuming we want to boon hunt (2 banes, 4 boons), leave open, but can retcon if needed New hand includes Shapechange. Cast during Varian's turn and draw Shaman. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Accursed Priest, The All-Seeing Eye, The Midwife, Enhance, Bound Imp, Embiggen, Mist Horn, Gray Maiden Plate, Good Omen, Magistrate, The Healing Light Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Start at the library . Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fortune-teller, The Midwife, Gray Maiden Plate, Magistrate, Bound Imp, Augury, The All-Seeing Eye, Good Omen, The Peacock, Enhance, Shapechange, The Healing Light, Mist Horn, Embiggen Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Spend hero point on card feat: +1 Ally (Monkey)
Deck upgrade:
Deck Handler
Guard Barracks again:
Deck Handler
Varian's turn:
Healed for five: Erastil's Eye, Staff of Greater Necromancy, Giant Form, The Liar (Harrow), The Healing Light Guard check:
Recover Bound Imp: automatic
Balazar wrote:
Deck, Discard, Buried:
Reloaded: Gozreh's Growth,
Middle of Deck (Unknown Order): Climber's Gloves, Locate Object, Giant Form, Staff of Greater Necromancy, The Liar (Harrow), The Healing Light, Magistrate, Augury, Shaman, Staff of Minor Healing, Erastil's Eye, Manananggal, Haste Recharged: Bound Imp, Embiggen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: no further activity Balazar's turn
Move to Barracks
Free explore of #1: Firepelt Cougar
Cast Augury for Item and draw The Trumpet and examine Staff of Greater Necromancy, Mother of Thorns, Verminbane Warhammer
Lots of turns left, so Cast Haste to draw Staff of Minor Healing and explore: Staff of Greater Necromancy
Discard Erastil's Eye to explore #1d4 + 2 ⇒ (3) + 2 = 5: Evoker
CtD: Trigger Steal Soul and Harrow
AA: Suffer 1d4 ⇒ 2 force damage, displaying and drawing the Plate to absorb 1 then discard Staff of Greater Necromancy for the other.
Banish Evoker to draw Gozreh's Growth.
Discard The Trumpet to explore 3,4,7: 1d3 ⇒ 2: Verminbane Warhammer
Recharge Staff of Minor Healing to heal Kyra 1. End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Paladin, Manananggal, The All-Seeing Eye, Bound Imp, Magistrate, Shaman, Climber's Gloves, Locate Object Recharged: Staff of Minor Healing, Augury, Haste, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Summon Danger: 1d2 ⇒ 1 Gray Maiden Guard
Deck Handler
Off-turn: no further activity Balazar's turn
Stay at Oubliette Banish Immortal Ichor to draw The Healing Light Recharge Fortune-teller and call bane, examining and encountering Palace Patrols
Free explore of #2: Blackjack's Rapier
Discard The Healing Light to explore #3: Gozreh's Growth
Cast Locate Object to draw Yzahnum the Efreeti and examine and encounter Deathbane Throwing Axe
Locate is shuffled. Reveal Climber's Glove to examine the top, #1d7 + 4 ⇒ (1) + 4 = 5: Red Mantis Assassins (Proxy A2) Banish Yzahnum the Efreeti to draw Magistrate. Cast Giant Form and draw Haste. Discard Magistrate to explore #5: Red Mantis Assassins (Proxy A2)
CtD: Padrig -> reload Climber's Gloves, trigger Steal Soul, Magistrate, and Giant Form
Close location:
Villain check: None
WPC: Heal Magistrate
Recharge Staff of Minor Healing to heal The All-Seeing Eye. Banish RMA to draw Enhance. End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, The All-Seeing Eye, Bound Imp, Shaman, The Paladin, Fortune-teller, Gozreh's Growth, The Trumpet, Climber's Gloves Recharged: Locate Object, Good Omen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Gray Maiden Guard
Deck Handler
Off-turn: no activity Balazar's turn
Cast Embiggen and draw Giant Form. Move to Bank of Abadar
Free explore of #1: Icy Prison
Discard Shaman to explore #2: Safe Haven
Discard The Liar to draw Shaman from discard (Harrow effect) and explore #3: The Demon's Lantern
Recharge Shaman to heal The Trumpet.
