Armistril

Bal-Dashiir's page

31 posts. Alias of Jeremiziah.


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DM:
So, how does "Lockdown" work, exactly? Have they actually been coming around to make sure our doors are locked, or what?


Firstly, to answer your question IC, because I had missed it:

I am all for whatever will cause the most pain, and send the loudest message - since that's what the client has requested. I say we end him in his room and leave him there, or dump him out a window.

As to the guards, I feel fairly secure in saying that I should be able to hold them off, more or less regardless of how many there are. Unless these guards are trained in the Arcanamirium, that is.

As to the game, that's always up to the GM. I apologize for missing the above cue. Let me know what you guys think.


Bal-Dashiir raises an eyebrow.

Would the poison not be better used on the guards, Maeltheron? If we wish the mark to experience the optimal amount of pain, that is? Or do i misunderstand your intent? As to getting us - both of us - in the room, that is easily accomplished by any number of means.


Maeltheron Timmerond wrote:
Good to see you Bal-Dashiir. I have made some significant inroads towards the successful compl;etion of our first task. I will share all when Allarion arrives. Why so winded, friend?

Just...busy. Nothing to be concerned about.

GM, can we do a little reconnaissance on the room in question? What's it layed out like? I'm probably going to plant myself behind a silent image spell somewhere in the room, just curious what my options are.


Bal-Dashiir arrives at the guildhouse, breathing heavily as though he has been busy. He collects himself before leaning in the doorframe of the room.

Well, it's time, eh? Let's be to it, then.


I was suckered in by your name. The actual "Urban Druid" archetype would have 1000 faces at 6th level. Sorry, my fault!


Armed with this information, Bal-Dashiir ventures back downstairs.

As bloody as possible. That bloody, if at all possible, he says, gesturing in to the man with the gaping chest wound left by Maeltheron. The goal is actually to warn the other marks, or at least give them something to think about. So, we're looking at escalating difficulty levels with these marks. Not that I think that will matter. I'll see you in the morning.

Leaving Maeltheron and Allarion to work out the details of how and where Allarion will take the dead half-elf's shape, Bal-Dashiir trapses back to his apartment.


That seems like a wise course of action. There are indeed many avenues of approach. I wonder how discreet we are to be? That was something I failed to ask earlier. I'll go and do so now.

Bal-dashiir leaves to seek out Alara. When he finds her he determines if there are any special instructions from the client - calling cards, etc. - or if the entire operation is to be as discreet as possible.


Bal-Dashiir shrugs.

Do what you wish. He is of no use to me, certainly.


I take greater pleasure in extracting information from more...significant persons, shall we say. You are welcome to this one. I also will wear my mask, although I don't believe Allarion will have any need to do so. Remember, let's try to get him talking normally for awhile, so that Allarion can mimic him properly afterward.


That should play fine, considering that it's essentially true.

Bal-Dashiir assists Maeltheron in transporting the half-elf back to the Guildhall.

We'll need Alara in the morning. This one is going to need some periodic healing. Or, who knows, maybe he'll just out with the information we need.

Any problems getting back?


Well, that was silly of him!


I am not stealthy.

1d20 + 2 ⇒ (15) + 2 = 17


Bal-Dashiir nods his agreement, and settles in to a drink.


Then it would seem prudent for us to study these louses for a day or two, to give you a better grasp of their mannerisms. The dwarf seems to be the hardiest, and would likely last the longest under torture - a good thing in some ways, and not so good in others. Tonight, we should simply see where they go. Taking one of them during their rest would seem the safest bet, and the least likely to spread alarm. Does that seem an acceptable plan?


Missing or wounded employees might tip the mark off as well, might it not? Might you be able to take the abducted person's place, Allarion? That would provide us with someone on the "inside", so to speak.


Mayhap we could just ask or bribe them? Have these servants done anything noteworthy that they should be offered the purification of pain? Perhaps they are not particularly loyal.

Midnight:
Who cares, hurt them.
1d20 + 5 ⇒ (4) + 5 = 9 Whew, close.
Bal-Dashiir: Your advice is tempting, as always. Yet, you are the blade and I am the wielder. We may hurt these unfortunates, but if we do, it will be because I choose to.

Either way, I will be pleased to get the information we seek.


I'll come with you, Maeltheron, but I'm not the greatest at dealing with people. I'll leave that to you and Allarion.

**Prods Allarion** You still there, hoss?


1d20 ⇒ 9 (no modifier)


We should try to determine where he's going to be staying, yes. Surely we should be able to do so within a weeks time.

We should probably hit The Puddles last. Even a man of any worth attempting to avoid notice wouldn't be caught dead there. I'll take the Petal District first, if that works for you both...

I'm not sure how you want to handle such a search, GM, but I'm assuming we could ask around discreetly for three days in various districts on "fast-forward"? That way we'd have time to plan other contingencies if the search comes up dry.


Bal-Dashiir shrugs calmly.

Plan away, Maeltheron - although when death beckons to a man, he has a way of foiling the best-laid plans. Such has been my experience, anyway. Let's see those names, eh?

He reaches out a hand to accept the scroll.


