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Imaginary Friends is an adventure for the Hero System/ Champions 6th Edition and Savage Worlds in which invisible playmates come to life with deadly consequences. As much a long-term campaign supplement as an adventure, it features a set of strategies and events using the characters and depicting forces at work, rather than a completely linear narrative. You'll meet an entertaining array of sinister and unique characters who will engage roleplayers in tests of combat and the mind unlike anything you've seen before! I know you've probably heard that before once or twice, but I really mean it. Every playtest of this adventure has been fantastic, be it rules light or rules heavy. We hope you'll be pleased and surprised at what you find inside the pages of Imaginary Friends. It's a very different sort of gaming experience. What's inside: A full supervillain team. (It wouldn't be nearly as cool an adventure if there wasn't a full supervillain team in it) Villains opposing other villains! A vast array of map locations that are easily reusable in any modern setting! The groundwork for an easy to expand evil secret organization! A sinister master mind! A lesser master mind! An agent-level mastermind! Absolutely no mimes (or Master Mimes) whatsoever! If you help us reach our goal, we may be able to get you stretch goals such as cardboard heroes of the characters or larger maps! It is written by legendary Champions adventure designer Michael Satran, author of such works as Foxbat for President, War of Worldcraft, Unkindness, Pretty Hate Machines, and King of the Mountain. We even got Sean Fannon to do our Savage Worlds conversions for us.... http://www.kickstarter.com/projects/blackwyrm/imaginary-friends
If Joebob the Wizard memorizes Cone of Cold, Lingering, what happens if he puts Extend Spell on it? Interpretation One: This creates a two round "Zone of Cold" that only affects people once per round regardless of how many times they hop in and out of the zone. Interpretation Two: This is a useless combination because the spell is considered instantaneous.
The truth of the matter is, I really liked the skill points. I thought that was one of the best things about 3.5. If you wanted a hobby, you could get one. I don't like it when characters are suddenly the best in the world at their hobby skill which they just threw a couple of ranks into. That's what this feels likel
Well, when I heard all the rumors that 4E was going to be OGL, I was like "Maybe there's hope." All that hope has been summarily crushed. http://www.wizards.com/default.asp?x=dnd/4news/20080108a If you have a business license, you can PAY Wizards 5,000 dollars. This is what that 5,000 Dollars gets you. This gets you the right to publish OGL material in August 2008. Otherwise, you have to wait until Jan 1, 2009 like everyone else. This is the biggest, foulest money grab ever. "We believe that you should pay us, regardless of the solvency of your company, because otherwise, there's a very real chance that your company will go under, ha ha ha ha ha." The worst part is, it really doesn't net them that much money from game companies. Where they're going to make their money is from LGSes who want to preview the rules. This is pretty despicable. Wizarrds of the Coast ARE the evil wizards. And they STILL want to rule the world, and they want to take Paizo's money to do it!
A great tragedy has occurred, my last issue of Dragon ever to arrive in the mail. Wizards of the Coast has betrayed us all, and rolled a 1 on their digital initiative. The future is dark. I did the only thing I could when I got home from the last session of my friend's Eberron game. I opened the plastic, and I took my issue of Dragon into the bathroom, and I sat there, and I read it, as in days of old. Long live the printed word! May Wizards realize that their colossal mistake deals more damage to the gaming landscape than a thousand tarrasques! The classics need to remain classic.
Okay! Get ready for aicracked question! This involves the Fey'ri and Tanarukk races specifically. These creatures are considered outsiders, according to their creature type. HOWEVER...these creatures possess the Elf Blood and Orc Blood traits respectively. Are they considered persons for the purpose of Spellcasting? For all special abilities and effects, a Fey'ri is considered an elf, and a Tanarukk is considered an Orc. There's really no good reason to rule either way, except that one of my players kept Enlarge Person on his character's list when we switched our 3.0 game to 3.5, and so I'm ruling in favor of the fact that these two races ARE. Nothing else is, because the text is clear under 99 percent of all circumstances. It's just these.
Well, this officially rivals Magic of Incarnum for "Worst 3.5 supplement ever printed." Fully sixty percent of the material can be generated using other sourcebooks and source materials. 8th level Drow Cleric? THIS deserves it's own statblock? I can make an 8th level drow cleric with the monster manual and the PHB. Half-Fiend Gnoll Warlock? Uhm...will anyone actually USE this creature? Drow Ninja??????? Drow NINJA?????? RABBI Ninja is more likely than Drow Ninja. Would someone please tell me how the philosophy of Ninjitsu emigrated to the Underdark? Don't Ninja have a code of conduct? Drow have NONE! :) The shameless list of Tiamat spawn took up an excessive amount of space. I have only this to say. TIAMAT! Stop f**king! Stop f**king right now! It's a BIG waste of paper! This book should be a monster manual. If I wanted to buy a module, I'd go out and buy it. I don't want encounter areas. I don't want pages devoted to maps. I want monsters and I want lots of them. THere could have been twice as many creatures in this book instead of all the pretty pictures. Someone said "But, people want to just be able to throw encounters together and run them!" I was like "That's what DUNGEON is for. Paizo does a great job!" If you're buying the monster manual, and you don't know how to set up encounters, try playing for a while before your DM. Or, better yet, if at first you don't succeed, try, try again. The way these books are written now, you would think that the people playing the game got on the highway, hit the learning curve, and crashed into the retaining wall. Thank you.
I've noticed a tendancy in the Scaling sidebar to skip over a very important part of the game, and that's this. What if your group isn't scaled for the number of people on the adventure? Most of these adventures are designed for 4 characters of level X. However, most groups tend to have 5-8 PC's in them. It is my recommendation that you focus on this more, as a Dungeon adventure that's difficult for four is usually, at the same level, a cakewalk for six. But if you adjust the character levels even slightly, a PC dies, because their saves just aren't as good. So you get a higher casualty rate because XP and Treasure distribution is wider. (Except, for some reason, Prison of the Firebringer, which ATE my group and turned them into meat chunks. Out of 7 PCs, I got a total of five deaths. It was pretty heinous. If not for revivify, more people would be dead.)
The PC's, desperate for a plan, decided that the best thing to do was to impersonate the Bugbear Shaman, and try and trick the Bugbears into offering up a few sacrifices in a bogus ritual to Hruggek. Amazingly enough, this trick worked, the half-lit temple and the blood covered "Bugbear Shaman" sacrificed a few of the minions with the leaders watching, demanded time to determine what Hruggek wanted, and bought the group an extra day to heal. The following day, the heroes ambushed them with a web spell, the half-dragon's dragon breath, and much stabbing. Everything was killed except for one fighter who escaped. The PC's have reached chapter two. (For all the good that will do them...)
Holy Strategist: Red Knight Cleric PRC Vengeful Redeemer: Cleric of Hoar PRC A good PRC for a warrior using a two handed weapon who isn't wielding an exotic weapon and who isn't a barbarian. A PRC for an Arcane Caster that makes the familiar both powerful and survivable. A PRC for an Arcane Caster that does for Item Crafting what Incantatrix does for metamagic. |