Discard The All-Seeing Eye to examine #4: Gray Maiden Guard (Proxy B1) and #5: Headband of Mental Superiority
Discard The Peacock to explore #4: Gray Maiden Guard (Proxy B1)
Close location: Bury Headband
WPC: No effect
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Augury, Haste, Shaman, Yzahnum the Efreeti, The Healing Light, The Paladin, Bound Imp, The Trumpet, Magistrate, Enhance, Locate Object Recharged: Embiggen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Hour of The Eclipse
Banish Bound Imp to draw Embiggen and Shaman. End of move, recharge Fortune-teller and call bane, examining and encountering Trapped Chest.
Summon and encounter a spell: Dominate
Discard Dominate to draw Ghast.
Free explore of #2: Koriantu
CtD 2: Padrig -> reload Giant Form.
Close location: Summon 1d2 ⇒ 2 Red Mantis Assassin
CtD: Padrig -> reload Good Omen, trigger Enhance, Steal Soul, and Tyrannomancer
Check location: Tisharue is here, so clean the location and leave it open. End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magistrate, Augury, The Paladin, Mist Horn, Staff of Minor Healing, Fortune-teller, Locate Object, Haste, The Healing Light, Giant Form, Immortal Ichor, Climber's Gloves Recharged: Bound Imp, Enhance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Start at dungeons. . Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Locate Object, The Peacock, Embiggen, Mist Horn, Magistrate, Shaman, Haste, The All-Seeing Eye, Gray Maiden Plate, The Paladin, The Healing Light, Augury Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Save the hero point - have three Deck Upgrade:
Fine with keeping Laori.
Deck Handler
Off-turn: Cast Enhance and draw Fireball Beads. Discard The Paladin. Cast Enhance 2 and draw Locate Object. Discard the Beads to the combat damage. Balazar's turn
Ask Amiri and Varian to display Sklar-quah Thundercaller Cast Locate Object, draw Sage's Journal, and encounter Firepelt Cougar.
Free explore of #2: Kleestad
CtD: Padrig -> reload Shaman and banish Wyvern, recharge The Peacock (the one boon), trigger the Thundercallers and Steal Soul
"When you would defeat Kleestad, instead banish him and recharge the villain Ildervok into the location."
End turn
Draw included Bound Imp and an extra monster, so on Varian's turn, banish both to draw three.
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Augury, Mist Horn, Skoan-quah Boneslayer, Shaman, Haste, Good Omen, Staff of Minor Healing, Enhance Recharged: Locate Object, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: Discard Benefaction Summon 1d3 ⇒ 1 another Fury Devil
CtD: Padrig -> reload The Peacock, trigger Tyrannomancer and Steal Soul
WPC - scourges are removed. Nihil the Ashbringer:
Recharge Shaman to heal all local characters 1. Get back Haste. ---- Balazar's turn
Cast Giant Form and draw Bound Imp.
Free explore of Tower #1: Wyvern
CtD: Padrig -> reload Enhance, trigger Giant Form and Steal Soul
Discard Magistrate to explore #2: Divine Blaze
Cast Augury and draw Enhance and call Monster, examining Fangs of Diomazul, Mithrodar the Chained, and Locked Door.
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Staff of Minor Healing, Fortune-teller, The Carnival (Harrow), Good Omen, Locate Object, Accursed Priest, Haste, Fireball Beads, Sage's Journal, Mist Horn, Lamashtu's Madness, Skoan-quah Boneslayer Recharged: Embiggen, Bound Imp, Augury, Giant Form, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: Discard The Healing Light Balazar's turn
SoT Tower ability: Examine Rooftops #1: Fireball Beads Move to Rooftops
Display Embiggen and draw Fortune-teller.
Recharge Fortune-teller and call boon to encounter #1: Fireball Beads
Free explore of #2: Ambush
Discard Skoan-quah Boneslayer to examine then encounter #3: Ashwing Gargoyle (Proxy A4)
Close location: Summon Friendly Game of Sredna and Wall of Lightning and encounter the former.