Just want to go on the record as saying, I don't mind if either of the other players read my telepathic side conversations with my blade, as long as you don't let them color your in-character knowledge. I'm writing them mostly for entertainment purposes, so the more people that are potentially entertained, the better.

The GM is, of course, welcome to disagree with me on this point - and I will gracefully concede to whatever he decides.


Bal-dashiir rises along with the others and follows Alara, marking the Elven Archer's eyes lingering on the woman.

Telepathic Sword Conversation:

Midnight: Look at him, his eyes are all over her. Should he not suffer for his impure thoughts?
Bal-Dashiir: Since when have you been concerned with purity? Besides, Maeltheron has served the Guild well in times past. Just as with that fat f*ck back there, he has furthered the cause of Pain faithfully, as far as I know. You must learn to view the wider picture.

As the group moves into the next room, Bal-Dashiir's lips curl in a cruel half-smile.

This job must require precision, if we are all to participate. I must admit, I have grown accustomed to working alone...

Midnight:
not alone

...but guildmates as capable as yourselves will be welcome company. So, Alara - who needs to suffer?


5d8 + 6 + 6 + 8 ⇒ (2, 7, 6, 3, 4) + 6 + 6 + 8 = 42 That's With Con Bonus for 6 levels, Toughness, and Max 1st level added in.

*grumbles about losing 3 HP. Aren't I fragile enough already?*


Oh, are we rolling for HP? I just used the PFS "average" method.


Bal-Dashiir arrives at the Guild Hall promptly, noting the others already gathered there. He inclines his head in a gesture of respect to Rauthus and then to Alara. As his eyes meet with Uboro's, he pauses momentarily before again inclining his head respectfully.

GM:
Midnight: So much flesh on that one. Almost a shame that he serves the purpose of Pain loyally. It would be a pleasure to carve him like a roast.
Bal-Dashiir: Quiet, old friend. I need my wits about me here, in this place.
This takes place telepathically, obviously.

The tall half-elf slides into a chair smoothly, folding his hands in front of him and observing new arrivals as they join the group.


GM:
Infernal it is, then. As to whether you play the sword or I do...I think I'd like to play it, with you jumping in any time you feel you need to (like any time it's going to try to really assert itself, for example). I'll put conversations with it in spoilers, so that you and I can see what's happening there. Sound OK?


GM, regarding my Black Blade:
My thought on my blade is that it is one truly evil pigsticker. Bal-Dashiir himself is LN, reflecting his complete disdain for the concept of good and evil and his adherence to a personal code - that being the infliction of pain upon anyone he deems necessary of cleansing. There are people he will want to resist hurting, however, and that's not (as I'm picturing it) true for my blade. It exists merely to cause suffering. It wants everyone to suffer, and will urge (and compel, where possible) Bal-Dashiir to punish everyone. I am more than willing - excited, even! - to make the most of that roleplaying opportunity.

Also, you need to choose a second language for it (beyond Common). UM says it's your choice.


Bal-Dashiir is ready. I edited his picture to a less annoying one, as well :-)


ulgulanoth wrote:
Maeltheron looks fine, I'll wait till monday to start the game (still looking for that one extra-player...)
Patrik Ström wrote:
This sounds like a really entertaining game. If you don't mind i think i'll be lurking in the game thread.

**Gestures to Patrik**

Bal-dashiir is getting much closer now. Magi are a lot of freaking work to put together with only partial Herolab support! He'll be ready by Monday, for sure.


Bal-Dashiir, LN Male Half-Elf, Magus (Bladebound) 6

Raised by his elven father among the elves of Kyonin, Bal-Dashiir trained vigilantly in the magical and martial proficiencies of the First People. As an adolescent, he fell deeply in love with a human maiden, the daughter of a simple farmer from the human settlement of Greengold who he met on an unauthorized trip into the human city. Bal-Dashiir's father forbade the relationship, however, and he was unable to see his love for nearly a year. When he finally snuck away again, he found the farmer's fields razed and the barn burned. Inquiring around, he learned that shortly after he had left a year earlier, bandits had attacked the farm in the night, killing the family - all save the girl's body were found - and razing the property after securing any items of worth.

Bal-Dashiir rent his garments and wept. He fled into the forest, where his despair turned to anger at the father who had kept him from the life he had chosen. Returning to his father's estate, he knocked his father unconcious before taking him to a remote glade to inflict pain upon him, that the father might know the pain of the son.

As he hurridly gathered his meager belongings on his way into hiding with his father, he found a black-bladed rapier that he had never seen before laying under his straw pallet. The blade felt true, but more than that: it felt like the truth itself in his hands. It whispered to him that all of life is pain, that there is no good or evil, that only pain would come to his enemies from this point forward. This was a message that Bal-Dashiir could understand; one that he could learn to live. The Bal-Dashiir of old passed away on that day; his father followed him thirteen agonizing days later.

Bal-Dashiir now operates in Absalom as a Pain Merchant. The law of pain is all he knows. He will not, however, willingly harm a truly innocent female unto this day. He has long since accepted that no men are truly innocent.