
BakaBacchus |
I just put this together over the past few hours from the kobold feats and other conversions for Dragonborn such as Elghinn and David Fryer. I was hoping for some feedback on it's power level. It is intended for someone who won't be playing for long and I can always restrict access. They won't have access to 3rd party sources.
+2 Constitution, +2 Charisma, –2 Dexterity Dragonborn are physically hearty and strong-willed, but are not as nimble as other races due to their draconic heritage.
Medium Dragonborn are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed Dragonborn have a base speed of 30 feet (6 squares).
Dragon Blood Dragonborn count as dragons for any effect related to race.
Educated: Dragonborn get a +2 racial bonus to Knowledge (History) checks.
Frightful Presence: Dragonborn get a +2 bonus to Intimidate checks.
Immune to Dragon Fear: Dragonborn are immune to a dragon’s frightful presence.
Dragonskin: Dragonborn receive a +1 natural armor bonus due to their scaly hide at 3 HD.
Dragon Claws: While Dragonborn have claws they count as normal unarmored attacks for only 1d4 damage.
Weapon Familiarity: Dragonborn are proficient with longswords and bastard swords.
Dragon Breath:
Dragonborn have retained the dragon breath of their draconic heritage, manifesting itself in of the dragonborn's parentage. At 1 HD damage is 1d4 On the 2nd HD damage increases to 1d6. At 5th HD and every 3 HD thereafter add 1d6. On the 3rd HD and every 3 HD thereafter increase the range by 5ft. This ability may be used 3 times per day. The dragon breath ability is renewed after resting for 8 hours, although these hours do not need to be consecutive.
Dragon Type Energy Type Breath Shape
Green.....Poison........10-foot cone
Blue......Electricity...15-foot line
Black.....Acid..........15-foot line
Red.......Fire..........10-foot cone
White.....Cold..........10-foot cone
Brass....Poison.........10-foot cone
Bronze...Electricity....15-foot line
Copper...Acid...........15-foot line
Gold.....Fire...........10-foot cone
Silver...Cold...........10-foot cone
DRAGONBORN FEATS:
Improved Breath: Breath's damage die increases one rank. This feat may be taken multiple times.
Expanded Breath: Breath's range increases two ranks. This feat may be taken multiple times.
Selective Breath: (requires Expanded Breath) May exclude 1 target. This feat may be taken multiple times.
Frequest Breath: Breath may be used 2 more times per day. This feat may be taken multiple times.
Dragon's Claws: Dragonborn who embrace their draconic heritage grow claws that do 1d4 damage slashing damage. Claw attacks do not provoke attacks of opportunity and count as natural weapons. At 5 HD they increase to 1d6, at 10 HD this increases to 1d8, 15 HD to 1d10, and finally 2d6 at 20 HD.
Dragon's Bite: Dragonborn who embrace their draconic heritage gain a bite attack as a natural weapon. This secondary natural attack deals 1d4 piercing damage. The damage increases at the same progression as Dragon's Claws.
Dragon's Tail: Dragonborn who embrace their draconic heritage grow a scaled prehensile tail. You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold/dragonborn tail attachments. For the purpose of weapon feats, you are considered proficient with all such tail attachments.
Dragon's Wings: Special rituals passed down through the bloodlines allow a worthy Dragonborn to grow wings. You can use these wings to fall and glide at a safe pace. You can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, you may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet you fall. If you are under the prone condition you can not glide.
Dragon Adept: (requires 3 of Dragon's Claws, Dragon's Tail, Dragon's Wings, and Dragon's Bite) Dragon's Claws are considered Magic +1 claws. It is possible to enchant them further as per a double weapon. Dragon's Tail damage dice increase as per claws of one rank less (at level 10 the tail counts as level 5 and does 1d6). Dragon's Wings gain fly speed of 20 feet.
Improved Dragon's X: (requires 10 HD) Gain the effect of Dragon Adept for one particular feature. Must be taken separately for each feature.