Scenario Power: A-Z: 1d4 ⇒ 2 Balazar summons 1d3 ⇒ 1 Fury Devil
CtD: Padrig -> reload Lamashtu's Madness, trigger Embiggen, Steal Soul, and Tyrannomancer
Location closes, scourges are removed. WPC: No effect Move to Tower Banish Ambrosia to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards: Skoan-quah Boneslayer, Magistrate, Belt of Physical Might
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Scrying, Fortune-teller, Accursed Priest, Fireball Beads, Mist Horn, Belt of Physical Might, Augury, Enhance, Lamashtu's Madness, Bound Imp, Skoan-quah Boneslayer, The Midwife, Sage's Journal, Good Omen, The Carnival (Harrow), Locate Object, Staff of Minor Healing Recharged: Embiggen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Varian's turn: Get shot by the Initiate
Balazar's turn
SoT Tower Power: Examine Twisting Passages: Ashwing Gargoyle (Proxy A3)
Recharge Mist Horn: Arcane 10: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 Stay at Tower. Free explore of #1: Lamashtu's Madness
Cast Scrying and draw Gray Maiden Plate, calling Spell, and examine Skoan-quah Boneslayer, Divine Blaze, and Nihil the Ashbringer (Villain!)
Display Plate. Discard All-Seeing Eye to examine 1d6 + 1 ⇒ (1) + 1 = 2 Skoan-quah Boneslayer and 1d5 + 2 ⇒ (2) + 2 = 4 and Nihil the Ashbringer
Keep in that order and encounter Skoan-quah Boneslayer
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival (Harrow), Sage's Journal, The Midwife, Shaman, Fortune-teller, The Peacock, Giant Form, Augury Recharged: Bound Imp, Locate Object, Enhance, Enhance 2, Mist Horn, Scrying, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Balazar's turn
SoT Tower effect: Examine top of Laboratory: Death's Touch Banish Bound Imp to draw The Paladin and Fortune-teller.
Move to Laboratory
Recharge Fortune-teller, call boon, and encounter Death's Touch.
Free explore of #2: Belt of Physical Might
Discard The Midwife to explore #3: Ice Strike
Discard The Carnival (and heal The Midwife) to explore #4: Dream Spider
Discard Magistrate to explore #5: Red Mantis Ambush
Red Mantis Assassin:
CHECK TO DEFEAT: COMBAT 10+## TYPE: MONSTER TRAITS: HUMAN, ASSASSIN, RED MANTIS, VETERAN POWERS: Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Balazar summons a Red Mantis Assassin
Padrig -> reload Sage's Journal, reveal Belt, trigger Steal Soul, Magistrate, and Tyrannomancer
Ambush is banished.
Recharge Shaman and heal Magistrate. Varian heals a card.
Cast Haste and draw The All-Seeing Eye and explore #6: Ambrosia
Close empty location:
Scenario Close Effect:
CtD: Padrig -> reload Mist Horn, reveal Belt, trigger Steal Soul and Tyrannomancer
WPC: Summon Chain Lightning, Quickened Ray, Scrying and encounter the latter
Move to Tower on close. Cast Locate Object and draw Mist Horn and examine Wyvern, Benefaction.
Shuffle Tower. End turn
During Varian's turn, discard Death's Touch to draw a new monster: Cytillipede Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival (Harrow), The Peacock, The Midwife, Sage's Journal, Ambrosia, Fortune-teller, Augury, Shaman, Embiggen, Staff of Minor Healing, Gray Maiden Plate, Giant Form, The Healing Light Recharged: Bound Imp, Locate Object, Enhance, Enhance 2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Spend hero point on skill feat: +1 Strength Not interested in the Shield Deck Upgrade: Ally 5 Shaman
Deck Handler
Start at Tower. No looting. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Good Omen, The Peacock, Embiggen, The All-Seeing Eye, The Paladin, Fortune-teller, Augury, Gray Maiden Plate, Haste, Mist Horn, Locate Object, Giant Form, The Healing Light Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Amiri's turn: cast Embiggen and draw Enhance. Discard The Paladin. Recover Embiggen: Arcane 10: 1d12 + 6 + 1d8 ⇒ (10) + 6 + (7) = 23 Balazar's turn
Ask Varian to cast Embiggen. Free explore of #1d5 + 2 ⇒ (5) + 2 = 7: Deathbane Throwing Axe
Banish Roc to draw The Queen Mother. Discard The Midwife to explore #1d4 + 2 ⇒ (4) + 2 = 6: Lyrune-quah Truthspeaker
Bury Aerilaya to explore #1d3 + 2 ⇒ (2) + 2 = 4: Andachi
Bury Andachi to explore #3,5: 1d2 ⇒ 2: Invisible Wall
Bonus explore from Invisible Wall: Castothrane
CtD: Padrig -> reload The Peacock and banish Ancient Skeleton, Kyra turns undead, trigger Keppira and Thundercaller and Embiggen and Enhance, discard Queen Mother for giggles (no boons were played!)
