hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Hi GM STarson... I know the site's had some problems of late, but still waiting on that chronicle... thanks
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 STarson - Can I get that chronicle as either a pdf or jpg please? My computer can't seem to handle printing png files.. thanks.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 gather info: 1d20 + 12 ⇒ (14) + 12 = 26 "I've heard she can make herself grow to the size of a giant in combat and likes the arena set up with hidden pits in the sands. That doesn't sound very fair."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Before returning to see Smine, Eclipse will find a moment and a private place to transform back in the halfling 'child' Bait... and reunite with his large dog and tiny cat. "Would we need a single combatant to go up against her in this arena or do we fight her as a team?"
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "... and we're burning daylight?" Bait finishes her statement with a little grin. He boards the barge, with his entourage (Buddy and Cinder) in tow. He still looks the worse for wear... dark circles under his eyes... and walks with a bit of a wobble to his step. disguise: 1d20 + 12 ⇒ (20) + 12 = 32 bluff: 1d20 + 16 ⇒ (12) + 16 = 28
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait pretends to drink and seems to simply get more sullen and sleepy as he does so. bluff: 1d20 + 16 ⇒ (19) + 16 = 35
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Buddy's always hungry. Cinder's picky about what she eats. Thanks though, I'm sure they'll like it... Meat, veggies and bread for Buddy would be fine, cream or milk for Cinder." Cinder head-bumps Fade's hand when he scratches her ears... tilts her head so he scratches right where she wants him to with a little "Mew". Buddy just rolls his eyes up at Fade with a grateful glance, his eyebrows waggling appreciatively, tail wagging happily.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait follows Fade toward the taverns, Buddy walking along beside him, Cinder on Buddy's back, watching lackidaisically, yawning from time to time. "Might look funny if I started drinking, but I can pretend... I'm quite good at pretending."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "oh look, mr. Elf! MOre luck!!!" Bait smiles at Ryskovich and waves at the fellow halfling. He walks up to him... "Hi... I'm Bait. I'm glad you're here... I don't have to crane my neck to talk to EVERYone here at least."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "I'm a good luck charm? I never knew... I'll do my best to be lucky then." He grins... then nods at the Matsu's reply to the VC. "Yes, not killing them would be more fun."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait grins. "I saw what you did there." He does a little checking around for more info. diplo to gather info: 1d20 + 12 ⇒ (15) + 12 = 27 "Tymon is all about combat and fighting for rights and privileges... Ten wins in an arena get you rights to carry weapons and own land, be heard in court. Their ruler earns that right through combat too. Anyone can challenge to arena combat though, regardless of rank, and anyone who has those ten wins can challenge the ruler for position." that's a synopsis...feel free to read the spoilers for the full flavor
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait walks up to Matsu and stands next to him while regarding Fade. "look! Cinder is a kitty again!" He points to his cat, which is sitting upright on the dog's back, then jumps down and walks over, rubbing against Matsu's leg in recognition. Bait whispers conspiratorially "She's not really a cat." which earns him a sour look from Cinder. While Cinder is busy rubbing in Matsu, showing her approval of him, Bait walks over to Fade. He tugs on his pant leg and looks up at him, and asks him directly, "Are you a vampire?"
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Hullo." He flashes Matsu a warm smile. "Just us three?" he asks, looking from Matsu to Evariel.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 A blond halfling child, dressed in rags, slinks along with the crowd, cuddling a small black cat with grey stripes, who, like the child, looks half-starved. While the boy moves along, he does seem to be quite skillful at avoiding being stepped on or tripped over by bigfolk, maneuvering through the throng quite adeptly. Loping along at the child's side is a large dog on a rope leash. "Hi... I'm Bait.. 'n this is Buddy." He indicates the large slobbering St. Bernard at his side, much bigger than he is... Riding on the dog's back is a black cat with gray stripes, violet eyes, and an unusual white blaze on its chest. "'n that's Cinder."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Got mine thanks
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait happily reports just about everything he can remember, because that's what Pathfinders do - explore, cooperate and report! "Specters! and the champion was turned into a vampire, we had to vanquish her, then burn the body to return the ashes to her descendants and bring her sword here. I hope we did right by her and the Society."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 boon roll: 1d20 ⇒ 1
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait charges the one on Sickly... to hit: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait screams like a girl and runs away from the spectre... "Help!"... not having any holy water or magical weapons, he's just not effecteive against these things, and knows it, so Withdraw action.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 fort save DC 17: 1d20 + 4 ⇒ (2) + 4 = 6
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait jumps away from the shadowy red-eyed thing and casts whip of spiders...
