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"At 5th level, a reanimated medium's spirit lingers for up to 1 round after death before departing if the medium spends 1 point of influence. If the reanimated medium died of hit point damage, healing works on his body during the intervening round and can bring him back to life. Once the spirit departs, the breath of life spell continues to work for 1 additional round, even though the reanimated medium has been dead for more than 1 round. This ability replaces location channel."

Does that mean I can keep spending influence to add an additional round of lingering my spirit? Or does it work only once?


Tharkon wrote:

Diehard also seems to be unclear on whether you are disabled or staggered.

First it says you act as if disabled, which you already are because you are disabled whenever your hp is 0 or lower and you are not dying. Then it says you are staggered but also lose hit points (something that normally is part of disabled).

So it seems to say that instead of being unconscious and dying you can choose to be unconscious and disabled or disabled and disabled and then you are also staggered and lose hit points as if you were disabled.

Besides nitpicking about the exact terminology the important question here is, do you move at half speed? Oh and do you lose hit points twice if you are disabled twice?

Note: Ferocity makes you staggered and lose hit points as if dying.

As for non-lethal damage, by RAW it is unaffected by Diehard.
RAI is vague, I'd say you are never knocked out at all with Diehard, since that's the whole intent about Diehard, someone who keeps fighting until he is absolutely dead. Barring sleep spells of course.

But don't forget about this:
"If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. "

Yes, since nonlethal eventually becomes lethal that means that diehard isn't broken. They are just harder to kill and even harder to knock out since being knocked out is less than being killed. Otherwise knocking them out and Coup Du Grace would be an embarrassing way to kill them. So if they have 10 con and 20 health then it takes 50 nonlethal to kill them, but if it's pure lethal then it takes 30 lethal to kill them.

Anyone understand why I want this rectified. It isn't broken so why isn't it widely accepted?


Starting from the rules:

"Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you've accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you're staggered (see below), and when it exceeds your current hit points, you fall unconscious."

"If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious."

My first question stems from being dealt nonlethal damage. For example, if I have 10 Con and 20 Max HP, but someone deals 30 nonlethal damage. Does that mean I take the 20 nonlethal and then 10 lethal leaving me at 10 hp because nonlethal is a separate category? Or am I at -10 hp and dead? PLease explain why?

The second question is related to diehard, as the rules state:

"You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.

Prerequisite: Endurance.

Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.

Normal: A character without this feat who is reduced to negative hit points is unconscious and dying."

My question for this is if my nonlethal exceeds my current hp I'm supposed to be unconscious, but in regards to diehard not even fatal blows can make you unconscious. So does that mean a Diehard character can remain conscious even if nonlethal says that you would fall unconscious or does nonlethal rules not apply to diehard?

I find it weird that a person is more susceptible of being knocked out with nonlethal damage, but can stand up from almost litterally dying. If they do fall unconscious from nonlethal damage then they're helpless and can be coup de grace very easily. That means they're especially easy to kill. I just find that odd. Can someone please rectify. I would greatly appreciate paizo staff to offer their input because my friends think I'm utterly wrong and to me it hurts the story of my character fighting to his last breath.