Close cell. WPC: Draw Firepelt Cougar. Mic drop.
Deck Handler
Finishing up Kyra's turn...
Heal 3: The Queen Mother (Harrow), Dragon's Breath, Maiden's Helm Recover Locate Object, Augury, and Good Omen automatically. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Queen Mother (Harrow), Maiden's Helm, Roc, Dragon's Breath, Dust of Revealing, Fortune-teller, Haste, Giant Form, Enhance, Bound Imp Recharged: Locate Object, Augury, Good Omen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Kyra's turn: discard The Healing Light.
Cast Locate Object and draw Embiggen and examine Brawl, Cytillipede, Ancient Skeletons (proxy A3), Shining Child, and Dust of Revealing
Cast Augury and draw The Peacock and call monster, examining 1d7 ⇒ 4, 1d7 ⇒ 3, 1d7 ⇒ 1: Shining Child, Ancient Skeletons (proxy A3), and Brawl.
Pause to see if Kyra wants to close a second location
Deck Handler
Cast Giant Form and draw The Healing Light. Recovery: Arcane 15: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16 Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fortune-teller, Embiggen, Locate Object, The Peacock, Roc Recharged: Bound Imp, Haste, Enhance, Giant Form, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: cast and recover Good Omen, draw The Queen Mother after casting.
Balazar's turn
Free explore of #1: Symbol of Fear
Discard The Queen Mother to explore #2: Vortex of Madness
CtD: cast Enhance on Int and draw Troll, trigger Queen Mother's +2 for playing a veteran boon, trigger Steal Soul
Banish Troll to draw Bound Imp.
Cast Haste to draw The All-Seeing Eye and explore #3: Ancient Skeleton (Proxy A2)
BA: Suffer the 1+1 Combat Damage, drawing the Plate to absorb.
Close location: Bury Truthspeaker
WPC: No Effect (lame). Move to Island on close.
End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Embiggen, Fortune-teller, The Healing Light, Locate Object, Roc, The Peacock Recharged: Bound Imp, Haste, Enhance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
Off-turn: move when the location closed.
Balazar's turn
Give Kyra the Staff of Minor Healing Stay at Arsenal Recharge Fortune-teller and call boon, examining Sklar-quah Thundercaller
Free explore of #2: Maiden's Helm
Discard The All-Seeing Eye to examine the top two: Skeleton, Ambrosia
Cast Augury and draw Steal Soul and call monster, examining Skeleton, Dragonbane Greatsword, and Seeking Longbow
Discard The Healing Light to explore #5-9: 1d5 ⇒ 5: Foes On All Sides
CtD 2: Padrig -> reload Good Omen, Tyrannomancer, Kyra turns undead, trigger Keppira and Embiggen
Cast Steal Soul and draw Good Omen End turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Midwife, Troll, The Peacock, The Queen Mother (Harrow), Silver War Paint Recharged: Locate Object, Haste, Bound Imp, Fortune-teller, Embiggen, Augury, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
Deck Handler
BA: Draw Plate to absord
Deck Handler
Balazar's turn
Stay at the Castle Recharge Fortune-teller and call bane, examining Madness Mist Trap
Cast Locate Object, draw Gray Maiden Plate (from casting a non-attack spell), and examine Impervious Chain Shirt.
Display the Plate. Free explore of #1d7 + 2 ⇒ (4) + 2 = 6: Orc Rager
CtD: Padrig -> reload The Midwife, Display Plate. Cast Haste to draw Lyrune-quah Truthspeaker (from casting a non-attack spell) then explore #1d6 + 2 ⇒ (1) + 2 = 3: Gray Maiden Footsoldier
Discard Magistrate to explore #1d5 + 4 ⇒ (5) + 4 = 9: Horrorbane Heavy Pick
End turn
Balazar wrote:
On Varian's turn, banish Bound Imp to draw The All-Seeing Eye and Fortune-teller. Recover Bound Imp: Arcane 8: 1d10 + 6 ⇒ (8) + 6 = 14 Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Emperor Cobra, Lyrune-quah Truthspeaker, The Peacock, The Midwife, Enhance, The Queen Mother (Harrow), The Peacock (bonus), Silver War Paint, Troll, Steal Soul, Giant Form Recharged: Locate Object, Haste, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Int +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Cha +2 Favored Card: Spell
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