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait takes a step back, even though he's definitely not in front and casts shield.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait yelps in surprise at the onslaught of arrows... When it's all over he plucks them out gingerly... and lays them on the ground.. He hugs Buddy and makes sure he didn't get hit as well. Then he walks over to Miyako and hands her his wand.. "FIx my owies please? clw: 1d8 + 1 ⇒ (2) + 1 = 3
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 reflex, dc 18: 1d20 + 8 ⇒ (4) + 8 = 12 "Ow... ow... ow!!! I TOLD you I heard hoofbeats charging!" Bait goes tumbling off to a corner hoping to avoid the ghostly cavalry, but they run right over him anyway... Without UMD, he hands his wand over to someone to use on him... assuming someone does.. clw: 1d8 + 1 ⇒ (8) + 1 = 9
... after five charges he is just a couple of points from fully healed and puts the wand away.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "I'm sure... not sure what it is, or exactly where, but I hear it!
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait slips into the room and examines the statue and looks about the room. perc dc 26: 1d20 + 7 ⇒ (19) + 7 = 26 lacks the requisite knowledge to roll he whispers to the others... "I hear galloping hoofbeats" He ducks behind someone big.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 know arcane: 1d20 + 6 ⇒ (1) + 6 = 7 Bait looks at the statue, and just shakes his head... casts detect magic since he knows nothing about it via knowledge... spellcraft to identify type of magic on statue if applicable: 1d20 + 9 ⇒ (7) + 9 = 16 but simply can't seem to make heads or tails of this strange living statue. "I have no idea what it is, but it's not a normal statue..." spellcraft to identify type of magic on skull if applicable: 1d20 + 9 ⇒ (11) + 9 = 20 the 'identifies' via detect magic will take time and only apply if combat doesn't break out of course
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 If there's an indication to move back.. either verbal or by gesture, Bait will take a step back after shooting.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait shoots at the creature... to hit: 1d20 + 7 ⇒ (20) + 7 = 27
to confirm crit: 1d20 + 7 ⇒ (10) + 7 = 17
halve all damage due to its incorporeality and Bait's Shadowhunter racial trait
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait double moves to get within sight of the creature.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Well that doesn't look at all good." I assume because of the stairs, he doesn't have line of sight to the creature... so Bait just moves and casts mage armor on himself.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait will stand back a little ways, ready with his bow, waiting for the door to be opened.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Oh, look! it looks like some kind of shrine... to a fish god maybe?"
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "Maybe we should check out this first hallway on the right... if we go on past it, we are just inviting danger to bite us in the rear... literally..." He looks down the passage to the right. perception: 1d20 + 7 ⇒ (10) + 7 = 17
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 if no one else is taking anything, Bait will take one of the potions of prot vs fire.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 "You got all that from this poem? Where are these Belzkin Holds?"
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait's large st. bernard companion pants heavily from his spot at Bait's side... "Just Buddy, he's harmless... unleas you try to hurt me, of course... and Deedl.." he indicates the diminutive fey creature sitting on the dog braiding it's fur in complex patterns, which the dog seems to put up with patiently. "She used to be a cat, but she's not anymore..."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait tries to look at the book from the side of the desk, but he's just too short. Without even asking, he walks over to Shevar and while the fellow is beginning to read from the book, climbs up into his lap and looks at the book from there. He looks like a typical child in a grown up's lap during story time, a rather incongruous sight in this place. If the VC reacts badly to this, he'll slip off again, nor will he complain if he's pushed off... He'll just shrug and sigh if that happens and say "I couldn't see."
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game. Shouldn't affect this game which doesn't start til the 25th, just posting this in all my games... just in case.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I kinda like the idea of the ranger or the cleric/rogue... but really, comes down to whatever you want to play the most... bring your favorite.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Player Name: JAF0
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 got mine, thanks again for stepping in, Red
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 don't forget on that aoo his AC is 4 less cause,he's still considered prone, so your crit roll might have confirmed... but whether or not, still nice series of attaccks.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 I will be away for a few days... will have internet access in the evenings but not sure how reliable it will be... just a forewarning that I might be unable to post... if that happens, feel free to bot me as needed.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait moves forward a few steps and places a square of grease directly under the minotaur's feet, hoping he will fall down and become easier to hit... and maybe others will get some extra attacks in while it tries to stand up. dc 14 reflex save to avoid falling down
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait double-moves to the other side of the bridge, hoping others do as well... just in case, he draws his little blade to defend himself.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait runs up closer to the minotaur until he's in range of a close range spell, which will take a couple of rounds.
hp 53/53; AC 20 14 17 (16 t14 f12); F 4, R 9, W 6; bab 5 +6 melee +10 range; cmb 6 cmd 19; init +8; wclw 45; wcmw 11; inspir 7/7 | halfling Vigilante(magical child)/7 | -7 * | image
skills:
acro 13, apprs 6, bluff 12(16), climb 5, diplo 12, disguise 12, escape 8, intim 11(15), kn arcana 6, perc 7, soh 8, splcrft 10, stealth 12, umd 7 Bait moves forward defensively and prepares to aid Terenz in his next attack. attack aid, dc 10, penalty for defensive fighting taken: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 with helpful halfling trait, that gives Terenz a +4 to hit on his next attack bait's ac is 21 for one round for fighting defensively
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